Gene Deitch believes that measuring animation in footage does not help the creative process or make much sense in these global times, therefore, he proposes to make time the global unit of animation production.
When Gene Deitch was brought in to transform Terrytoons, he thought he had been dealt a lemon lot but instead found a fabulous group of talent both young and old with which to work.
While the basic technology of animation changed little prior to the advent of the computer, the principles of animation that are used today were all developed in one amazing decade. Gene Deitch explains.
In 1959 at the request of Bill Snyder, a successful animation distributor, Gene Deitch arrived in Prague to oversee the production of several animated specials based on classic children's books. He was surprised to find an impossible production system, and is even more surprised to find himself still there to this day
Animation timing is one of the toughest skills to learn...and yet one of the most vital if one's animation is going to take on that elusive illusion of life. Here Gene Deitch lays down the basics.
Gene Deitch shares his personal letters with E.B. "Andy" White regarding the production of Charlotte's Web, an experience White called, "one of my nightmares."
As the school year comes to an end, Pamela Kleibrink Thompson reminds us that being a good employee is elementary in its simplicity! Just follow these easy guidelines.
Gene Deitch, who began his animation career at the UPA studio at its start in 1946, describes the UPA animators' enthusiasm for making "different" films from the established Hollywood cartoon formula.
You need a lot of luck to make it in the movie business, but how do you get lucky? Is success really just a matter of luck -- chance? Or can you lure luck your way? Gene Deitch gives us a few tips on tempting lady luck.
We were first with this, but it became our most ignominious and unnecessary failure. Please weep with me as you read this. I coulda bin a contendah...
Terrytoons. Here was my locale that most interests the animation historians. So now I finally have the chance to tell it like it really was. I name names -- all the names, and print the pix. I tell you what I did and what I tried to do -- a "renaissance" -- a total make over... and I tell you why it failed.
Shifting from a communist to capitalist market system has not been easy on the great studios of Eastern Europe. Adam Snyder reports on their survival techniques.