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 <title>Resnick On Voice Over</title>
 <link>http://www.awn.com/</link>
 <description>Blog Listing.</description>
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<item>
 <title>Being Thankful for Technological Advances in Voice Over</title>
 <link>http://www.awn.com/blogs/resnick-voice-over/being-thankful-technological-advances-voice-over</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Let’s not forget the role that computer based technology and social media have played in the voice over community.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/resnick-voice-over/being-thankful-technological-advances-voice-over&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/resnick-voice-over/being-thankful-technological-advances-voice-over#comments</comments>
 <pubDate>Mon, 01 Apr 2013 15:12:13 -0700</pubDate>
 <dc:creator>tresnick</dc:creator>
 <guid isPermaLink="false">125902 at http://www.awn.com</guid>
</item>
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 <title>Top 10 Iconic Voice Over Performances</title>
 <link>http://www.awn.com/blogs/resnick-voice-over/top-10-iconic-voice-over-performances</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;We&#039;ve listed our top 10 most memorable, most inspirational Voice Over Performances. Ever. &lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/resnick-voice-over/top-10-iconic-voice-over-performances&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/resnick-voice-over/top-10-iconic-voice-over-performances#comments</comments>
 <pubDate>Mon, 04 Mar 2013 16:22:07 -0800</pubDate>
 <dc:creator>tresnick</dc:creator>
 <guid isPermaLink="false">124947 at http://www.awn.com</guid>
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 <title>Great Stories in Voice Over: Mind The Gap</title>
 <link>http://www.awn.com/blogs/resnick-voice-over/great-stories-voice-over-mind-gap</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;The tube was made famous thanks in part to its soothing, silver-voiced announcement to please Mind the Gap.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/resnick-voice-over/great-stories-voice-over-mind-gap&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/resnick-voice-over/great-stories-voice-over-mind-gap#comments</comments>
 <pubDate>Thu, 17 Jan 2013 13:37:18 -0800</pubDate>
 <dc:creator>tresnick</dc:creator>
 <guid isPermaLink="false">122794 at http://www.awn.com</guid>
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 <title>Great Stories in Voice Over: Mike Meyers and the Story of Shrek’s Voice</title>
 <link>http://www.awn.com/blogs/resnick-voice-over/great-stories-in-voice-over-mike-meyers-and-the-story-of-shreks-voice</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;What would Shrek be without his Scottish accent? Can you even imagine it? But not only was the character of Shrek NOT Scottish in William Stieg’s original books, (in fact, his name comes from Yiddish) but Mike Meyers very nearly never got the chance to play Shrek.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/resnick-voice-over/great-stories-in-voice-over-mike-meyers-and-the-story-of-shreks-voice&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/resnick-voice-over/great-stories-in-voice-over-mike-meyers-and-the-story-of-shreks-voice#comments</comments>
 <pubDate>Mon, 07 Jan 2013 14:24:12 -0800</pubDate>
 <dc:creator>tresnick</dc:creator>
 <guid isPermaLink="false">122177 at http://www.awn.com</guid>
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 <title>Facial Motion Capture Test With JB Blanc</title>
 <link>http://www.awn.com/blogs/resnick-voice-over/facial-motion-capture-test-jb-blanc</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Last month, the whole team at Resnick Interactive did some Motion Capture (MOCAP) testing for a video game we’ll be working with in the near future. &lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/resnick-voice-over/facial-motion-capture-test-jb-blanc&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/resnick-voice-over/facial-motion-capture-test-jb-blanc#comments</comments>
 <pubDate>Wed, 28 Nov 2012 14:01:44 -0800</pubDate>
 <dc:creator>tresnick</dc:creator>
 <guid isPermaLink="false">120574 at http://www.awn.com</guid>
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 <title>Nolan North – Is Voice Over For Games Different From Other Projects?</title>
 <link>http://www.awn.com/blogs/resnick-voice-over/nolan-north-voice-over-games-different-other-projects</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;In this second episode in our sit down with voice over actor Nolan North, we find out how voice acting for video games may differ from other projects. &lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/resnick-voice-over/nolan-north-voice-over-games-different-other-projects&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/resnick-voice-over/nolan-north-voice-over-games-different-other-projects#comments</comments>
 <pubDate>Wed, 08 Feb 2012 10:13:23 -0800</pubDate>
 <dc:creator>tresnick</dc:creator>
 <guid isPermaLink="false">108497 at http://www.awn.com</guid>
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 <title>Taking Care of Your Voice During Cold and Flu Season</title>
 <link>http://www.awn.com/blogs/resnick-voice-over/taking-care-your-voice-during-cold-and-flu-season</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;As winter blows through the northern hemisphere, the season brings with it the chilling threat of illness to those in the voice over industry. Nothing halts a voice over production faster than the actors losing their voices! Even worse, for the struggling actor or singer, blowing an audition because you’ve caught a cough can be a devastating hit.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/resnick-voice-over/taking-care-your-voice-during-cold-and-flu-season&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/resnick-voice-over/taking-care-your-voice-during-cold-and-flu-season#comments</comments>
 <pubDate>Mon, 30 Jan 2012 18:15:13 -0800</pubDate>
 <dc:creator>tresnick</dc:creator>
 <guid isPermaLink="false">108126 at http://www.awn.com</guid>
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 <title>Nolan North – The Leading Man of Voice Over</title>
 <link>http://www.awn.com/blogs/resnick-voice-over/nolan-north-leading-man-voice-over</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;The gaming industry is creating its own stars as they come even closer to motion pictures. Most notably known for his portrayal of Drake in the Uncharted franchise, North is the closest the gaming industry can come to a leading man. His resume is extensive having appeared in Batman: Arkham City as The Penguin, Assassin’s Creed as Desmond Miles, Prince Of Persia (as The Prince), &amp; And Then There Were None as Patrick Narracott.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/resnick-voice-over/nolan-north-leading-man-voice-over&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/resnick-voice-over/nolan-north-leading-man-voice-over#comments</comments>
 <pubDate>Wed, 18 Jan 2012 15:16:52 -0800</pubDate>
 <dc:creator>tresnick</dc:creator>
 <guid isPermaLink="false">107744 at http://www.awn.com</guid>
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 <title>What is the Role of the Voice Over Engineer?</title>
 <link>http://www.awn.com/blogs/resnick-voice-over/what-role-voice-over-engineer</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;The Engineer put his/her heart and soul into each project and their performance cannot be understated or overlooked. One could argue that they are our Tin Man – seemingly machine, but truly much heart.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/resnick-voice-over/what-role-voice-over-engineer&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/resnick-voice-over/what-role-voice-over-engineer#comments</comments>
 <pubDate>Wed, 11 Jan 2012 21:29:01 -0800</pubDate>
 <dc:creator>tresnick</dc:creator>
 <guid isPermaLink="false">107513 at http://www.awn.com</guid>
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 <title>How many ways can you DIE….</title>
 <link>http://www.awn.com/blogs/resnick-voice-over/how-many-ways-can-you-die</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;You have to get very creative in your death scenes. You can only die so many times and in the world of video games, you can die over and over again. The interesting thing about a death scene is that this isnt something we can truly relate to ourselves. And the way we die in animations isn’t realistic to most deaths we know. So we have to become very creative and think outside the box.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/resnick-voice-over/how-many-ways-can-you-die&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/resnick-voice-over/how-many-ways-can-you-die#comments</comments>
 <pubDate>Fri, 06 Jan 2012 12:17:35 -0800</pubDate>
 <dc:creator>tresnick</dc:creator>
 <guid isPermaLink="false">107247 at http://www.awn.com</guid>
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