I'm Game: Most Discussed Posts

Electronic Arts Incorporates Social Action Into New SimCity Game

Posted In | Blog Categories: Profiles, Interviews | Site Categories: Events, Games

John Gaudiosi
John Gaudiosi

By John Gaudiosi

One of the themes at this year’s Game Developers Conference was games for change. Electronic Arts took this concept to heart with the development of SimCity, a new PC-exclusive, 3D reboot of the franchise from Maxis that’s scheduled to ship in 2013.

The Game Changers event -- presented by EA at the W Hotel -- was hosted by Lucy Bradshaw, senior vice president of Maxis, and featured Davis Guggenheim, the Oscar-winning director of the documentary An Inconvenient Truth. While Guggenheim wasn’t involved in the development of the game, he did lend his environmental star power to GDC 2012 to help showcase the social consciousness behind the new SimCity.

“Video games like SimCity allow gamers, including my own kids, to see the consequences of their actions,” says Guggenheim. “Games can educate people, without making them feel like they’re taking their medicine. SimCity gets under your skin and sticks with you.”

Liquid Magic: Exocortex Technology, Part 1

Posted In | Blog Categories: Tips & Tricks, Profiles | Site Categories: 3D, CG, Films, Technology, Visual Effects

 

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Longtime fans of the Harry Potter film franchise are familiar with the series’ ample visual effects (VFX), and this summer’s box office hit Harry Potter and the Deathly Hallows: Part 2 -- the final adventure in the series -- ranks as one of the biggest VFX-driven Hollywood productions of 2011. Among the many emotive sequences in the Harry Potter film franchise is the memory pool sequence created by Gradient Effects. Here is a behind-the-scenes look at how Gradient Effects and Exocortex Technologies worked together to pull off this visually stunning special effect.

GDC 2012: Plenty Developed Among a Record Number of Attendees

Posted In | Blog Categories: Opinion | Site Categories: 2D, 3D, Awards, Business, Education and Training, Events, Games, Jobs & Recruiting, Technology

By Gus Mastrapa

Record crowds converged on the Game Developers Conference 2012 at San Francisco’s Moscone Center earlier this month. About 22,500 attendees came to share techniques, troll for jobs and hunt for the best new tools of the trade. The conference -- now in its 26th year -- hosted hundreds of panels, workshops and talks that were aimed at educating, inspiring and inflaming video game developers. Here were my highlights:

Need for Speed Drives Back to Roots

Posted In | Blog Categories: Interviews | Site Categories: Games, People

Veering away from painstaking authenticity and turning back to the white-knuckle arcade races which initially defined it, high-stakes driving game Need for Speed: Hot Pursuit appears to be cruising in the fast lane toward success. You can credit not only an impressive sensation of speed, but also the introduction of savvier computer-controlled opponents and a suite of new social networking elements that enhance online play. Producer Hamish Young drove by to tell us how publisher Electronic Arts is steering the storied franchise back on course.

Hal Hanlin Talks Rift

Posted In | Blog Categories: Interviews | Site Categories: Games, People

 

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By Gus Mastrapa

Rift, the new PC MMO, launched on March 1 in the United States and days later in Europe and Australia. The game debuts on a crest of positive buzz garnered through a slew of well-received beta events. But launching a successful online game is as much about follow-through as it is about first impressions. I spoke to Trion Worlds design producer Hal Hanlin about his company’s philosophies on keeping customers happy, leveraging technologies and, of course, making great games.

Creating the Baseball Simulation in MLB 2K11: Part 2

Posted In | Blog Categories: Profiles | Site Categories: CG, Games

 

Screenshot from MLB 2K11
Screenshot from MLB 2K11

 

By Jon Lewin

In part one of my look at the simulation of an American pastime in MLB 2K11, we examined the broad strokes of creating a baseball simulation -- specifically the players and the stats. Now we turn our attention to the fine details that make the world come alive.

Todd Howard Talks Skyrim

Posted In | Blog Categories: Profiles, Interviews | Site Categories: CG, Events, Games, Technology

 

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By John Gaudiosi

Bethesda Softworks showcased the much-anticipated Elder Scrolls V: Skyrim at Gamescom 2011 this summer in Cologne, Germany, allowing fans to check out the successor to the award-winning blockbuster hit Oblivion. Bethesda Game Studios has been hard at work on this new role-playing game (RPG), developing a brand-new game engine -- the Creation Engine -- for the open-world experience.

Electronic Arts Expands Medal of Honor Franchise With Warfighter

Posted In | Blog Categories: Opinion, Interviews | Site Categories: CG, Games, Home Entertainment, Mobile and Wireless, Motion Graphics, Technology

By John Gaudiosi

Electronic Arts used the Game Developers Conference this month to offer an initial look at its first-person shooter sequel, Medal of Honor Warfighter. Danger Close Games, its developer, is expanding the fight against terror by taking its Tier 1 Operators on a contemporary globe-trotting adventure to such exotic locales as the Philippines and the Somali coast. The game also features new vehicles on players’ new missions, like an on-rails boat ride through a monsoon-stricken city.Here, Rich Farley, creative director at Danger Close Games, talks about what’s in store for PC gamers and gives his take on the move to modern warfare in this exclusive interview from GDC 2012.

Racing to the Finish Line: Chris Southall Talks Total War and Sonic

Posted In | Blog Categories: Interviews | Site Categories: Games, People

SEGA’s video-game production output for 2010 was winning, to say the least. It included the latest titles in some long-running popular franchises, such as Napoleon: Total War, Sonic Free Riders  and Sonic & SEGA All-Stars Racing. I talked to Chris Southall, technical director at SEGA, about how Formula 1 and other racing games started his engine and got him interested in game development. He also tells us how the latest technology helps speed the workflow and bring games to life faster and better than it did when he entered the business in 1995.

A Gamer's Education

Posted In | Blog Categories: Profiles | Site Categories: CG, Education and Training, Technology

By Tracey John

As video games become more and more popular, educational programs for aspiring game designers are cropping up across the country. And once a student has decided to get a gaming education, nothing beats the hands-on development experience with some of the best tech tools out there. Here are some of the most popular software kits for students, plus what to look for when choosing a tool so you can get a head start in your gaming studies.