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 <title>I&#039;m Game: Interviews</title>
 <link>http://www.awn.com/</link>
 <description>Blog Listing.</description>
 <language>xx</language>
<item>
 <title>Building Real-time Strategy Games for Mobile Devices</title>
 <link>http://www.awn.com/blogs/im-game/building-real-time-strategy-games-mobile-devices</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Real-time strategy (RTS) games have had lasting appeal on PCs, and now the genre is moving to mobile devices. Needless to say, the shift from large displays to much smaller ones creates design challenges for RTS game makers. &lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/building-real-time-strategy-games-mobile-devices&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/building-real-time-strategy-games-mobile-devices#comments</comments>
 <pubDate>Fri, 31 Aug 2012 10:06:01 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">114595 at http://www.awn.com</guid>
</item>
<item>
 <title>Building Games With Corona SDK</title>
 <link>http://www.awn.com/blogs/im-game/building-games-corona-sdk</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Mobile game developers are beating a path to Corona SDK, a development platform built upon such components as OpenGL, OpenAL and the Lua cross-platform programming language. I recently talked to Don-Duong Quach, a programmer and co-founder of Cannon Cat developer Loqheart, about his use of Corona SDK.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/building-games-corona-sdk&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/building-games-corona-sdk#comments</comments>
 <pubDate>Mon, 20 Aug 2012 17:09:10 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">114250 at http://www.awn.com</guid>
</item>
<item>
 <title>Developing With Construct 2</title>
 <link>http://www.awn.com/blogs/im-game/developing-construct-2</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;We recently talked to Ashley Gullen, a director at Scirra, who provided a few tips on working with Construct 2.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/developing-construct-2&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/developing-construct-2#comments</comments>
 <pubDate>Thu, 24 May 2012 12:34:20 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">112022 at http://www.awn.com</guid>
</item>
<item>
 <title>Figuring Out The Puzzles</title>
 <link>http://www.awn.com/blogs/im-game/figuring-out-puzzles</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Crytek recently branched out into puzzle-based mobile games with Fibble, available on the iPhone, iPod and iPad. It marks Crytek’s first mobile offering as well as its first puzzler. We recently talked to Kristoffer Waardahl, studio manager of Crytek Budapest, about the company’s new development direction.
&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/figuring-out-puzzles&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/figuring-out-puzzles#comments</comments>
 <pubDate>Fri, 04 May 2012 12:14:48 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">111398 at http://www.awn.com</guid>
</item>
<item>
 <title>Trip Hawkins: There’s an App for That Game </title>
 <link>http://www.awn.com/blogs/im-game/trip-hawkins-there-s-app-game</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;William M. “Trip” Hawkins III -- founder of Electronic Arts and father of the 3DO console is rewriting the rules again. Here, Hawkins explains why he believes social gaming and virtual goods are the future of interactive entertainment.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/trip-hawkins-there-s-app-game&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/trip-hawkins-there-s-app-game#comments</comments>
 <pubDate>Tue, 10 Apr 2012 11:06:21 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">110629 at http://www.awn.com</guid>
</item>
<item>
 <title>Epic Games’ Cliff Bleszinski Gets Unreal</title>
 <link>http://www.awn.com/blogs/im-game/epic-games-cliff-bleszinski-gets-unreal</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Cliff Bleszinski, the company’s design director, is at the heart of Epic’s new game development. John Gaudiosi caught up with him before he went on to host the 2012 Game Developers Choice Awards.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/epic-games-cliff-bleszinski-gets-unreal&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/epic-games-cliff-bleszinski-gets-unreal#comments</comments>
 <pubDate>Tue, 03 Apr 2012 15:30:39 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">110390 at http://www.awn.com</guid>
</item>
<item>
 <title>Electronic Arts Expands Medal of Honor Franchise With Warfighter</title>
 <link>http://www.awn.com/blogs/im-game/electronic-arts-expands-medal-honor-franchise-warfighter</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Here, Rich Farley, creative director at Danger Close Games, talks about what’s in store for PC gamers and gives his take on the move to modern warfare in this exclusive interview from GDC 2012.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/electronic-arts-expands-medal-honor-franchise-warfighter&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/electronic-arts-expands-medal-honor-franchise-warfighter#comments</comments>
 <pubDate>Wed, 28 Mar 2012 11:47:14 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">110173 at http://www.awn.com</guid>
</item>
<item>
 <title>Electronic Arts Incorporates Social Action Into New SimCity Game</title>
 <link>http://www.awn.com/blogs/im-game/electronic-arts-incorporates-social-action-new-simcity-game</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;One of the themes at this year’s Game Developers Conference was games for change. Electronic Arts took this concept to heart with the development of SimCity, a new PC-exclusive, 3D reboot of the franchise from Maxis that’s scheduled to ship in 2013.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/electronic-arts-incorporates-social-action-new-simcity-game&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/electronic-arts-incorporates-social-action-new-simcity-game#comments</comments>
 <pubDate>Tue, 20 Mar 2012 14:46:28 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">109896 at http://www.awn.com</guid>
</item>
<item>
 <title>Epic Games Founder Tim Sweeney Talks Tech</title>
 <link>http://www.awn.com/blogs/im-game/epic-games-founder-tim-sweeney-talks-tech</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Tim Sweeney, the founder of Epic Games, talks about how advances in processing power will continue to advance games.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/epic-games-founder-tim-sweeney-talks-tech&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/epic-games-founder-tim-sweeney-talks-tech#comments</comments>
 <pubDate>Wed, 07 Mar 2012 12:19:12 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">109459 at http://www.awn.com</guid>
</item>
<item>
 <title>Critical Mass: The Power of Mass Effect 3</title>
 <link>http://www.awn.com/blogs/im-game/critical-mass-power-mass-effect-3</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Electronic Arts’ BioWare studio has come a long way since first launching Mass Effect on the PC. What began as an epic single-player experience has expanded into a new cooperative gameplay mode with Mass Effect 3.  Up to four players can engage in exclusive co-op firefights on top of the epic conclusion of the single player campaign.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/critical-mass-power-mass-effect-3&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/critical-mass-power-mass-effect-3#comments</comments>
 <pubDate>Fri, 02 Mar 2012 11:56:37 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">109301 at http://www.awn.com</guid>
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