Reviews

Carrara 5.1 Pro: Priced & Polished for 3D Beginners

Posted In | Magazines: VFXWorld
In this month’s “Mind Your Business,” Mark Simon tackles the ins and outs of a freelancers dreaded necessity — invoicing.

XSI 5.1 Review: Plenty of New Import/Export Tools

Posted In | Magazines: VFXWorld
Mary Ann Skweres looks into an essential part of the animation production process — sound.

MotionBuilder 7.5 Review: The FBX Converter Factor

Posted In | Magazines: VFXWorld
Alain Bielik wraps himself around the CG creatures and other creepy vfx that inhabit Slither.

Toxik 1.1.5 Review: “The Master Keyer Extension”

Posted In | Magazines: VFXWorld
Janet Hetherington looks at how advancements in technology are providing new ways for architects to design, plan and build the places where we live, work and play. Includes a QuickTime clip!

Book Review: Design First for 3D Artists

Posted In | Magazines: AnimationWorld
Tara DiLullo talks with Tippett Studio’s Tom Schelesny about the transformation vfx that transpire in Disney’s The Shaggy Dog.

Adobe After Effects 7 Review: Welcome Upgrade Value

Posted In | Magazines: VFXWorld
Chris Robinson digs up It Pains Me to Say This by George Griffin for close inspection in this month’s “Animators Unearthed.”

Animex 2006: Bridging Animation & Games in the U.K.

Posted In | Magazines: AnimationWorld
Tara DiLullo tackles the vfx commercials, which wowed viewers during Super Bowl XL, to see how the top artists scored such magic.

Book Review: Animation: the Mechanics of Motion

Posted In | Magazines: AnimationWorld
Mary Ann Skweres shoveled her way through the snow and crowds of Sundance to discover the spotlight on animation.

Film Festival Submissions: Part 2 — The Agony and the Ecstasy

Posted In | Magazines: AnimationWorld
VFXWorld presents the first excerpt from Learning Maya 7 | Foundation from Alias|Learning Tool. This excerpt begins a close-up look at how to animate a polygonal orb.

Previs: Bridging the Gap Between Animation and Live Action

Posted In | Magazines: VFXWorld
In the first edition of the new monthly column, The Animated Scene, Joseph Gilland talks about balancing the eclectic mix of personalities on an animated project to create a successful team.

Houdini 8 Review: New Dynamic Simulation Environment

Posted In | Magazines: VFXWorld
Barbara Robertson flies to Genzano, Italy, for the I Castelli Animati festival and says bravo to what she found there.

endorphin 2.5 Review: Advancing a Middle Ground in Character Animation

Posted In | Magazines: VFXWorld
Upon the sad news of Wendy Jackson Hall’s passing, Animation World Network collected the thoughts of the community in tribute to her career in animation.

FITA Angoulême Previews French Animated Features to Come

Posted In | Magazines: AnimationWorld
Peter Plantec explores recent advances in facial animation and crowd simulation software to see how different forms of virtual acting are converging in vfx-driven works.

Tribute to Wendy Jackson Hall

Posted In | Magazines: AnimationWorld
Greg Singer sat down with Drew Carey in October of last year to discuss his experience of creating Drew Carey’s Green Screen Show.

Gelato 2.0 Review: Harnessing the GPU

Posted In | Magazines: VFXWorld
Tara DiLullo talks with Academy Award nominated ILM visual effects supervisor Pablo Helman about winning the invisible visual effects war with their work on Jarhead.

Career Coach: Jumpstart 2006 with a Year-End Review

Posted In | Magazines: AnimationWorld | Columns: Career Coach
After a chat with Sony’s lead artist and designer Fumito Ueda, Fred Galpern enters the Shadow of the Colossus videogame and reports back on whether this PS2 title holds up to the hype.

Harry Potter and the Goblet of Fire: Part 1 — Hogwarts, Magic Spells and Miscellaneous Wizardry

Posted In | Magazines: VFXWorld
In the first part of his in-depth report on the fourth Harry Potter blockbuster, Alain Bielik discusses several of the eye-opening vfx performed by various companies.

Game Review: Shadow of the Colossus

Posted In | Magazines: VFXWorld
This month Dr. Toon plays the “What If” game to see how the world of animation would be different if in an alternative reality Dick Tracy was an animated star, Bob Clampett lived longer or Walt Disney never lost Oswald the Rabbit.

Book Review: Original Cartoons, the Frederator Studios Postcards 1998-2005

Posted In | Magazines: AnimationWorld
Bill Desowitz chats with ILM’s Joel Aron about the challenges of converting Chicken Little into the all-new Disney Digital 3-D process.

Career Coach: More Than Chips and Dip

Posted In | Magazines: AnimationWorld | Columns: Career Coach
With the holidays comes holiday parties. The Career Coach gives some quick tips on how to get more out of the festivities than just chips and dips.