Category: Education and Training
Ask any game developer about schools that offer game development programs, and you’d be hard-pressed to find someone who doesn’t name Full Sail University.
The University of Arts and Design (HfG) in Karlsruhe has invested in SGO's Mistika for its world-class research centre and state-of-the-art Expanded 3Digital Cinema Laboratory, to equip its students with the industry's leading and innovative technology. Developing creative individuals by providing relevant market-ready skills, applied research, innovation and ambition, the University of Arts and Design will place Mistika at the core of its post production courses.
ASSIMILATE (www.assimilateinc.com), the leading provider of powerful post-production tools for digital workflows, has teamed up with The Bridge Media Training Ltd (www.thebridgetraining.com) in London, UK, to provide in-depth digital cinema and broadcast training courses for its SCRATCH DI finishing and SCRATCH Lab VFX and on-location dailies workflow products.
Due to national, provincial and municipal level cutbacks, the Holland Animation Film Festival (HAFF) might lose its direct government funding.
A research partnership just renewed between Luxology and UC Berkeley’s School of Architecture is pushing the boundaries of modo, Luxology's innovative 3D modeling tool.
The collection of the Principles of Motion (POM) DVDs are created by professional animators to provide an innovative reference medium for aspiring animators.
There is no precise definition of what writer’s block is. Most likely, it’s just the terror of staring at a blank page or screen and thinking that the next words that come out of your cranial matter have got to be Oscar quality. Whatever it is, it’s really not that hard to handle. Over the years I have found three effective ways to get past whatever is blocking my creativity...
In the excerpt, Spawn artist Brian Haberlin takes readers through how he brings the comic to colorful life.
As video games become more and more popular, educational programs for aspiring game designers are cropping up across the country. And once a student has decided to get a gaming education, nothing beats the hands-on development experience with some of the best tech tools out there. Here are some of the most popular software kits for students, plus what to look for when choosing a tool so you can get a head start in your gaming studies.
In the latest excerpt, Ken A. Priebe interviews stop-motion vets Larry Bafia and Webster Colcord about working on Claymation classics like the California Raisins.
Students at Clemson University’s Sonoco Institute are getting hands-on packaging design experience with a multimillion-dollar, state of the art computer lab equipped with the industry’s most innovative tools, including Luxology’s modo and its Package Design and Construction Kit (PACK).
Introducing two notable academic and industry heavyweights as our Featured Speakers at the SIGGRAPH Asia 2011 conference in Hong Kong – Ken Perlin, Professor in the Department of Computer Science at New York University, and Bill Buxton, Principal Researcher at Microsoft Research - both of whom will share their expertise with the conference attendees.
In the excerpt, artist Waheed Nasir gives tips on using Painter and shows how he created his "Those Gloomy Hours" piece.
I’m going to use this post to vent a little—but also to make a point specifically for the benefit of all the producers around the world who want to make animated features.
Special Guest: Sean Kenin
Welcome to the most current content-ed and contented episode of the FFAF oeuvre. Alan and Joel sit down with the very Sean Kenin, voice-actor to the stars, to discuss his unique and defining role in the hit smash cinema-kapow, The Smurfs. Sean Kenin - made of pure magic.
PLUS, stick around for a very special bonus montage audio fantasy spectacle at the end of the end of the end music.
Animation Mentor, the state-of-the-art online animation school founded by animators for animators, announced today that cofounder Carlos Baena will be attending SIGGRAPH 2011.
Master the fine art of digital sculpting and create dynamic creatures of fantasy and science fiction in Introduction to ZBrush 4 with Scott Spencer, Designer for Weta Workshop.
Ever get a big fish on the line only to have it get away before you could pull it into the boat? You probably didn’t set the hook. Rule #1 in fishing: set the hook. The same is true in screenwriting, only you’re not trying to hook a fish, you’re trying to hook the audience. You don’t need a fishing rod, you need ten great pages.
Pixar's Andrew Gordon and Michal Makerawicz have set up the workshop Animation Collaborative directly across the street from the famed studio.
During SIGGRAPH 2011, Autodesk, Inc. will showcase its Digital Entertainment Creation (DEC) technology both in Vancouver (booth #429, West Building), and on AREA at area.autodesk.com/siggraph2011.
Few FFAF episodes have challenged the potent potential of what a jam-packed powder-keg of animation multilarities can elicit in the burgeoning minds of those seeking more lore and eternal wisdom of this frame-by-frame La Bamba than number 24. This show is huge. Ron Diamond + Dan Sarto = how to invent and maintain an international animation archive and animation short distribution empire while enjoying the best of Scotch and olive canning. The Animation Room + The Animation Room = how to create an animation studio boyband right out of college. And finally, Billy + Bill + William Frenzer = how to develop treasured American comedy songs into animated music videos that change the course of human history. Perfection, sometimes, does not take time.