Technology

Alias Brings Out Maya 6 at NAB

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Alias, a Silicon Graphics Inc. (SGI) company, has brought out the next version of its award-winning 3D animation and special effects software Maya 6, featuring hundreds of new features and enhancements requested by Maya users from both large and small organizations working in film, broadcast, game development, digital publishing and visualization markets. These developments can be seen at NAB in Alias suite #S111 at the Las Vegas Convention Center where Maya artists will conduct demos hourly.

Softimage Releases XSI V. 4.0

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Softimage Co., a subsidiary of Avid Technology, Inc., has released SOFTIMAGE|XSI4.0 - the latest version of the industry's leading nonlinear 3D production environment and has made it available in three distinct configurations at breakthrough prices: XSI Advanced, XSI Essentials, and the new entry-level XSI Foundation. Version 4.0 delivers advanced toolsets, dramatic performance enhancements, and advancements to the core architecture of the software, including new customization, project management and workgroup capabilities.

HP Expands Deal With DreamWorks, Cleans Up Classic at WB

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HP has announced an expanded relationship with DreamWorks and a new deal with Warner Bros. to clean up the image quality of Technicolor films in Warner Bros. library.

HP and DreamWorks will team on new technologies for off-site animation rendering and remote collaboration. Built on a technology partnership that began in 2001, the collaboration provides DreamWorks Animation with state-of-the-art technology solutions from HP, which will be used on SHREK 2, SHARK TALE, MADAGASCAR and the NBC computer-animated TV series, FATHER OF THE PRIDE.

Apple Shakes Out 3.5 Tools

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Apple’s new Shake 3.5, features new shape-based morphing and warping tools for advanced compositing and new “shape shifting” special effects, fine-tuned to take advantage of the performance and architecture of the Power Mac G5 and Mac OS X version 10.3 “Panther.”

NVIDIA Makes Three Big Product Announcements At NAB

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In conjunction with NAB, NVIDIA has announced the release of Gelato, the first 3D final-film renderer accelerated by industry-standard graphics hardware; the Quadro FX 4000, a professional graphics solution; and Quadro FX 4000 SDI, a workstation-based graphics solution enabling weather, news, sports and virtual-set broadcast as well as video and film post-production.

Global Demand Grows for Discreet Systems

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Discreet has announced accelerating momentum amongst broadcasters and post-production facilities around the world purchasing Discreet systems to deliver on their standard-definition (SD) and high-definition (HD) requirements. From Madrid to Mumbai, and New York to Los Angeles, broadcasters are relying on Discreet's systems to create sophisticated programming, including graphics, promos, commercials and episodics.

Visual Circuits to Display Mantis MC Video Player at NAB

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Visual Circuits will unveil the first multi-channel, high definition video player, Mantis MC, at NAB 2004 in the Focus Enhancements booth, SL3501. Designed around Visual Circuits' Gemini 2 Universal Media Card, Mantis MC integrates 32-bit accelerated graphics with high definition (HD) video, and scrolling text; supporting Multi-Zone playback and offering extreme flexibility in digital media file integration on one or two display channels.

da Vinci and SGI to Deliver Integrated Digital Mastering Solutions at NAB2004

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High-speed data transfers and improved image quality in a streamlined digital mastering and post-production workflow are a few of the benefits of the integrated systems da Vinci and Silicon Graphics will showcase at the NAB2004 exhibition, demonstrating its continued partnership in delivering efficient and robust toolsets to post-production professionals.

New Wave Ent. Standardizes on 30 Avid Media Composer Adrenalines

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New Wave Ent., one of Hollywood's largest entertainment marketing companies, has purchased and installed 30 Avid Media Composer Adrenaline systems running on HP xw8000 workstations, replacing its entire suite of competitive editing solutions.

