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 <title>Building Games With Corona SDK</title>
 <link>http://www.awn.com/blogs/im-game/building-games-corona-sdk</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Mobile game developers are beating a path to Corona SDK, a development platform built upon such components as OpenGL, OpenAL and the Lua cross-platform programming language. I recently talked to Don-Duong Quach, a programmer and co-founder of Cannon Cat developer Loqheart, about his use of Corona SDK.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/building-games-corona-sdk&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/building-games-corona-sdk#comments</comments>
 <pubDate>Mon, 20 Aug 2012 17:09:10 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">114250 at http://www.awn.com</guid>
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 <title>Liquid Magic: Exocortex Technology, Part 1</title>
 <link>http://www.awn.com/blogs/im-game/liquid-magic-exocortex-technology-part-1</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Longtime fans of the Harry Potter film franchise are familiar with the series’ ample visual effects (VFX). Among the many emotive sequences in the Harry Potter film franchise is the memory pool sequence created by Gradient Effects. Here is a behind-the-scenes look at how Gradient Effects and Exocortex Technologies worked together to pull off this visually stunning special effect.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/liquid-magic-exocortex-technology-part-1&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/liquid-magic-exocortex-technology-part-1#comments</comments>
 <pubDate>Mon, 14 Nov 2011 15:18:46 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">105459 at http://www.awn.com</guid>
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 <title>Ghostbusters Challenges: Game Loop Parallelization in the Infernal Engine</title>
 <link>http://www.awn.com/blogs/im-game/ghostbusters-challenges-game-loop-parallelization-infernal-engine</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;With the advent of multiprocessor computers, game programming has become a lot more complicated. Given a 3 GHz quad core and a fast video card, &lt;i&gt;Ghostbusters&lt;/i&gt; will be able to keep all four cores 100-percent utilized in heavy action. During the development of that game, which is based upon the movie franchise, we were able to accomplish this feat.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/ghostbusters-challenges-game-loop-parallelization-infernal-engine&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/ghostbusters-challenges-game-loop-parallelization-infernal-engine#comments</comments>
 <pubDate>Mon, 21 Feb 2011 11:17:52 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">97142 at http://www.awn.com</guid>
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 <title>Developing and Optimizing Games for Netbooks</title>
 <link>http://www.awn.com/blogs/im-game/developing-and-optimizing-games-netbooks</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Whether you’re developing a new game or have an existing game that you want to port to the netbook platform, it’s important to know how to optimize it. The netbook market is growing steadily and creating new opportunities for game developers on this mobile platform. The best way to show you how to optimize your game for netbooks is to describe what we did when creating a demo for Fireflies. It’s a great example of the easy optimizations and quick performance gains you can achieve when developing games for this fast-growing market.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/developing-and-optimizing-games-netbooks&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/developing-and-optimizing-games-netbooks#comments</comments>
 <pubDate>Mon, 31 Jan 2011 12:31:49 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">96484 at http://www.awn.com</guid>
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