I'm Game: Opinion

Developing With Construct 2

Posted In | Blog Categories: Interviews, Opinion | Site Categories: Business, Games, Internet and Interactive, Mobile and Wireless, Technology

By John Moore

Construct 2 is an HTML5 game engine and the product of Scirra, a London-based software firm launched in June 2011. The software provides a boost to beginning game-makers, as the engine does not require programming experience. But the company says Construct 2 has sufficient power to “let experts work even quicker than by coding.” We recently talked to Ashley Gullen, a director at Scirra, who provided a few tips on working with Construct 2.

Chair Entertainment’s Donald Mustard Discusses the Future of Multiscreen Gaming

Posted In | Blog Categories: Opinion | Site Categories: 2D, 3D, CG, Games, Home Entertainment, Internet and Interactive, Mobile and Wireless, Technology
John Gaudiosi
John Gaudiosi

By John Gaudiosi

Chair Entertainment -- based in Salt Lake City, Utah -- has catapulted to the top of the mobile game development business thanks to the success of its Infinity Blade franchise. In a little more than a year’s time, they’ve spawned a full sequel, a new iPad prequel (Infinity Blade: Dungeons), a digital book from bestselling author Brandon Sanderson, a hit soundtrack and a stand-up arcade game (Infinity Blade FX). The mobile franchise has also generated more than $30 million for Chair and its parent company, Epic Games. Donald Mustard, creative director and co-founder of Chair Entertainment, talks about the multiscreen future of gaming and how mobile, PC and console experiences will interconnect in this exclusive interview.

Figuring Out The Puzzles

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By John Moore

Puzzle-based games and adventure titles that feature puzzles have been a staple of gaming for years. A newer entrant to the puzzle segment is Crytek, best known for first-person shooters such as Far Cry and Crysis. The company recently branched out into mobile games with Fibble, a physics-based puzzle game that focuses on the travails of a crash-landed extraterrestrial.

Fibble, available on the iPhone, iPod and iPad, marks Crytek’s first mobile offering as well as its first puzzler. We recently talked to Kristoffer Waardahl, studio manager of Crytek Budapest, about the company’s new development direction.

Migration to the Cloud: Evolution Without Confusion

Posted In | Blog Categories: Profiles, Opinion | Site Categories: Business, Internet and Interactive, Mobile and Wireless, Technology
Cloud computing concept photo from Shutterstock
Cloud computing concept photo from Shutterstock.

 

By Rich Seidner

The rapid rise of cloud computing has been driven by the benefits it delivers: huge cost savings with low initial investment, ease of adoption, operational efficiency, elasticity and scalability, on-demand resources, and the use of equipment that is largely abstracted from the user and enterprise. There are fundamentally challenging questions that companies will be forced to grapple with as they decide what cloud functionality suits them best. The central issues include security, cost, scalability and integration.

What’s in the Future for Slates, Tablets and iPads?

Posted In | Blog Categories: Profiles, Opinion | Site Categories: Internet and Interactive, Technology
Matt Ployhar
Matt Ployhar

By Matt Ployhar

I’ve been following slates, tablets and similar PC form factors for quite a while now. They’ve actually been around for a very long time when one comes to think of it -- at least a decade from what I can tell. There’s a ton of hype around them all of a sudden, since Apple released the iPad over a year ago. So where will they go next?

Trip Hawkins: There’s an App for That Game

Posted In | Blog Categories: Opinion, Interviews | Site Categories: 2D, 3D, Games, Home Entertainment, Internet and Interactive, Technology

 

Scott Steinberg.
Scott Steinberg.
By Scott Steinberg

 

William M. “Trip” Hawkins III -- founder of Electronic Arts and father of the 3DO console -- needs no introduction to serious gamers. But three decades after writing the blueprint for the PC and video game business, his latest creation -- social games start-up Digital Chocolate  -- is rewriting the rules again. Here, Hawkins explains why he believes social gaming and virtual goods are the future of interactive entertainment.

Electronic Arts Expands Medal of Honor Franchise With Warfighter

Posted In | Blog Categories: Opinion, Interviews | Site Categories: CG, Games, Home Entertainment, Mobile and Wireless, Motion Graphics, Technology

By John Gaudiosi

Electronic Arts used the Game Developers Conference this month to offer an initial look at its first-person shooter sequel, Medal of Honor Warfighter. Danger Close Games, its developer, is expanding the fight against terror by taking its Tier 1 Operators on a contemporary globe-trotting adventure to such exotic locales as the Philippines and the Somali coast. The game also features new vehicles on players’ new missions, like an on-rails boat ride through a monsoon-stricken city.Here, Rich Farley, creative director at Danger Close Games, talks about what’s in store for PC gamers and gives his take on the move to modern warfare in this exclusive interview from GDC 2012.

GDC 2012: Plenty Developed Among a Record Number of Attendees

Posted In | Blog Categories: Opinion | Site Categories: 2D, 3D, Awards, Business, Education and Training, Events, Games, Jobs & Recruiting, Technology

By Gus Mastrapa

Record crowds converged on the Game Developers Conference 2012 at San Francisco’s Moscone Center earlier this month. About 22,500 attendees came to share techniques, troll for jobs and hunt for the best new tools of the trade. The conference -- now in its 26th year -- hosted hundreds of panels, workshops and talks that were aimed at educating, inspiring and inflaming video game developers. Here were my highlights:

Crystal Ball: What’s the Future of Mobile?

Posted In | Blog Categories: Opinion, Interviews | Site Categories: Games, Internet and Interactive, Mobile and Wireless, Technology
We are computing in the past. Every chipset and microprocessor we use today is the product of five to 10 years of development and design. For a technology company to be successful, it must be able to not only deliver cutting-edge products, but also tailor those products for a marketplace and consumer demand that doesn’t yet necessarily exist. It’s enough to make you want to break out the crystal ball. By Stu Horvath

Top Technology Predictions for 2012

Posted In | Blog Categories: Opinion | Site Categories: Business, Games, Technology
Matt Ployhar
Matt Ployhar

By Matt Ployhar

It’s that time of year, when I speculate as to what the big technology announcements and impacts are going to be for the next year. For 2012, I looked for things that will in some way have a profound short- or long-term impact on the various gaming ecosystems. So what’s in store for 2012? Some of these suggestions may seem obvious, but there are often some things taking place between the lines that may not be so apparent.