I'm Game

I’M GAME provides AWN readers with new and exciting information, perspective and advice on the latest in computer games, including profiles, reviews and interviews. This blog is for people who are immersed in digital arts and the ever-changing convergence with technology, who want to know even more and interact with other experts in the field. Contributors include Scott Steinberg, John Gaudiosi and Janet Rae-Dupree.

What’s in the Future for Slates, Tablets and iPads?

Posted In | Blog Categories: Opinion | Site Categories: Business, Mobile and Wireless, Technology

 

Matt Ployhar
Matt Ployhar

By Matt Ployhar

I’ve been following slates, tablets and similar PC form factors for quite a while now. They’ve actually been around for a very long time when one comes to think of it -- at least a decade from what I can tell. There’s a ton of hype around them all of a sudden, since Apple released the iPad over a year ago. So where will they go next?

Will consoles try to jump on the bandwagon? Will slates and tablets be able to displace laptops? What about netbooks? Then we have Windows 8 coming down the pipeline. It’s probably a good bet that Microsoft will throw a ton of eggs into the slate basket.

A Gamer's Education

Posted In | Blog Categories: Profiles | Site Categories: CG, Education and Training, Technology

By Tracey John

As video games become more and more popular, educational programs for aspiring game designers are cropping up across the country. And once a student has decided to get a gaming education, nothing beats the hands-on development experience with some of the best tech tools out there. Here are some of the most popular software kits for students, plus what to look for when choosing a tool so you can get a head start in your gaming studies.

Creating the Baseball Simulation in MLB 2K11: Part 2

Posted In | Blog Categories: Profiles | Site Categories: CG, Games

 

Screenshot from MLB 2K11
Screenshot from MLB 2K11

 

By Jon Lewin

In part one of my look at the simulation of an American pastime in MLB 2K11, we examined the broad strokes of creating a baseball simulation -- specifically the players and the stats. Now we turn our attention to the fine details that make the world come alive.

Could PC Gaming Be Critical to Our Nation’s Future? Part 2

Posted In | Blog Categories: Opinion | Site Categories: Business, Games
Matt Ployhar
Matt Ployhar

By Matt Ployhar

A few weeks ago, I wrote about the economic impact of video games and why it’s in the country’s best interest to have a bright gaming future. While there are several conversations over the past few years that have corroborated my position, nothing has hit home harder than a discussion I recently had with a major university that prides itself on its technology focus.

One of the top three Chinese game ISVs (independent software vendors) proposed opening a branch of this university in their country. While this is probably a good idea on the surface, I do wonder what the long-term cause and effect is. Eight of the top 10 companies shipping PC games in the world have already shifted to China or South Korea.

The full economic impact of this has barely begun to be felt. Would it really be a good thing to see what little expertise we have left migrate abroad? Can we afford to offshore and outsource math and science skills (algorithms, graphics APIs, physics, AI)?

Creating the Baseball Simulation in MLB 2K11: Part 1

Posted In | Blog Categories: Interviews | Site Categories: Games

 

Screenshot from MLB 2K11

 

By Jon Lewin

There were over 2,000 games in the 2010 major league baseball season, and the creators of MLB 2K11 looked at video from almost every one of them while preparing the 2011 version of the baseball simulation game, according to game designer Sean Bailey. “These videos are the same broadcasts that fans at home watch,” says Bailey, a developer with 2K Sports. Bailey shares insights into the painstaking process of getting the simulations right, including bringing top baseball talent like the Philadelphia Phillie's star pitcher Roy Halladay into the studio. 

Gaming the (Educational) System

Posted In | Blog Categories: Profiles | Site Categories: Education and Training, Games

By Tracey John

Although video games have been around for decades, if you want to go about making games for a living, the paths to doing so aren’t readily laid out for you. Fortunately, more and more universities and colleges are now offering courses and degrees focused on game design. Here, we give an overview of some of the different game design programs across the country, as well as what skills, materials and advice students need to get properly schooled for a career in the games industry.

Could PC Gaming Be Critical to Our Nation’s Future? Part 1

Posted In | Blog Categories: Opinion | Site Categories: Business, Games

 

Matt Ployhar
Matt Ployhar

By Matt Ployhar

It’s in the nation’s best interest to have a bright gaming future. Sound like a pretty bold declaration? Well, there are several things that have occurred over the past few years that have led up to my position that I’d like to share. You can then draw your own conclusions.

The keys to our future well-being are all about our ability to innovate. I originally started thinking in this direction when I was attending a private games summit a little over two years ago with several key industry execs. During the lunch conversation, several games ISVs (independent software vendors) observed that they couldn’t get their hands on enough H1B work visas and permits for foreign workers and students. The key reason they had to look outside the U.S. was that they could not fulfill the demand in their respective companies for employees with strong computer science, math and science skill sets.

Hear That Knocking Sound? It’s PC Gaming!

Posted In | Blog Categories: Opinion | Site Categories: Business, Games

 

Mandy Mock
Mandy Mock

Do you know what the opportunities are in PC gaming? They’re probably better than you think. The PC gaming market is much bigger than consoles, both in installed base and in money made.

Sound hard to believe? Between how fast changes are happening in game models and distribution mechanisms, and the fact that industry reports only give a piece of the whole picture, it’s hard to get a really good feel for what’s happening in PC gaming. And yet, knowing things like how many gaming PCs are out there, how much revenue PC games generate, what the most popular gaming styles are, etc., is critical to deciding what kind of game to build, how to generate revenue from it and how to distribute it.

Value Proposition -- PC or Console Games?

Posted In | Blog Categories: Opinion | Site Categories: Business, Games, Technology

 

Arti Gupta
Arti Gupta

There is so much talk about games these days. With the advent of tablets and smartphones, the platforms available to play games on are ever increasing. With the runaway success of social games like Farmville, the types of games available to play have also exploded, and with them a new genre of game players who I call “social gamers.”

At the Consumer Electronics Show earlier this year, a tablet won the Best of Show award, and the thought crossed my mind: I wonder what this means to the different gaming platforms? Is there a compelling proposition for PC or non-console game developers?

Saving the Universe, One LEGO Brick at a Time

Posted In | Blog Categories: Profiles | Site Categories: Games, Internet and Interactive, Technology

 

Screenshot from Lego Universe
Screenshot from Lego Universe

 

NetDevil, based in Louisville, Colo., is one of those fairy-tale software developer stories: guys who love games start company in basement; work hard; move upstairs to spare bedroom; attempt to save the universe. That would be LEGO Universe, the online game the company recently released in collaboration with the LEGO Group of Billund, Denmark, and NetDevil’s parent company, Gazillion Entertainment.