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 <title>I&#039;m Game: Profiles</title>
 <link>http://www.awn.com/</link>
 <description>Blog Listing.</description>
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<item>
 <title>Playing the Long and Short Game with HTML5: Part 1</title>
 <link>http://www.awn.com/blogs/im-game/playing-long-and-short-game-html5-part-1</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Emotions have been running high in the HTML5 application development space in recent months. With the current worldwide explosion of mobile and web app use currently underway, many feel HMTL5 is the bright future of cross-platform development.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/playing-long-and-short-game-html5-part-1&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/playing-long-and-short-game-html5-part-1#comments</comments>
 <pubDate>Thu, 17 Jan 2013 13:50:35 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">122795 at http://www.awn.com</guid>
</item>
<item>
 <title>Migration to the Cloud: Evolution Without Confusion</title>
 <link>http://www.awn.com/blogs/im-game/migration-cloud-evolution-without-confusion</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;There are fundamentally challenging questions that companies will be forced to grapple with as they decide what cloud functionality suits them best. The central issues include security, cost, scalability and integration.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/migration-cloud-evolution-without-confusion&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/migration-cloud-evolution-without-confusion#comments</comments>
 <pubDate>Tue, 24 Apr 2012 11:26:56 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">111039 at http://www.awn.com</guid>
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 <title>What’s in the Future for Slates, Tablets and iPads?</title>
 <link>http://www.awn.com/blogs/im-game/what-s-future-slates-tablets-and-ipads-0</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Matt Ployhar discusses the future of slates, tablets, and ipads.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/what-s-future-slates-tablets-and-ipads-0&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/what-s-future-slates-tablets-and-ipads-0#comments</comments>
 <pubDate>Mon, 16 Apr 2012 12:42:48 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">110788 at http://www.awn.com</guid>
</item>
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 <title>Electronic Arts Incorporates Social Action Into New SimCity Game</title>
 <link>http://www.awn.com/blogs/im-game/electronic-arts-incorporates-social-action-new-simcity-game</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;One of the themes at this year’s Game Developers Conference was games for change. Electronic Arts took this concept to heart with the development of SimCity, a new PC-exclusive, 3D reboot of the franchise from Maxis that’s scheduled to ship in 2013.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/electronic-arts-incorporates-social-action-new-simcity-game&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/electronic-arts-incorporates-social-action-new-simcity-game#comments</comments>
 <pubDate>Tue, 20 Mar 2012 14:46:28 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">109896 at http://www.awn.com</guid>
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 <title>The New Mobile Landscape</title>
 <link>http://www.awn.com/blogs/im-game/new-mobile-landscape</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;The word “convergence” won’t mean quite the same thing to the next generation as it does to us. That’s because kids today will come of age in a time when phones were used to play video games, computers could double as a private movie house, and televisions were flipped on to browse the Web. Unlike us, they’ll be living in a world where “ubiquity” is the word -- surrounded by devices.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/new-mobile-landscape&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/new-mobile-landscape#comments</comments>
 <pubDate>Thu, 26 Jan 2012 11:44:37 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">107995 at http://www.awn.com</guid>
</item>
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 <title>Inside the Entertainment Technology Center at Carnegie Mellon University</title>
 <link>http://www.awn.com/blogs/im-game/inside-entertainment-technology-center-carnegie-mellon-university</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Carnegie Mellon University’s Entertainment Technology Center was founded in 1999 by drama and arts management professor Don Marinelli and the late Randy Pausch, professor of computer science, human-computer interaction and design. &lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/inside-entertainment-technology-center-carnegie-mellon-university&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/inside-entertainment-technology-center-carnegie-mellon-university#comments</comments>
 <pubDate>Tue, 27 Dec 2011 16:31:14 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">106885 at http://www.awn.com</guid>
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 <title>Getting Acquainted With the 3D Game Generation</title>
 <link>http://www.awn.com/blogs/im-game/getting-acquainted-3d-game-generation</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;High-definition gaming is on the cusp of a visual evolution. The past year’s introduction and slow proliferation of 3D-enabled games, displays and laptops suggests that the next major frontier is on the horizon.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/getting-acquainted-3d-game-generation&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/getting-acquainted-3d-game-generation#comments</comments>
 <pubDate>Tue, 20 Dec 2011 13:45:09 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">106603 at http://www.awn.com</guid>
</item>
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 <title>Rendering the Sea For Moby Dick: Exocortex Technology, Part 2</title>
 <link>http://www.awn.com/blogs/im-game/rendering-sea-moby-dick-exocortex-technology-part-2</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Quite often, simple things that occur in the real world can become incredible technical problems for visual effects artists attempting to digitally recreate or adapt those occurrences for film. One such gremlin is liquid simulation.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/rendering-sea-moby-dick-exocortex-technology-part-2&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/rendering-sea-moby-dick-exocortex-technology-part-2#comments</comments>
 <pubDate>Tue, 06 Dec 2011 16:24:34 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">106170 at http://www.awn.com</guid>
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 <title>Todd Howard Talks Skyrim</title>
 <link>http://www.awn.com/blogs/im-game/todd-howard-talks-skyrim</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Bethesda Softworks showcased the much-anticipated Elder Scrolls V: Skyrim at Gamescom 2011 this summer in Cologne, Germany, allowing fans to check out the successor to the award-winning blockbuster hit Oblivion. Bethesda Game Studios has been hard at work on this new role-playing game (RPG), developing a brand-new game engine -- the Creation Engine -- for the open-world experience.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/todd-howard-talks-skyrim&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/todd-howard-talks-skyrim#comments</comments>
 <pubDate>Mon, 21 Nov 2011 17:38:29 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">105713 at http://www.awn.com</guid>
</item>
<item>
 <title>Liquid Magic: Exocortex Technology, Part 1</title>
 <link>http://www.awn.com/blogs/im-game/liquid-magic-exocortex-technology-part-1</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Longtime fans of the Harry Potter film franchise are familiar with the series’ ample visual effects (VFX). Among the many emotive sequences in the Harry Potter film franchise is the memory pool sequence created by Gradient Effects. Here is a behind-the-scenes look at how Gradient Effects and Exocortex Technologies worked together to pull off this visually stunning special effect.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/liquid-magic-exocortex-technology-part-1&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/liquid-magic-exocortex-technology-part-1#comments</comments>
 <pubDate>Mon, 14 Nov 2011 15:18:46 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">105459 at http://www.awn.com</guid>
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