SIGGRAPH

Don't miss this lecture on Production Management!

Posted In | News Categories: Events | Geographic Region: All, North America | Event: SIGGRAPH | Site Categories: Events
ASIFA-Hollywood and Glendale Community College present the
Fourth Annual Lecture Series on "Production Management" with guest speaker,
Kellie-Bea Cooper. Cooper, Production Manager at Phil Roman Entertainment,
has produced award winning independent shorts in both traditional animation
and computer animation which have been featured by SIGGRAPH. She has also
worked with several studios including Jim Henson Interactive and Warner
Brothers. Her background includes work in live action, interactive, Web,

DPS ships dspReality

Posted In | News Categories: Technology | Geographic Region: All | Event: SIGGRAPH | Site Categories: Technology
Digital Processing Systems (DPS), recently released a new animation and
compositing Studio Digital Disk Recorder, dpsReality. Designed for
animators, 2D artists and broadcast designers, dpsReality is based on a
newReality hardware system debuted by DPS at SIGGRAPH 99 and IBC 99.
dpsReality features include a cuts editor for clip preview and final video
output, real time graphic overlay, and four track audio with volume and pan
control. It also ships with a modified version of Eyeon Software's Digital

September Acrobat Issue of Animation World Magazine Now Online!

Posted In | News Categories: AWN Site News | Geographic Region: All, Asia, Europe, North America | Event: SIGGRAPH
It's fall and that means new TV! In this month's issue, Amid Amidi tells us
about the newest shows hitting the air. Sharon Schatz gives us insight into
the world of interactive television. Interactive television has been
available around the globe for years, but has only just come to the United
States. We also go behind the scenes of Bob Clampett's "Time for Beany,"
one of television's first daily live puppet shows, Japan's Toei Animation
Studios and one of France's hottest pilots, "Fats and Moe." We also have a

NPAR 2000 calls for entries

Posted In | News Categories: Call for Entries | Geographic Region: All, Europe | Event: SIGGRAPH | Site Categories: Call for Entries
NPAR 2000 is the first international
symposium dedicated to non-photorealistic animation and rendering,
including cartoon animation systems and techniques. It takes place at the
International Animated Film Festival of Annecy, France, July 5-9, 2000 in
conjunction with ACM/SIGGRAPH and Eurographics. The symposium will bring
together researchers and practitioners from academia and industry, showcase
cutting-edge research in non-photorealistic animation and rendering systems
and techniques, and present examples of these techniques in original

Animation World Mag August Acrobat Edition On-line Now!

Posted In | News Categories: AWN Site News, Flash | Geographic Region: All | Event: SIGGRAPH | Site Categories: Flash
August is a full month for Animation World Magazine as we delve into the
growing and constantly changing fields of Computer and Internet Animation.
Bob Miller goes one on one with Brad Bird, director of "The Iron Giant."
And Karl Cohen interviews Rob Coleman on the making of Star Wars Episode I:
"The Phantom Menace." Looking to make your own computer animated short?
Mike Amron discusses the cost effective software and set ups available for
such an undertaking. On the Internet animation side of things Buzz Potamkin

BOXX introduces the first NT-based compositing/editing system for HD

Posted In | Geographic Region: All | Event: SIGGRAPH
BOXX, manufacturer of high-performance, high-bandwidth Windows NT-based systems for 3D, animation, film, and HD broadcast markets, has introduced the first NT-based
compositing/editing system for HD as well as RenderBOXX, a completely scaleable NT rendering solution. The BOXX suite of solutions, which are designed to increase productivity and performance, include workstations and complete systems for 3D,
rendering, film, and HDTV.

CGSD announces E-Town 3D building models for real-time applications

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CGSD has debuted the E-Town Building Library, the first in a series of libraries of buildings and other structures ready to use in visual simulation, virtual reality, games, urban planning and visualization, flight simulation, and other interactive simulations. E-Town Building Library is a set of 100 three-dimensional computer models of residential, industrial, and public buildings, water towers, electrical transmission towers, and landscaping elements.


Motion Analysis customers achieve "1,000 Captures a Week" for 3D animation

Posted In | Geographic Region: All, Asia | Event: SIGGRAPH
Animators in the TV, Film, and Video Game industries are achieving realistic 3D character animation economically and quickly using the suite of motion capture tools available from Motion Analysis Corporation of Santa Rosa, California. At SIGGRAPH 99, the company demonstrated the latest versions of its products.


"We have customers using our ExpertVision system to capture 1,000 moves a
week to produce a 22-minute TV show in only 10 days using just a dozen
animators. The economy and efficiency of producing digital entertainment


Blue Sky plans aggressive slate of SIGGRAPH activities

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Key Blue Sky staff are taking part in a number of events throughout the conference:


- "Bunny" the Oscar Award Winning short film from Blue Sky
Studios will close each showing of this year's SIGGRAPH '99
Electronic Theater at the Shrine Auditorium in Los Angeles.
The conference and exhibition is being held from August
8-13th at the Los Angeles Convention Center.


- Chris Wedge will be speaking at the Wiltern Theatre in Los
Angeles on Monday, August 9th at Noon as part of the
Softimage SIGGRAPH user group meeting.




Nothing Real demonstrates its Shake line of compositing software

Posted In | Geographic Region: All, Europe, North America | Event: SIGGRAPH
Nothing Real, a leading Los Angeles-based software provider of
high performance tools designed for the digital image creation market,
is showcasing its flagship compositing software product Shake at this year's SIGGRAPH.


Shake is a next-generation compositing system that offers a broad range
of 2D features for film, broadcast, interactive games and multimedia
effects applications. Shake offers dramatic speed and efficiency
advances over traditional compositing packages, without the need for
specialized hardware.