Pixar Animation Studios released the first version of its RenderMan Certified Courseware created in association with Escape Studios. With contributions from the world's most accomplished visual effects and feature animation studios, Pixar's RenderMan Certified Courseware is the perfect educational resource for everyone from the beginner to the advanced professional.
Category: Education and Training
Online animation school AnimationMentor.com celebrated its third commencement Saturday, Jan. 12, in San Francisco. Pixar Animation Studios filmmaker Pete Docter (MONSTERS, INC.), joined onstage by animators from ILM, Pixar Animation Studios and DreamWorks/PDI, all of whom teach at the school, delivered the inspirational commencement address. The graduating class included students from 20 countries and an equal number of states.
Vicon Ent.'s Los Angeles-based House of Moves has launched a new state-of-the art motion-capture studio at the University of Central Florida on the grounds of the Florida Interactive Entertainment Academy, UCF's graduate video-game development school. The 3,500-square-foot studio, one of the largest on the East Coast, is described by House of Moves executives as a "world-class facility" for industry professionals and academia.
fxphd.com is offering 30 courses in the new January08 term (with classes beginning Jan. 14), including 11 new courses.
fxphd continues its production stream with courses on RED camera workflow and digital photography for vfx. They also have a new focus on motion graphics design this term, with three new mograph-centric courses. But they haven't abandoned their vfx/post roots and have new courses in Maya, Flame 2008 and Shake.
Digital-Tutors has released CREATING CARTOON CHARACTERS IN MODO, the first title in a new library of interactive training for emerging digital artists learning modo.
CREATING CARTOON CHARACTERS IN MODO provides more than six hours of project-based training that guides artists through a time-saving approach to character creation, art direction, look development and the processes of modeling, texturing and rendering cartoon characters using modo 301. CREATING CARTOON CHARACTERS IN MODO training is available as a download and also ships on disc.
The Savannah College of Art and Design School of Film and Digital Media has appointed Stuart Robertson the new chair of its visual effects program for the college's Savannah and Atlanta locations. As chair, Robertson will provide academic leadership and be instrumental in creating new curriculum, as well as serve as a resource for faculty and students.
Applications are now being accepted for the Warner Bros. Animation/Hanna-Barbera Scholarship, an annual award given to a graduating high school senior enrolling in a college, university or trade school to study animation.
Aardman Animations' co-founder and executive chairman David Sproxton CBE officially opened University College Falmouth's new Digital Animation Studio at its Tremough Campus on Friday. Sproxton met staff and the first group of students in the College's new BA(Hons) in Digital Animation, as well as key figures from the regional animation industry, before delivering a keynote address that touched on how the world-famous studio is now using digital animation techniques alongside their more traditional model animation processes.
Josh Selig, founder and president of Little Airplane Prods., will offer a three-day intensive course this coming February as part of Little Airplane Academy, a school for industry professionals and beginners alike who want to learn what it takes to make and sell successful preschool programs.
Lucasfilm Animation Singapore is now seeking talented computer graphics artists to apply for the Jedi Masters Program.
The Jedi Masters Program will be the first training program in Asia to feature world-class instructors and trainers from Lucasfilm's California companies, including Industrial Light & Magic, LucasArts and Lucasfilm Animation. Attendees will gain hands-on production experience while working on major feature films, television series, and videogames for the global market.
The Gnomon Workshop continues their professional comic book illustration series with four new titles: COMIC BOOK PENCILLING WITH DAVID FINCH, COMIC BOOK LAYOUT AND PENCILLING WITH ALVIN LEE, COMIC BOOK INKING WITH JOE WEEMS and COMIC BOOK COLORING WITH STEVE FIRCHOW. This in-depth series covers such topics as thumbnailing variation and experimentation, using a range of textures and rendering techniques, working through your creative thought process, tools, workflow, picking and establishing your palette.
Digital-Tutors has released CREATING CARTOON SETS IN MAYA, INTRODUCTION TO MAYA NCLOTH, INTRODUCTION TO DYNAMICS IN MAYA and PYTHON SCRIPTING IN MAYA. Developed for both students and professionals interested in film, games and television, the new releases provide a combined total of more than 17 hours of self-paced training and offer a multitude of intuitive projects.
Registration is now open for the winter term at the Gnomon School. You can register online at the website, in person, via mail or by fax. Classes for the High-End Computer Graphics Program and Professional Studies Program begin Jan. 7, 2008. The Maya Fast Track Program begins Jan. 14, 2008.
