Students at Clemson University’s Sonoco Institute are getting hands-on packaging design experience with a multimillion-dollar, state of the art computer lab equipped with the industry’s most innovative tools, including Luxology’s modo and its Package Design and Construction Kit (PACK).
Category: Education and Training
Introducing two notable academic and industry heavyweights as our Featured Speakers at the SIGGRAPH Asia 2011 conference in Hong Kong – Ken Perlin, Professor in the Department of Computer Science at New York University, and Bill Buxton, Principal Researcher at Microsoft Research - both of whom will share their expertise with the conference attendees.
In the excerpt, artist Waheed Nasir gives tips on using Painter and shows how he created his "Those Gloomy Hours" piece.
I’m going to use this post to vent a little—but also to make a point specifically for the benefit of all the producers around the world who want to make animated features.
Special Guest: Sean Kenin
Welcome to the most current content-ed and contented episode of the FFAF oeuvre. Alan and Joel sit down with the very Sean Kenin, voice-actor to the stars, to discuss his unique and defining role in the hit smash cinema-kapow, The Smurfs. Sean Kenin - made of pure magic.
PLUS, stick around for a very special bonus montage audio fantasy spectacle at the end of the end of the end music.
Animation Mentor, the state-of-the-art online animation school founded by animators for animators, announced today that cofounder Carlos Baena will be attending SIGGRAPH 2011.
Master the fine art of digital sculpting and create dynamic creatures of fantasy and science fiction in Introduction to ZBrush 4 with Scott Spencer, Designer for Weta Workshop.
Ever get a big fish on the line only to have it get away before you could pull it into the boat? You probably didn’t set the hook. Rule #1 in fishing: set the hook. The same is true in screenwriting, only you’re not trying to hook a fish, you’re trying to hook the audience. You don’t need a fishing rod, you need ten great pages.
Pixar's Andrew Gordon and Michal Makerawicz have set up the workshop Animation Collaborative directly across the street from the famed studio.
During SIGGRAPH 2011, Autodesk, Inc. will showcase its Digital Entertainment Creation (DEC) technology both in Vancouver (booth #429, West Building), and on AREA at area.autodesk.com/siggraph2011.
Few FFAF episodes have challenged the potent potential of what a jam-packed powder-keg of animation multilarities can elicit in the burgeoning minds of those seeking more lore and eternal wisdom of this frame-by-frame La Bamba than number 24. This show is huge. Ron Diamond + Dan Sarto = how to invent and maintain an international animation archive and animation short distribution empire while enjoying the best of Scotch and olive canning. The Animation Room + The Animation Room = how to create an animation studio boyband right out of college. And finally, Billy + Bill + William Frenzer = how to develop treasured American comedy songs into animated music videos that change the course of human history. Perfection, sometimes, does not take time.
idoodlesoftware inc., an education software company offering innovative solutions to bridge the gap between traditional and digital learning, announced today that it signed an agreement to supply to the Virginia Aerospace Science and Technology Scholars (VASTS) program a virtual 3D immersive STEM educational game simulating a Mars colony.
In the latest excerpt, Ken A. Priebe delves deeper into effects, including an in-depth look at the eye compositing for the Oscar-nominated short Madame Tutli-Putli.
Kelly L. Murdock delves into using the Wacro panel, creating smoothing and material groups and adding atmosphere effects.
Vancouver Film School (VFS), Canada’s premier entertainment arts institution and one of the most distinguished in the world, is thrilled to welcome animation industry veteran Chris Bailey, who will be spending two days with students in VFS’s Animation & Visual Effects programs.
Self promotion turned out to be the hottest topic yet on my blog. My three posts on the subject are approaching 6,000 reads! I have received dozens of comments, both on the blog and at LinkedIn, over 95% of which were in agreement that self-promotion is vitally important. You get it! That's good! Here's what I got...
The New York Museum of Comic and Cartoon Art’s Education program rolls on, ably overseen by the museum’s Senior VP of Education, Danny Fingeroth. Fingeroth’s impressive credits include a lengthy stint as group editor of Marvel’s Spider-Man books. As part of his job Fingeroth rounds up pros and the level of Peter Kuper, Larry Hama, Paul Levitz and J.M. DeMatteis to share their knowledge and experience with aspiring comics creators.
In the latest excerpt from The Advanced Art of Stop-Motion Animation, Ken A. Priebe discusses the use of bluescreen and advanced compositing.
Vancouver Film School (VFS), Canada’s premier post-secondary entertainment arts institution and one of the most respected in the world, has been named School of the Year for the second year in a row in cgCoach’s Computer Graphics Student Awards (CGSA).
Although video games have been around for decades, if you want to go about making games for a living, the paths to doing so aren’t readily laid out for you. Fortunately, more and more universities and colleges are now offering courses and degrees focused on game design.
So what exactly have we learned at MIFA? Have we gained something meaningful? I have to admit I need more time to answer such a question, to see if an event of this kind brings along something worth the effort invested into just coming over. After all, if the animation business is about relationships / partnerships, then there needs to be a lot more work done after the event beside the initial quick flirting.