Protesting for Visual Effects
So it finally happened: Visual Effects Artists came out of their dungeons to march on the streets of Hollywood. Good. I always appreciate a demonstration for a cause, because it’s democracy at its finest. For those, who don’t read Variety or the VFX blogs: I’m talking about the protest staged by about 400 VFX workers before yesterday’s Oscars.
But here’s a problem I see with the way this one was done: The cause itself is not quite clear. And that’s because two different problems are lumped together, with a third one added on, and thus the message becomes muddled.
One is a call for a VFX union, caused by overworked artists.
The second one is the disappearance of US-based, especially LA-based, VFX companies. They have gone bankrupt left and right in the past several years while most of the movies they made are reaping record profits (or at least record box office results).
The third one seems to be a call for more respect towards VFX artistry in general.
The first two are linked, but – in the current climate – diametrically opposite. I am certain that a VFX union will actually have the effect that even more VFX companies locally will disappear. LA-based VFX companies are already not competitive against government subsidized businesses in their states or countries (read: Canada). So how could it help to unionize VFX artists, which in turn makes it even MORE expensive for the employers (i.e. the ones that are already going out of business)?
So, both of these are valid causes, but they need to be kept strictly separate. I would start with cause #2, otherwise there are no VFX companies left to become unionized. (I personally would ignore #3 for now, since it has no actual relevance to the first two real-world problems)
We need to come up with actual realistic solutions, and work on getting them implemented. There are several suggestions, and I’ll just put one forward that I’ve been repeating over the past few years, and mentioned last time when I was on a panel during Siggraph in Vancouver.
I believe that the business and creative collaboration involved in creating visual effects has changed so much in the past, say, 10 years, that we need to radically re-think the model in which VFX fits into the overall business of making a movie. The days in which 400 shots made a huge VFX movie (“Independence Day” in 1996 being such an example), have long gone. By taking over 50-90% of the footage of the entire movie, and 50% and more of the budget of movies, VFX has become such an intricate part of the PRODUCTION process that it should be treated as such. And that means the creation of VFX should be handled the same way that physical production has been handled for decades. Teams of freelancers (unionized in most countries, by the way) come together for the production of the movie. Why not do VFX the same way? I have done that actually for 14 years now, through my own company, Uncharted Territory, on projects of very different shapes and sizes.
This used to be impossible due to the high cost of hardware and software. But, for one, those prices are far less significant to an overall VFX budget than artists’ salaries, and even for the big ticket items (like network switches, servers, render farms), there would be a lot of rental companies happy to step in. After all, it’s very expensive to buy an ARRI camera and lens package, too. But nobody is actually doing that for a production. They’re renting. A company like Panavision has always designed their equipment for rental only.
Also, I used to think that one disadvantage is the advancement and continuity of software and pipeline development, but even in that area, the biggest strides have been made by software-only companies like Autodesk, The Foundry, Adobe, Eyeon or Shotgun. Software developments that are project-specific are usually done on that project’s dime and time frame anyway.
That’s just my 2 cents.
























As was mentioned vfx is subcontracted. As an effects house you are only viable on a per project basis and have to outbid others if possible based on your resources. You will be at the mercy of outsourcing which seems to be drifting overseas. The cost of operation in areas like California is becoming prohibited.
Follow the money. Who is doing well while the effects companies struggle to break even? Content ownership is they key to survival these days. Having a slice of creative ownership will be the defining factor. If you are not actively creating content and merely doing effects for a project you will always be at the mercy of the market.
Create the content, keep it in-house and cost effective. If there is a demand for it you will be OK. Pixar and Lucas (prior to the sale) were doing just fine.
VFX companies are usually subcontracted to perform the work (they are independent of the actual production company). Isn't the problem with how they bid on the projects? For instance, R&H filed for bankruptcy. It wasn't because their work wasn't up to par. I mean, afterall, they did the lion's share of VFX on Life of Pi. But, maybe they weren't realistic on how much they bid. Couldn't that be the problem?
Yes, it's starting. The Visual Effects Society is petitioning the state of California to up the subsidies here. (sorry, not allowed to post the link here)
I agree, #1 is a bad idea right now, #3 is pointless if you don't have jobs. My personal area of interest right now is stopping (or at least matching) foreign VFX subsidies. While the overseas companies would still have an edge when it comes to worker salaries, we have an edge when it comes to talent, experience, and the ability to work with us face-to-face rather than crafting an entire film via Cinesync.
I like the perspective of rent vs own, and I think the VFX community would do well to invest more heavily in cloud/remote rendering infrastructure. If Netflix can serve 30% of the total video traffic on the web using Amazon's S3 servers, I think we can figure out how to effectively render some frames on it.
-Andy
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