The Difference Between Live-Action and Animation Writing

Posted In | Blog Categories: Writing Tech | Site Categories: Cartoons, Education and Training, Television, Writing

 

If you want to write animation—or if you just want to produce or direct it—it’s important to know the difference between live action and animation writing. 

Animation stories are developed pretty much the same as in live action.  You come up with a concept, sometimes called a premise, describing the basic beginning, middle and end of the story.  The next stage is an outline, laying out each scene, including action and gags.  The final step is the script, with full scene description and dialogue.  The script form in animation is virtually identical to live action. 

It’s the differences that are important to understand.  In a word, animation is a much more uniquely visual medium than live action.  Most live-action scripts require no special description for what’s taking place on the screen.  A car chase is a car chase.  And it’s up to the director to interpret it.  But that’s not always the case in animation where the visuals are very often something we’ve never seen before, so they can’t be described in a few words.  Let me give you an example.  What do you visualize when I write this:

A coyote chases a bird over the cliff and falls into the canyon.

That’s how you might describe a scene in a live-action script.  The director takes it from there.  Now what do you see when I write this?

The coyote scrambles after the roadrunner, his legs a blur, running right off the end of a cliff.  As the roadrunner sticks his tongue out and beeps at him, the coyote stops over thin air.  He looks down at the canyon bottom a mile below, starting to sweat.  Then he looks into camera with a loud “gulp!” and drops like a rock, his neck stretching like a rubber band as his head tries to catch up.  He diminishes into the distance with a bomb whistle, finally hitting the canyon bottom with a dull thud and distant puff of smoke.

 

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©Warner Bros

 

Get the picture?  It’s eight times as many words, but it gives you a complete visual image with little need for interpretation.

By its very nature, animation requires more description to effectively communicate the visual.  So the key difference between an animated and live-action script is that an animation script usually contains more detailed scene description. 

This increase in description creates another difference between live and animation writing.  In live action the general rule is one page per minute.  This also holds true in most animated feature writing.  But one page of a TV animation script generally translates to about 40 seconds of screen time.  In live action the director interprets the written word, and thus expands on it.  But in animation, the writing is generally more literally interpreted, and although better storyboard artists often add a bit or a gag here and there, most boarders just translate the written word to visual images.

What this means is that if an animation writer doesn’t describe it—and describe it precisely—the chances are it won’t appear on the screen, at least not the way he imagined it.  This is because unlike in live action, in most TV animation there isn’t one director who follows each episode all the way from script to screen.  Yes, there’s an animation director, but he or she is usually responsible for all of the episodes, and deals more with visual continuity and less with story continuity.  And as noted, there’s the storyboard artist, but a writer can never be certain that a board person will see visuals or interpret the action or comedic timing correctly.  So the TV animation writer must describe the action as precisely as necessary to get whatever’s in his head onto the screen.  This is especially necessary when scripts are sent overseas to be animated, because if the description is imprecise, the translation to other languages and cultures leaves a lot of room for misinterpretation.  I recently finished a pilot script for an animation series that’s going to be produced in China.  Although he was preaching to the choir, the producer made a point of telling me that the description needed to be precise enough that the gags would survive translation.

So to a great extent, the television animation writer functions as a director. 

Case in point: I’m currently developing an animated action series for Stan Lee’s POW! Entertainment in association with Andy Heyward’s A Squared Entertainment.  I just wrote a short presentation trailer for MIP.  Coincidentally, I received an email from Andy today, in the middle of writing this blog.  Look at what he has to say about who is responsible for directing the trailer:

I want us to see camera angles that show expression on the faces. I want to see direction that has all this amazing stuff that you will see in it.  Of course we need our story, which has a touch of humor as well, but mixed with amazing cinematic production. I am copying Jeff to see how he can plus the trailer script he has to bring the direction forth, the pathos, the emotion...all that stuff. And please don’t punt and say it’s the storyboard artists...it’s not...it’s the writer’s job to set the tone of what he sees in this vision. [emphasis mine] 

In live action it’s the director’s job to set the tone of his vision. But as Andy points out, this is not always so in TV animation.  It may seem like a burden to the animation writer to have more responsibility and need to write more detailed description, but the plus side is that the TV animation writer eventually learns to thoroughly visualize, “humorize” and “emotionalize” a story, right down to its cutting and character direction.  He may even gain enough skill in the process to make the leap from animation writing to live-action directing, as did the Academy Award-winning writer-producer-director of “Crash”, Paul Haggis.  (What?  You didn’t now Paul started as a toon writer?)

