Review: ‘Hitman: Episode 1’
Deadly Agent 47 returns in IO Interactive’s brand new video game reboot that tests your skills as a stealthy assassin.
Deadly Agent 47 returns in IO Interactive’s brand new video game reboot that tests your skills as a stealthy assassin.
New service offered as a supplement to the existing line-up of perpetual licenses is designed to meet the challenges of production environments.
Makers of Academy Award-winning software unveil ultimate kit of mapping and distortion tools within Adobe After Effects, The Foundry's NUKE, Blackmagic Design Fusion Studio, and Natron.
Filmakademie graduate and Disney/Pixar Character TD Tanja Krampfert discusses the creation of Joy in ‘Inside Out,’ while DoP Patrick Lin illuminates the special camera set-up designed to parallel the main character’s emotional journey.
Joe Letteri, senior VFX supervisor and studio director at Weta Digital, discusses the use of digital characters and virtual production technology on the three 'Hobbit' films.
World's first real-time, high fidelity live performance system is driven by groundbreaking computer vision.
Christophe Hery, global tech and research TD at the Pixar Research Group, talks about the importance of new lighting technology on the film 'Finding Dory.'
Celebrating the CG-animated feature’s home entertainment release, Blue Sky Studios provides a behind-the-scenes look at Charlie Brown and the entire Peanuts Gang’s latest foray onto the big screen.
Animation veteran to serve as Animation Supervisor on Disney’s live-action reboot of ‘Beauty and the Beast’ at Framestore’s Montréal studio.
London-born, Vancouver-based CG artist Eva Ng tackles projects around the globe with the help of Google Cloud Platform’s 3D rendering solution, Zync.
Production tracking software helps Emmy-nominated studio deliver more than 1,500 VFX shots for the first season of the hit series.
Sebastian, a visual effects and digital media technologist, discusses consumers' acceptance of virtual reality and what the technology means for creators.
Recipients include 30 developers, programmers and artists for their standout projects developed on Unreal Engine 4.
Just days after director Mark Osborne reveals that that Paramount Pictures will no longer be distributing the stop-motion/CG-animated hybrid feature, Netflix swoops in to save the day.
Blackmagic Design’s Fusion Studio helps deliver action-packed main-on-end title sequence for Japanese live-action feature based on the hit manga series by Tsugumi Ohba and Ken Obata.
Eric Roth, executive director of the Visual Effects Society, discusses recent entertainment industry business trends, how they impact artists and studios and how the VES is addressing membership regarding these critical issues.
New animated virtual reality series blends the action of video games with the comedy of animated feature films.
AWN game expert Spencer Fawcett tries to take back Manhattan in Ubisoft’s brand new third-person shooter game.
Montreal-based visual effects house goes from wireframe to mayhem with a new VFX breakdown for director Tim Miller’s ‘Deadpool.’
Autodesk launches Stingray Game Engine v1.2 and Maya LT 2016 Extension 3 with feature improvements at GDC 2016.
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
New NSFW teaser is timed to coincide with a work-in-progress screening at this year’s SXSW festival in Austin, TX.
Real-time global illumination technology now delivers large-scale dynamic lighting to open-world games.