Imagineer Unveils monet

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Imagineer Systems will be debuting monet, its new product for broadcast, film and video post-production, for the first time at NAB in Las Vegas April 19-22. monet is a start-to-finish solution for inserting images (moving and still) into moving footage, with a combination of tools that allow artists to handle everything for complex logo replacements, product packaging alterations and product placement into moving footage, whether it be DV, SD, HD or film.

Discreet Ships smoke 6 for Linux Workstations

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Discreet has begun shipping its smoke 6 system on the Intel-based IBM workstation running Linux. The smoke 6 editing and finishing system is already available on the Silicon Graphics Octane2 and Silicon Graphics Tezro visual workstations. The addition of Linux workstation support and new pricing ensures that the smoke 6 system is accessible to broadcasters and the growing segment of mid-range post-production facilities.

Bauhaus Software Supports Leitch Velocity and VelocityQ NLE Platforms

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Bauhaus Software Inc., a leading provider of products and technologies for the digital vfx market, announced support for Leitch Technology's Velocity and VelocityQ NLE platforms in its flagship Mirage product line. Using Leitch's Reality and Quattrus hardware, respectively, to act as a frame buffer for Mirage allows broadcasters and post-production professionals to view the results of their work in real time on an external NTSC/PAL monitor.

Pixar Releases RenderMan Pro Server 11.5.3

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Pixar has released RenderMan Pro Server 11.5.3 for Mac OS X v10.3. This release supports both the G4 and G5 processors.

Bionatics Offers Products to Gusto Games

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Bionatics, a leader in plant modeling software solutions, has been embraced by Gusto Games, the recently formed Oxfordshire-based development studio. Gusto has adopted the natFX package as their plant modeling reference tool.

Robot Chooses 3dx max for Onimusha 3: Demon Siege Opening

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Tokyo-based Robot Communications relied on Discreet’s 3ds max to create the introductory cinematic opening sequence for ONIMUSHA 3: DEMON SIEGE, the final installment in the critically acclaimed game series from Capcom. The game, running on Sony Computer Ent.’s PlayStation 2 platform, has been available in Japan since February 2004, and is expected to be available April 2004 in North America.

Kaydara Announces Middleware Solutions for Game Developers

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Kaydara Inc. has announced its first middleware solution for game developers, HumanIK | Middleware, a character animation and rigging technology. With HumanIK | Middleware, game developers will now be able to easily embed the character animation technology found in MOTIONBUILDER directly into their game engine. The new product will be available in the second quarter 2004.

Blitz Games Chooses Maya to Power New Game Pipeline

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Alias announced that U.K.-based game developer Blitz Games is moving its entire game development pipeline to Maya after extensive research of the industry's top game development tools. Blitz has successfully moved two of its five teams to its new Maya software pipeline and is currently utilizing Alias custom Maya training for the remaining teams, in preparation for a switch of its entire pipeline, to be implemented as each new game project begins.

LuxAnimation Chooses OPUS

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LuxAnimation has equipped its animation studio in Luxembourg with USAnimation OPUS from Toon Boom for its animation productions.

Kaydara Launches MOTIONBUILDER 5.5 Professional

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Kaydara Inc. announced the release of MOTIONBUILDER 5.5 Professional, the latest version of the company's popular realtime 3D character animation software. With added support for Python scripting and CgFX shaders, MOTIONBUILDER 5.5 Professional allows 3D animators to create complex character set-ups and animation sequences in minutes instead of the days and weeks required by other systems.

Pandemic Standardizes 3D Production with SOFTIMAGE|XSI

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Softimage Co. announced that Los Angeles-based Pandemic Studios, creators of three upcoming console titles, FULL SPECTRUM WARRIOR, MERCENARIES and STAR WARS BATTLEFRONT, is standardizing its entire 3D pipeline with SOFTIMAGE|XSI, the leading nonlinear 3D production environment. The three phase transition, which will take place over the next six months and also includes the purchase of multiple licenses of SOFTIMAGE|XSI software, will replace all competitive 3D tools currently used at Pandemic Studios.