IKinema announces INTiMATE, an innovative technology concept at SIGGRAPH 2015 that makes ‘animation for the masses’ a reality.
BOXX Technologies will demonstrate a selection of software applications including creation software and rendering applications at SIGGRAPH 2015.
During SIGGRAPH 2015, artists and animators can fully test the robust features of LightWave 2015 for 90 days without any limitations.
Pioneering VR group teams with HTC Vive -- an as-yet-unreleased virtual reality head-mounted display being developed in co-production between HTC and Valve Corporation -- to mount the first-ever VR jam in Shanghai.
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
This year’s Studio spotlights projects in alternative fields involving new foundations in computer graphics, particularly those using interesting UIs to interact with the physical world.
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
MPC Film heads to SIGGRAPH 2015 to present crowd, fur, digi-doubles and destruction technology, presenting the company’s visual effects work on movies including ‘Terminator Genisys,’ ‘Exodus: Gods and Kings,’ ‘X-Men: Days of Future Past’ and ‘Cinderella.’
‘Holojam’ virtual reality experience enables participants to collaborate on sculptural artwork in virtual space.
Trailer premiering at Xbox gamescom 2015 briefing introduces new strategy game set in the Halo universe.
Double Negative, Hybride, MPC and Psyop to present at the Fabric Engine User Group meeting on Tuesday August 11, from 10:00 am to 6:00 pm.
Forum to feature panels on Virtual Reality and TV, OTT and extended content forms; industry leaders to host interactive business roundtables.
Pixar’s RenderMan Art & Science Fair to highlight latest updates on RenderMan’s connectivity to Blender, Cinema4D, Houdini, Katana and Maya, Pixar’s support of open interchange standards, a preview of metered licensing technology, new cloud features in Tractor, and more.
Second annual SIGGRAPH Birds of a Feather for Freelance Survivors to feature a panel of experts addressing issues relevant to successfully navigating a career as a freelancer.
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
New UI part of demos in Booth #801; “Straight Talk on Cloud Rendering” theme of organized Birds of a Feather event.
The Visual Effects Society to present master visual futurist and iconic artist Syd Mead with the professional honorary society’s Visionary Award at the 14th Annual VES Awards on February 2, 2016.
Originally prototyped during the 2015 Global Game Jam by Cogswell students Christian Sasso and Steven Ulrich, ‘We Are Cubed’ is the next evolution of 3D puzzle game.
A great way for people to share research hot off their hard drives, this year’s Posters will be featured on 10 digital display kiosks with each poster scheduled for a 25-minute presentation throughout the week.
Virtual reality installations include Legend3D’s project for ‘Crimson Peak’; the return of V-Ray Days to feature Method Studios, Atomic Fiction and Ruairi Robinson.
Google assembles a top-flight team of animators, storytellers, and technologists for the Spotlight Stories panel at San Diego Comic-Con International 2015.
Created by BAFTA-winning animator, director and leading zoetrope artist Jim Le Fevre, the eight-foot tall and six-foot wide stroboscope spins at 33.3rpm and is illuminated by a strobe-rig to create the optical illusion of animation.