Reviews

Book Review: Your Career in Animation: How to Survive and Thrive

Posted In | Magazines: AnimationWorld
In the latest excerpt from The Magic of Houdini, Will Cunningham discusses developing 3D concepts.

Maya 8 Review: How the Standard-Bearer Holds Up

Posted In | Magazines: VFXWorld
VFXWorld begins its new excerpt series from Will Cunningham’s book, The Magic of Houdini.

SIGGRAPH 2006: Matchmaking in Boston

Posted In | Magazines: VFXWorld
Sarah Baisley reports on her experiences at Annecy 2006 where the MIFA market showcased more excitement than the festival.

LightWave v9: Worth the Price?

Posted In | Magazines: VFXWorld
AWN and VFXWorld editors Bill Desowitz, Sarah Baisley and Rick DeMott attended the VES Festival of Visual Effects, reporting back on secrets to the magic that were on display.

Book Review: Thinking Animation, Bridging the Gap Between 2D and CG

Posted In | Magazines: AnimationWorld
Joe Strike looks into the art and artists behind classic and contemporary movie posters.

Software Review: evolver

Posted In | Magazines: VFXWorld
Orlando Luna stirs up Apple’s advanced composting tool, Shake 4.1, which is now priced for the masses.

Shake 4.1 Review

Posted In | Magazines: VFXWorld
In the final part of our Superman Returns coverage, Bill Desowitz reports on the challenges and accomplishments met by several participating vfx studios.

HP’s xw8400 Workstation Review: Productivity Through the Roof

Posted In | Magazines: VFXWorld
Marisa Materna chats with director Richard Linklater on the production of A Scanner Darkly, which utilizes interpolated rotoscoping to bring live-action footage into an animated dream world.

The Digital Eye: Inside the SIGGRAPH 2006 CAF

Posted In | Magazines: VFXWorld
J. Paul Peszko talks with the recruiters at top animation and visual effects studios regarding the intangibles that will help land you your dream job.

Fresh from the Festivals: June 2006’s Reviews

Posted In | Magazines: AnimationWorld | Columns: Festivals
In part two of AWN’s in-depth Cars coverage, Bill Desowitz discovers the roots of Route 66 in creating the highly detailed, luscious and complex world.

Review: Hollywood Camerawork: The Master Course In High-End Blocking And Staging

Posted In | Magazines: AnimationWorld
Alain Bielik recounts how Cinesite (Europe) recreated the legendary death scenes in the remake of The Omen using state-of-the-art digital technology.

modo 201 Review: New Texture Painting and Rendering

Posted In | Magazines: VFXWorld
Alain Bielik discovers how Mainframe altered its design process to achieve more realistic MoCap for Tony Hawk in Boom Boom Sabotage.

Boom Boom Sabotage: Extreme CG Skateboarding

Posted In | Magazines: VFXWorld
Philippe Moins turns the pages on Astérix film production history to offer perspective for the latest animated feature, Astérix et les Vikings, moving across European theaters.

AnimationMentor.com: Animation Education in Your Home

Posted In | Magazines: AnimationWorld
Alain Bielik dives into latest state-of-the-art fluid simulation advances and other CG modeling breakthroughs for Poseidon.

fmx/06: Cross-Pollination and a Growing U.S. Presence

Posted In | Magazines: VFXWorld
Rick DeMott reviews the second version of the previsualization software FrameForge 3D, and reports that Innoventive Software is giving users what they want.

Demo Reels are Key to Opening Doors to Employment

Posted In | Magazines: AnimationWorld
In the latest excerpt from Learning Maya 7 | Foundation, Marc-André Guindon and Cathy McGinnis finish mapping the orb.

FrameForge 3D Studio 2: Giving Users What They Want

Posted In | Magazines: VFXWorld
Christopher Harz attends the biggest and baddest GDC ever and tells us what he found with contributions from Dominic Cianciolo.

Carrara 5.1 Pro: Priced & Polished for 3D Beginners

Posted In | Magazines: VFXWorld
In this month’s “Mind Your Business,” Mark Simon tackles the ins and outs of a freelancers dreaded necessity — invoicing.

XSI 5.1 Review: Plenty of New Import/Export Tools

Posted In | Magazines: VFXWorld
Mary Ann Skweres looks into an essential part of the animation production process — sound.

MotionBuilder 7.5 Review: The FBX Converter Factor

Posted In | Magazines: VFXWorld
Alain Bielik wraps himself around the CG creatures and other creepy vfx that inhabit Slither.