I'm Game: Profiles

Back to the Front: Call of Duty Modern Warfare 3

Posted In | Blog Categories: Profiles | Site Categories: Events, Games, Places

 

Call of Duty: Modern Warfare 3
Call of Duty: Modern Warfare 3

 

By John Gaudiosi

Call of Duty is much more than a video game; it’s a cultural phenomenon.

Nowhere was that more evident than at Raleigh Studios in Playa Vista, Calif., where Activision threw a shindig unlike anything ever done in the game industry. For three days in early September, Call of Duty invaded the 12-acre compound Howard Hughes created, the Spruce Goose. Unlike the world’s largest plane, which failed miserably in flight, Call of Duty has soared to new heights with each successive game.

Looking Inside the NYU Game Center

Posted In | Blog Categories: Profiles | Site Categories: Education and Training, Games

By Tracey John

As more and more schools around the globe offer game-design degrees, wannabe game makers have a variety of programs to choose from. Many schools offer vocational programs, but nowadays the academic and creative aspects of game design are also coming into play. Here, we take a look at the Game Center at New York University, one of the newest game design programs that take the latter approach.

The Development of World of Warcraft: Cataclysm

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Image courtesy of World or Warcraft Cataclysm site
Image courtesy of World or Warcraft Cataclysm site.

 

By John Gaudiosi

With over 11 million subscribers worldwide, Blizzard Entertainment keeps online gamers coming back for more World of Warcraft (WoW) by consistently adding to the virtual world of Azeroth. Cataclysm is the most ambitious expansion to date for the massively multiplayer online (MMO) fantasy role-playing game. While most of the attention has been focused on the new 3D facelift that the game has undergone, Cataclysm is pushing the linear aspect of interactive entertainment forward with its Hollywood-inspired, in-game cinematics.

Set Sail: Starting Your Career in Game Design

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By Tracey John

Ask any game developer about schools that offer game development programs, and you’d be hard-pressed to find someone who doesn’t name Full Sail University.

The school -- which is based in Winter Park, Fla. -- was one of the first to offer several degree programs for would-be game-makers, including four-year degrees in game development and game art, as well as a Master of Science for game design. And you don’t have to be near the Orlando area to get a degree: The school is one of the few that have online programs for both game design and game art. Currently, over 1,900 students are enrolled in the game development classes at Full Sail University.

A Gamer's Education

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By Tracey John

As video games become more and more popular, educational programs for aspiring game designers are cropping up across the country. And once a student has decided to get a gaming education, nothing beats the hands-on development experience with some of the best tech tools out there. Here are some of the most popular software kits for students, plus what to look for when choosing a tool so you can get a head start in your gaming studies.

Creating the Baseball Simulation in MLB 2K11: Part 2

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Screenshot from MLB 2K11
Screenshot from MLB 2K11

 

By Jon Lewin

In part one of my look at the simulation of an American pastime in MLB 2K11, we examined the broad strokes of creating a baseball simulation -- specifically the players and the stats. Now we turn our attention to the fine details that make the world come alive.

Gaming the (Educational) System

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By Tracey John

Although video games have been around for decades, if you want to go about making games for a living, the paths to doing so aren’t readily laid out for you. Fortunately, more and more universities and colleges are now offering courses and degrees focused on game design. Here, we give an overview of some of the different game design programs across the country, as well as what skills, materials and advice students need to get properly schooled for a career in the games industry.

Saving the Universe, One LEGO Brick at a Time

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Screenshot from Lego Universe
Screenshot from Lego Universe

 

NetDevil, based in Louisville, Colo., is one of those fairy-tale software developer stories: guys who love games start company in basement; work hard; move upstairs to spare bedroom; attempt to save the universe. That would be LEGO Universe, the online game the company recently released in collaboration with the LEGO Group of Billund, Denmark, and NetDevil’s parent company, Gazillion Entertainment.

No-holds-barred Production Rendering

Posted In | Blog Categories: Profiles | Site Categories: CG, Technology

The perennial goal of creative professionals working on animation and special effects for motion pictures and television -- as well as computer-aided design (CAD) professionals -- is to deliver top-notch work on time and under budget.

While production times might be expected to decrease in direct proportion to available processing power, the ambitions of creative professionals are outpacing Moore’s law, which says that transistor density will double approximately every two years. Evermore complex rendering algorithms deliver increasing levels of visual subtlety and devour advances in processing power as quickly as they become available.

Explosion of Creativity: Power of Online Communities

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Lee Purcell
Lee Purcell

What defines a community is more than its geographic boundaries; it’s the element of people gathering together for a common cause, supporting each other’s well-being and interests, and advancing goals that strengthen both the community and its members.

In 1985, one of the landmark events was the founding of the WELL, a new computer service by the San Francisco gang that had published the Whole Earth Catalog. In his influential book The Virtual Community , Howard Rheingold described how people took to this new communication medium enthusiastically, forging friendships and relationships that spanned a wide range of common interests -- on both a professional and personal level.

Today, the online landscape is profoundly richer, deeper and more readily available to digital media artists. As bandwidths increase, processing platforms improve while becoming less expensive, Internet access becomes more affordable, and software applications create new tools for communication, collaboration and play.