The Gnomon Workshop continues their professional comic book illustration series with four new titles: COMIC BOOK PENCILLING WITH DAVID FINCH, COMIC BOOK LAYOUT AND PENCILLING WITH ALVIN LEE, COMIC BOOK INKING WITH JOE WEEMS and COMIC BOOK COLORING WITH STEVE FIRCHOW. This in-depth series covers such topics as thumbnailing variation and experimentation, using a range of textures and rendering techniques, working through your creative thought process, tools, workflow, picking and establishing your palette.
Category: Education and Training
Digital-Tutors has released CREATING CARTOON SETS IN MAYA, INTRODUCTION TO MAYA NCLOTH, INTRODUCTION TO DYNAMICS IN MAYA and PYTHON SCRIPTING IN MAYA. Developed for both students and professionals interested in film, games and television, the new releases provide a combined total of more than 17 hours of self-paced training and offer a multitude of intuitive projects.
Registration is now open for the winter term at the Gnomon School. You can register online at the website, in person, via mail or by fax. Classes for the High-End Computer Graphics Program and Professional Studies Program begin Jan. 7, 2008. The Maya Fast Track Program begins Jan. 14, 2008.
Five new classes are being offered:* Photorealistic Product Rendering with Chris Eckhardt * Digital Matte Painting with Alp Altiner * 3D Equalizer with Gary Laurie* modo with Jonathan Feldman* Story Creation and Development with John Mahoney
On the heels of the release of Massive on Windows, Massive Software has initiated Massive educational programs adopted by a host of higher learning institutions, including Gnomon School of Visual Effects, Savannah College of Art and Design, Ringling College of Art and Design, the USC School of Cinematic Arts and the Institute of Animation at the Film Akademie. Massive-developed courses and curriculum at these institutions will be integrated into the foundation of the schools' respective animation and 3D programs.
Award-winning Frankfurt-based game developer Crytek GmbH is licensing its world-famous CryENGINE 2 to Germany's Hochschule Darmstadt. Beginning in the winter semester, Crytek not only will supply the software, but also will provide students with lectures on game concepts and game design, computer animation, and engine technology -- thus helping them develop innovative concepts for new games and realize them.
Artbeats announced its new training DVD at the 10th annual Government Video & Technology Expo (GVExpo). Featuring expert instruction from Steve Holmes, creative director of Energi Design, the new training DVD demonstrates how to combine Artbeats' clips with 3D motion tracked text and playful animation techniques to create a truly memorable advertisement. Artbeats will also give away free royalty-free footage valued at $900 during GVExpo. For more information please visit Artbeats during the show at booth #920.
BOXX Technologies is helping Escape Studios to develop Pixar's RenderMan Certified Courseware, the first official learning tool for Pixar Animation Studio's Academy Award-winning RenderMan software.
Escape Studios selected BOXX Technologies' workstations and render farms to provide the rendering power for this new courseware.
A new in-school program uses basic characters and themes from Nintendo's popular POKEMON DIAMOND and POKEMON PEARL videogames for Nintendo DS to teach elementary and middle school students about science. Nintendo of America, Inc., The National Institute of Aerospace (NIA) and Nortel LearniT have teamed up to make it fun for students to learn the sciences using imagery they already know.
NYU's Tisch School of the Arts is offering a new graduate film program in animation at its Tisch Asia campus in Singapore beginning in fall 2008. The application deadline for the MFA program is Jan. 8, 2008.
TOFU, THE VEGAN ZOMBIE, an animated student short made at The Dave School (Digital Animation & Visual Effects) at Universal Studios, Florida, was aided by NVIDIA Quadro graphics boards to accelerate the production process. Modeling and rendering for TOFU was done with LightWave 3D and compositing was done with Digital Fusion, both OpenGL applications that make heavy use of the NVIDIA graphics boards.
Iowa State University's C6, the country's first six-sided virtual reality room, has been redesigned to take cyber battles to new extremes with advanced visual computing. The C6, a 100-million pixel virtual experience engineered by Mechdynes' Fakespace display division, incorporates NVIDIA Quadro professional graphics processing units (GPUs) in the improved visualization center, which operates at more than 16 times the resolution of a typical immersive room and more than double the resolution of the five-sided, 43-million pixel room also created by Mechdyne.
Luxology has released THE ALLEY, six new tutorials that explain how to harness modo's modeling, painting and baking tools to produce efficient, high-quality 3D assets found in a gritty urban back alley. Featuring more than three hours of instruction by Luxology's Andy Brown, the training videos offer expert guidance on using modo's modern toolset to produce realistic, lightweight 3D objects and lush scenes that can be used in game, film and video production. THE ALLEY videos can be purchased individually or in two separate albums that contain three videos each.