Moral of the story: If you want to be an Academy Award-winning writer-producer-director it’s easy, just read this blog and start writing animation!

Lots more to come.  Let me hear from you so I can make this blog as useful as possible.

Thanks,

Jeff

©Jeffrey Scott, All Rights Reserved

 

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Comments


You have more ufseul info than the British had colonies pre-WWII.

Kalie (not verified) | Wed, 09/28/2011 - 00:52 | Permalink

That's the best aswner of all time! JMHO

Jayden (not verified) | Tue, 09/27/2011 - 23:44 | Permalink

Brilliance for free; your parents must be a sweetheart and a certfiied genius.

Chris (not verified) | Sun, 09/25/2011 - 19:16 | Permalink
jscott's picture

Been there, done that, Andrew.  My early Super Friends scripts used to have slugs like TWO SHOT - SUPERMAN AND BATMAN, etc.  I literally called out every cut.  The scripts were over 50 pages!  Fortunately we've gotten away from that kind of writing lately.  Well, at least I have.

(Yeah, what's with this silly centering?  I'll talk to the management.)

jscott | Wed, 02/09/2011 - 21:59 | Permalink

And curse this center-justified format!

Andrew Robinson (not verified) | Wed, 02/09/2011 - 21:16 | Permalink

Good to know I'm doing it right.

Jeffrey, I appreciate your ability (and your taking the time) to clearly articulate the need to write visually and the process therein. I find it more than a touch ironic that our job is arguably more difficult than our live-action brethren, given the comparatively diminutive remunerations.

You might even take this visual writing advice a step further, as I find that in some action-oriented shows I must frequently not only describe action and emotion completely, but actually break out camera angles and camera MOVEMENTS (i.e., panning, dolly/truck in and out, tracking shots, zooming, craning, etc.) -- not to mention calling out every sound effect and bit of non-verbal dialog (i.e., grunts, "oofs," gargles and pained reactions.).

Thus the coyote scene might read:

MEDIUM - TWO SHOT - The coyote scrambles after the roadrunner, his legs a blur, running right off the end of a cliff while the roadrunner stops on a dime at the cliff's edge with his trademark .

OTS COYOTE - As the roadrunner sticks his tongue out and beeps at him,

TRACK WITH COYOTE - stops over thin air. He looks down at the canyon bottom a mile below, starting to sweat.

CU COYOTE - looks into camera, in bug-eyed TERROR -

COYOTE

- and drops like a rock, his neck stretching like a rubber band as his head tries to catch up.

BIRDS EYE VIEW, STRAIGHT DOWN ON - COYOTE - diminishes into the distance with a , finally hitting the canyon bottom with a dull and distant puff of smoke.

... needless to say, this makes the page-count issue even more acute. Now, obviously this isn't true of ALL action shows; some will just want you to establish a master shot, and only use camera directions if you need to make a particularly dramatic point.

Hope I'm not treading on any toes, but you inspired me.

Andrew Robinson (not verified) | Wed, 02/09/2011 - 21:14 | Permalink

Congrats on launching the new blog! I really enjoyed the first posts, looking forward to the next. I'm writing (and re-writing) on a treatment now, so your timing is perfect!

Arjan (not verified) | Tue, 02/08/2011 - 06:26 | Permalink

Great blogs Jeff! This is good information for aspiring writers, although the real value is always the story. I refer to your previous discussion on your web site about Kung Fu Panda, and why that was the model of a great animated story.

Todd Osborne (not verified) | Mon, 02/07/2011 - 18:16 | Permalink
jscott's picture
Good question, Matt!  TV producers will totally understand because they're used to scripts being closer to 40 seconds per page.  Features, as I noted, generally run a minute a page.  So you should be able to keep that ratio while still including the description required to make them see your vision.  If not, you could be writing too long.  So you really shouldn't run into the question of whether the added writing will increase the budget.  I haven't.  
jscott | Sun, 02/06/2011 - 14:27 | Permalink

Great article. Quick question. While I love adding detail, will the added length be perceived by producers as making the project more expensive? (the standard page per minute approximation vs. the 40 second) Do most producers of animation realize that the screenplays are longer in length because of the issues you have pointed out?

I can see how adding the detail would be extremely useful in seeing that your writer's vision is realized, I would just hate for that added length to be perceived as an added expense by the very people I would need to help me get the project off the ground.

Matt Dragovits (not verified) | Sun, 02/06/2011 - 13:55 | Permalink

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