Five new classes are being offered:* Photorealistic Product Rendering with Chris Eckhardt * Digital Matte Painting with Alp Altiner * 3D Equalizer with Gary Laurie* modo with Jonathan Feldman* Story Creation and Development with John Mahoney
On the heels of the release of Massive on Windows, Massive Software has initiated Massive educational programs adopted by a host of higher learning institutions, including Gnomon School of Visual Effects, Savannah College of Art and Design, Ringling College of Art and Design, the USC School of Cinematic Arts and the Institute of Animation at the Film Akademie. Massive-developed courses and curriculum at these institutions will be integrated into the foundation of the schools' respective animation and 3D programs.
Award-winning Frankfurt-based game developer Crytek GmbH is licensing its world-famous CryENGINE 2 to Germany's Hochschule Darmstadt. Beginning in the winter semester, Crytek not only will supply the software, but also will provide students with lectures on game concepts and game design, computer animation, and engine technology -- thus helping them develop innovative concepts for new games and realize them.
Artbeats announced its new training DVD at the 10th annual Government Video & Technology Expo (GVExpo). Featuring expert instruction from Steve Holmes, creative director of Energi Design, the new training DVD demonstrates how to combine Artbeats' clips with 3D motion tracked text and playful animation techniques to create a truly memorable advertisement. Artbeats will also give away free royalty-free footage valued at $900 during GVExpo. For more information please visit Artbeats during the show at booth #920.
BOXX Technologies is helping Escape Studios to develop Pixar's RenderMan Certified Courseware, the first official learning tool for Pixar Animation Studio's Academy Award-winning RenderMan software.
Escape Studios selected BOXX Technologies' workstations and render farms to provide the rendering power for this new courseware.
A new in-school program uses basic characters and themes from Nintendo's popular POKEMON DIAMOND and POKEMON PEARL videogames for Nintendo DS to teach elementary and middle school students about science. Nintendo of America, Inc., The National Institute of Aerospace (NIA) and Nortel LearniT have teamed up to make it fun for students to learn the sciences using imagery they already know.
NYU's Tisch School of the Arts is offering a new graduate film program in animation at its Tisch Asia campus in Singapore beginning in fall 2008. The application deadline for the MFA program is Jan. 8, 2008.
TOFU, THE VEGAN ZOMBIE, an animated student short made at The Dave School (Digital Animation & Visual Effects) at Universal Studios, Florida, was aided by NVIDIA Quadro graphics boards to accelerate the production process. Modeling and rendering for TOFU was done with LightWave 3D and compositing was done with Digital Fusion, both OpenGL applications that make heavy use of the NVIDIA graphics boards.
Iowa State University's C6, the country's first six-sided virtual reality room, has been redesigned to take cyber battles to new extremes with advanced visual computing. The C6, a 100-million pixel virtual experience engineered by Mechdynes' Fakespace display division, incorporates NVIDIA Quadro professional graphics processing units (GPUs) in the improved visualization center, which operates at more than 16 times the resolution of a typical immersive room and more than double the resolution of the five-sided, 43-million pixel room also created by Mechdyne.
Luxology has released THE ALLEY, six new tutorials that explain how to harness modo's modeling, painting and baking tools to produce efficient, high-quality 3D assets found in a gritty urban back alley. Featuring more than three hours of instruction by Luxology's Andy Brown, the training videos offer expert guidance on using modo's modern toolset to produce realistic, lightweight 3D objects and lush scenes that can be used in game, film and video production. THE ALLEY videos can be purchased individually or in two separate albums that contain three videos each.
Digital-Tutors released MATERIALS AND RENDERING IN ZBRUSH 3.1, the latest release in a growing library of interactive training for emerging digital artists using ZBrush 3.1, the award-winning integrated modeling, texturing and illustration environment developed by Pixologic.
Flashpoint Academy, Chicago's first digital arts college, has introduced two-year immersive courses in 3D game development, vfx and animation with Softimage|XSI software.
Digital-Tutors has released CREATING CARTOON CHARACTERS IN MAYA, the latest release in a growing library of interactive training for emerging digital artists using Maya. CREATING CARTOON CHARACTERS IN MAYA provides seven hours of project-based training and guides artists through a production workflow to creating 3D cartoon characters, look development and time-saving techniques for modeling, UV layout, texturing and shader assembly.