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SIGGRAPH Asia Kicks Off, CAF Awards & the Clone Wars Invades

Posted In | Blog Categories: Conferences, SIGGRAPH ASIA | Site Categories: Awards, CG, Events, Short Films, Technology, Visual Effects
Don Greenberg. Courtesy of SIGGRAPH ASIA 2008.
Don Greenberg. Courtesy of SIGGRAPH ASIA 2008.

The inaugural SIGGRAPH Asia 2008 was formally opened on Tuesday, Dec 11, in true Singaporean style: with festive opening speeches by the Conference Chair YT Lee and by distinguished government representatives.

Highlight of the opening ceremony was featured speaker of the day Don Greenberg, Computer Graphics Pioneer and Director of Cornell University. Coming from an architecture background and using some of the earliest computer science to generate his first visualizations, Don was basically marking out the new territory of computer graphics. Yes, they did use punch cards back then to feed XYZ coordinates into the computer! Courage to try out new approaches and techniques, and find new fields to apply this technology, were the driving factors for him and his peers back then in the early days of computer graphics. Don noted that large parts of the new computer science research in the SIGGRAPH community are focused in animation, games and entertainment. While the quality increases, research topics have narrowed down to a few fields. Don calls us to have courage not to be risk adverse and venture into new areas of research and interdisciplinary practice, citing examples of applications in medical technology, earthquake and tectonic research, to ornithology where he researched the potential existence of an extinct bird species.

3-D or not 3-D? That is the Question.

Posted In | Blog Categories: AnimfxNZ, Conferences | Site Categories: 3D, CG, Events, Films, Technology, Visual Effects
AnimfxNZ 3-D panel - EA's Habib Zargarpour (l to r), Adlabs/Reliance India's Patrick von Sychowski, 3ality Digital's Steve Schklair, and SohoNet's Dave Scammell.
AnimfxNZ 3-D panel - EA's Habib Zargarpour (l to r), Adlabs/Reliance India's Patrick von Sychowski, 3ality Digital's Steve Schklair, and SohoNet's Dave Scammell.

One of the hot topics at AnimfxNZ was 3-D stereo and digital cinema. Dave Scammell, the President of SohoNet, ran a panel on the issue with Steve Schklair from 3ality Digital, Patrick von Sychowski from Adlabs/Reliance India, and Habib Zargarpour from Electronic Arts Los Angeles.

It's obvious that the move towards 3-D is slow and painful. Patrick has been in digital cinema for 10 years, and says 3-D is one of those developments that's always five years away. It's a bit of a chicken and egg problem -- stereoscopic 3-D in cinema is a function of the theaters' conversion from 35 mm cinema to digital cinema. He likens the changeover process to the process of switching from left-hand drive to right-hand drive.

A Few Words from Joseph Olin

Posted In | Blog Categories: AnimfxNZ, Conferences | Site Categories: Business, Events, Games
Joseph Olin
Joseph Olin

Joseph Olin is the President of the Academy of Interactive Arts & Sciences. Just like that Other Academy, on which it's modeled, the AIAS exists to recognize and reward outstanding accomplishments in video games. The Academy is 12 years old, has 15,000 members, and acknowledges the best of the gaming best every year through the Interactive Achievement Awards.

The Experience Is the Story, says Tim Willits

Posted In | Blog Categories: AnimfxNZ, Conferences | Site Categories: CG, Events, Games, Television, Visual Effects
Tim Willits
Tim Willits

Tim Willits is the Creative Director at id Software, where he's been since 1995. One of the interesting things in the gaming industry is how so many of their issues predate identical issues in other arenas.

One example is the current UGC / open source / community ownership explosion online, which is having a dramatic impact on music, film, and television. id has always allowed people to modify their games, which has the added benefit of allowing them to identify skilled and passionate talent. All of the designers they've got in software now are from the community; young people out of college with no experience can download games, make changes, add levels, create new art, and use that for their resumes to get into the industry.

Carolyn Soper Builds a Hamster Named Rhino

Posted In | Blog Categories: AnimfxNZ, Conferences | Site Categories: CG, Events, Films, Technology
Carolyn Soper
Carolyn Soper

Carolyn Soper is a Vice President of Disney Animation Studios, and has been working on the upcoming Disney feature Bolt. She walked AnimfxNZ attendees through the process of building a hamster named Rhino.

How to Run Realistically with Henry LaBounta

Posted In | Blog Categories: AnimfxNZ, Conferences | Site Categories: People
Henry LaBounta
Henry LaBounta

As Chief Visual Officer for EA Black Box, Henry LaBounta works with art directors and studios to define their visual goals in preproduction and help them execute.

Game Art Direction has three main focus areas – the look of the game, the characters and animation, and the graphic design (menus, user interface, and fonts) – and most of the unsolved problems are with the characters and animation.

Animfx Day 1: Maori Welcome and Park Road Post

Posted In | Blog Categories: AnimfxNZ, Conferences | Site Categories: Business, CG, Events, Television, Visual Effects
Aimee McCammon of Park Road.
Aimee McCammon of Park Road.

AnimfxNZ 2008 began with a song.

A contingent of Maori gathered to perform a 'powhiri', or New Zealand traditional welcome. The foreign visitors and speakers lined up so the kaumatua could determine if they were friends or foes. Thankfully, there were no enemies among them, and the conference was able to proceed.

VIEW Conference Comes to a Close

Posted In | Blog Categories: Conferences, VIEW Conference | Site Categories: CG, Events, Films, Technology, Visual Effects
Hai capito? Visual culture panelists (l to r) Phil Stenton, Will Wright, Glen Entis and Michael Rubin get some auditory input.
Hai capito? Visual culture panelists (l to r) Phil Stenton, Will Wright, Glen Entis and Michael Rubin get some auditory input.

Friday, the final day of the VIEW Conference, and a time for summing up. Let’s make a list:

• That luscious gianduia chocolate.

• On the technical side, the computer graphics folks such as Paul Topolos of Pixar, Lucia Modesto of PDI-DreamWorks, and Jack Grahm of Double Negative seemed to revel in showing off what they have been able to do with their new toys and techniques.

TRANSFORMATIONS: The Spore Evolves

Posted In | Blog Categories: Conferences, VIEW Conference | Site Categories: CG, Events, Films, Technology, Visual Effects
Pervasive computing gets the upper hand.
Pervasive computing gets the upper hand.

Well, I’m torn. Shall I go to the presentation on “Hair shells and bi-quad transition rig on Shrek the Halls and Madagascar: Escape 2 Africa” or to the “Humanizing virtual agents: the role of speech technology in effective human-machine interaction?” All of this requires a certain mind-set. Maybe if they made a rule that titles had to be short, like “Beards and boundaries” and “Talk to me, Mac,” I would feel less anxiety about making these choices.

Autumn in Turin

Posted In | Blog Categories: Conferences, VIEW Conference | Site Categories: Events, Places
VIEW Conference visitors The Hive filmmaking collective presents their credentials and contemplates transformation
VIEW Conference visitors The Hive filmmaking collective presents their credentials and contemplates transformation

The autumn haze in Turin is downright metaphorical. The precursor of another grey Po Valley winter, a haze that creeps into the bones and causes a ridiculously high percentage of arthritis in these parts. Sunny Italy my foot.