Digital-Tutors released MATERIALS AND RENDERING IN ZBRUSH 3.1, the latest release in a growing library of interactive training for emerging digital artists using ZBrush 3.1, the award-winning integrated modeling, texturing and illustration environment developed by Pixologic.
Flashpoint Academy, Chicago's first digital arts college, has introduced two-year immersive courses in 3D game development, vfx and animation with Softimage|XSI software.
Alfred State College announced the launch of a new Bachelor of Science degree in Digital Media and Animation this fall. The degree is an extension of their rapidly growing associates program. The program will equip graduates with a skill set necessary to excel in today's computer art and animation fields. Students enrolled in the degree program will have access to new Mac and PC labs with state-of-the-art digital equipment in addition to accomplished, hands-on faculty.
Digital-Tutors has released CREATING CARTOON CHARACTERS IN MAYA, the latest release in a growing library of interactive training for emerging digital artists using Maya. CREATING CARTOON CHARACTERS IN MAYA provides seven hours of project-based training and guides artists through a production workflow to creating 3D cartoon characters, look development and time-saving techniques for modeling, UV layout, texturing and shader assembly.
Digital-Tutors is now offering INTRODUCTION TO LIGHTING IN MAYA, which provides three hours of practical scenarios demonstrating several creative practices and time-saving workflows to lighting.
The Gnomon Workshop announced three new additions to its 3D and 2D libraries. Zack Petroc (SKY CAPTAIN AND THE WORLD OF TOMORROW) returns with Volume 2 of his ART DIRECTION AND DIGITAL SCULPTING series, utilizing ZBrush 3. Meanwhile, new instructors Henry Goecke (POSEIDON) and Jeremy Vickery (RATATOUILLE, WALL-E) offer the basics of modeling surfaces in StudioTools and light and color theory from a practical perspective as applied to 2D and 3D image creation, respectively.
* THE DIGITAL MAQUETTE, VOLUME TWO
Studio Arts has announced it will be offering a full suite of training classes using Toon Boom Animation's Digital Pro and Storyboard Pro software. The intent of the beginning-to-advanced training courses is to provide 2D animators and other artists a thorough grounding in Toon Boom's "paperless" animation system. Toon Boom courses are due to start Oct. 6, 2007 and, along with CSATTF and ETP funding, there will be "scholarship seats" for each class that are fully-funded by Studio Arts.
Earthlight Pictures has launched a major innovation in animation training with a groundbreaking live-video classroom that closely approximates the real thing. The unique TelAnimate system came online earlier this year after two years of development in Santa Barbara, Boise, and at Earthlight's current base of operations in Portland.
Digital-Tutors introduced the CREATING DIGITAL HUMANS SERIES, a four-part collection of training and the latest release in a growing library of interactive training for emerging digital artists using Autodesk Maya. The series provides more than 20 hours of project-based training and guides artists through the technical and artistic processes of creating digital humans for use in film and games.
Digital-Tutors announced the availability of TEXTURING WITH ZBRUSH 3, the latest release in a growing library of interactive training for emerging digital artists using ZBrush 3, the award-winning integrated modeling, texturing and illustration environment developed by Pixologic. Digital-Tutors has developed a series of training solutions to teach new and experienced artists the powerful capabilities available in ZBrush 3. TEXTURING WITH ZBRUSH 3 provides nearly four hours of project-based training and delivers an array of texturing techniques for use in film, games and illustration.
Caligari Corp., the producer of award-winning 3D modeling, rendering and animation software, announced Thursday Night Live!, a weekly online discussion hosted by Caligari. These informal meetings are open to all members of the 3D community worldwide to encourage an atmosphere of camaraderie, foster collaboration and spark discussion on any 3D topic. In addition, Caligari CEO Roman Ormandy will join these sessions to provide his insights on the future of 3D technology. The next Thursday Night Live! session will take place on Aug. 16, 2007 at 5:00 pm PT.
Autodesk Inc. has released the 2008 version of its Animation Academy for Autodesk 3ds Max and Autodesk Maya software products. The team-based curriculum teaches students sophisticated 3D visualization and animation skills with the same technology that is used by professionals in the media and entertainment industry.
Animation Academy for 3ds Max is available to Windows operating system users. Animation Academy for Maya is available to secondary schools teaching on the Mac and Windows platforms.
The Savannah College of Art and Design (SCAD) announced today at SIGGRAPH 2007 that legendary animator Gary Goldman, known for such animated classics as THE SECRET OF N.I.M.H. and ALL DOGS GO TO HEAVEN, and the videogames DRAGON'S LAIR and SPACE ACE, will join the college as an artist in residence in Savannah, Georgia.
Goldman will teach traditional 2D animation to graduate and undergraduate students in the School of Film and Digital Media, as well as give a campus-wide lecture on animation during the college's 10-week winter quarter in January 2008.