Mobile and Wireless

Disney and Cox Sign Distribution Deal

The Walt Disney Company and Cox Communications announce comprehensive distribution agreement.

Silver Dolphin Launches Digital Arm

Silver Dolphin Books launches kids’ app publishing business and acquires app publishing rights to evergreen brands Little Critter and Richard Scarry.

Zoic Creates Morning Star Launch Trailer

Culver City/Vancouver-based visual effects house Zoic Studios accelerates an audacious intergalactic adventure for the teaser trailer of the new Industrial Toys mobile title, “Morning Star. “

Nerd Corps Launches Slug it Out!

Posted In | News Categories: Games, Mobile and Wireless, Television | Geographic Region: North America | Site Categories: Games, Mobile and Wireless, Television
Nerd Corps announces the availability of Slug it Out! in the App Store, starting December 13.

Russell Simmons Launches greenROKS

Russell Simmons announces plans to create "greenROKS Ventures."

Aardman Announces New Episode of Home Sheep Home 2

Posted In | News Categories: Business, Games, Mobile and Wireless | Geographic Region: Europe | Site Categories: Business, Games, Mobile and Wireless
Aardman and Chillingo announce the launch of the latest episode in the award-winning “Home Sheep Home 2” game suite.

Piston Helps Evolve KNeoWORLD

Piston is named Digital Agency of Record for games portal KNeoWORLD.com.

Show Me the Money

Posted In | Site Categories: Business, Mobile and Wireless, Technology
Android has a bigger market share than iOS, so a bigger pool of potential users should mean that Android apps drive more revenue, right? Not necessarily.

Aardman Creates Something Special for CBeebies

Aardman Digital announces the launch of a fun and engaging mobile-browser game created for the BAFTA award winning CBeebies’ show “Something Special.”

Mobile Simulators and Emulators: An Update

Posted In | Site Categories: Business, Mobile and Wireless, Technology
Mobile emulators and simulators can help developers test their apps on different devices without having to actually have them on hand. The testing tools can make testing easier, particularly where there are lots of variations in device types, screen sizes and operating systems. But they also face some limitations.