Technology

InSpeck Makes Scanning & Morphing Easier

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Montreal 3D digitizing firm, InSpeck, Inc., announced the official launch of its new Multi-Head 3D digitizing system, FAPS. The product is a single-unit, modular solution that uses multiple digitizers to acquire data of a complete 3D surface within a few seconds. The company's software has also been updated, offering a new, intuitive user interface and the ability to handle acquisition data from the Multi-Head system. InSpeck's new Multi-Head System is designed to digitize/compile up to six different views of a 3D model, and automatically merge them into a composite 3D image.

Hair and Fur For The Masses

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Spurred on by overwhelming high-end interest, Joe Alter, Inc. will release Shave EXTREME, a high-end version of "Shave and a Haircut," the hair and fur software that has true integrated dynamic hair simulation, inverse kinematics and collision integrated into the modeling environment. Currently, the program works with LightWave and Messiah. Shave EXTREME will endeavor to replace/augment cumbersome in-house hair creation and rendering pipelines. Amongst an ambitious list of planned enhancements is direct and efficient support of Pixar's Renderman rendering software.

3D Models Up On 3Dup

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3Dup.com and DeEspona Infografica have started distributing free 3D models over the Internet. The agreement between the Web portal for 3D artists, 3Dup.com, and DeEspona Infografica, a 3D modeling company, has started the free distribution of quality three-dimensional models for special effects in movies and advertising spots. DeEspona Infografica, a European company whose 3D models are used by DreamWorks (GLADIATOR) and RezN8 (spots on CBS, NBC and ABC), are among the best in the market due to the realism and finish. The models are available at http://3dup.com/highmodels.

Dominating Motion Capture

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House of Moves (HOM), a world-leader in motion capture services and technology, has released its custom software plug-in Dominatrix for Maya 3.0 on Windows NT, with Win2k and Irix shipping soon. The Dominatrix plug-in addresses several problems by allowing animators to use traditional Inverse Kinematic "key-frame" animation techniques in conjunction with all of the nuances of motion-captured performance and allowing animators to compensate for differences in proportion between live performers and CG characters.

Getting Jig-gy With It

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Steamboat Software, a Los Angeles developer of high-end computer graphics and visual effects software, has announced the release of Jig Software to the general public. Jig is a comprehensive solution for rendering traditional geometry, as well as photorealistic hair, volumes and particles. The software has been ported to SGI and NT platforms, but is primarily developed on and for the Linux operating system. Jig is designed to be scalable, performing well on modest workstations as well as large rendering clusters.

Animation Toolworks Ships The LunchBox Sync

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At the Ottawa International Animation Festival, Animation Toolworks introduced a completely new electronic audio-video device for animators, the LunchBox Sync. The LunchBox Sync is a successor to their Video LunchBox, which enables animators to test their work in progress instantly and eliminate time-consuming errors by monitoring pacing, lighting, audio synchronization and registration. The LunchBox Sync captures still images from a video camera and plays back this sequence of images at the same rate as film or television.

Pixar Pieces

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At Pixar, Renderman NT is shipping, making the popular rendering software used in most visual effects films available to a much larger user base. However, Larry Gritz, developer of BMRT (available for download at www.bmrt.org/), the shareware rendering software most recently utilized in HOLLOW MAN and THE CELL, and co-author of ADVANCED RENDERMAN: CREATING CGI FOR MOTION PICTURES, is no longer with Pixar, though the hope is BMRT development will continue.

Will SGI Rebound?

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SGI, once the forefront graphic workstation provider, is trying to regain past success, by recently acquiring Intergraph, releasing Open Source Inventor and embracing Linux. The company is hopeful this approach to open source will lead to more interest in SGI's software portfolio. The Intergraph acquisition will allow SGI a more competitive stance in the PC workstation arena. The hope is these moves will lead to a viable turnaround path for further success and profitability. To learn more about SGI’s products visit their Website.

More Fluid Motion?

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Fluid dynamics has been an emerging technique in CG, with several productions utilizing dynamics in features such as PERFECT STORM and U-571 and several software companies, like Alias and Realflow, are developing fluid software. Is applying dynamics to forestry and foliage, for natural wind and lifelike shadowing effects, the next application to use natural physical dynamics? We'll see. . .





Messiah Stands Alone

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Messiah, the plug-in softbody and character module for Lightwave, has developed a stand alone package, messiah:studio, that should prove to be strong competition to 3D software packages. With Renderman capabilities, a low price tag (US$1600), softbodies for creating cloth and realistic characters, inverse kinematics for simplified animation, and radiosity for realistic rendering, it will be interesting to see how other packages react to messiah's strengths.