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 <title>I&#039;m Game</title>
 <link>http://www.awn.com/</link>
 <description>Blog Listing.</description>
 <language>xx</language>
<item>
 <title>Playing the Long and Short Game with HTML5: Part 1</title>
 <link>http://www.awn.com/blogs/im-game/playing-long-and-short-game-html5-part-1</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Emotions have been running high in the HTML5 application development space in recent months. With the current worldwide explosion of mobile and web app use currently underway, many feel HMTL5 is the bright future of cross-platform development.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/playing-long-and-short-game-html5-part-1&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/playing-long-and-short-game-html5-part-1#comments</comments>
 <pubDate>Thu, 17 Jan 2013 13:50:35 -0800</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">122795 at http://www.awn.com</guid>
</item>
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 <title>Building Real-time Strategy Games for Mobile Devices</title>
 <link>http://www.awn.com/blogs/im-game/building-real-time-strategy-games-mobile-devices</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Real-time strategy (RTS) games have had lasting appeal on PCs, and now the genre is moving to mobile devices. Needless to say, the shift from large displays to much smaller ones creates design challenges for RTS game makers. &lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/building-real-time-strategy-games-mobile-devices&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/building-real-time-strategy-games-mobile-devices#comments</comments>
 <pubDate>Fri, 31 Aug 2012 10:06:01 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">114595 at http://www.awn.com</guid>
</item>
<item>
 <title>Building Games With Corona SDK</title>
 <link>http://www.awn.com/blogs/im-game/building-games-corona-sdk</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Mobile game developers are beating a path to Corona SDK, a development platform built upon such components as OpenGL, OpenAL and the Lua cross-platform programming language. I recently talked to Don-Duong Quach, a programmer and co-founder of Cannon Cat developer Loqheart, about his use of Corona SDK.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/building-games-corona-sdk&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/building-games-corona-sdk#comments</comments>
 <pubDate>Mon, 20 Aug 2012 17:09:10 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">114250 at http://www.awn.com</guid>
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 <title>Developing With Construct 2</title>
 <link>http://www.awn.com/blogs/im-game/developing-construct-2</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;We recently talked to Ashley Gullen, a director at Scirra, who provided a few tips on working with Construct 2.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/developing-construct-2&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/developing-construct-2#comments</comments>
 <pubDate>Thu, 24 May 2012 12:34:20 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">112022 at http://www.awn.com</guid>
</item>
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 <title>Chair Entertainment’s Donald Mustard Discusses the Future of Multiscreen Gaming</title>
 <link>http://www.awn.com/blogs/im-game/chair-entertainment-s-donald-mustard-discusses-future-multiscreen-gaming</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Donald Mustard, creative director and co-founder of Chair Entertainment, talks about the multiscreen future of gaming and how mobile, PC and console experiences will interconnect in this exclusive interview.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/chair-entertainment-s-donald-mustard-discusses-future-multiscreen-gaming&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/chair-entertainment-s-donald-mustard-discusses-future-multiscreen-gaming#comments</comments>
 <pubDate>Tue, 15 May 2012 11:35:43 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">111701 at http://www.awn.com</guid>
</item>
<item>
 <title>Figuring Out The Puzzles</title>
 <link>http://www.awn.com/blogs/im-game/figuring-out-puzzles</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Crytek recently branched out into puzzle-based mobile games with Fibble, available on the iPhone, iPod and iPad. It marks Crytek’s first mobile offering as well as its first puzzler. We recently talked to Kristoffer Waardahl, studio manager of Crytek Budapest, about the company’s new development direction.
&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/figuring-out-puzzles&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/figuring-out-puzzles#comments</comments>
 <pubDate>Fri, 04 May 2012 12:14:48 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">111398 at http://www.awn.com</guid>
</item>
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 <title>Migration to the Cloud: Evolution Without Confusion</title>
 <link>http://www.awn.com/blogs/im-game/migration-cloud-evolution-without-confusion</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;There are fundamentally challenging questions that companies will be forced to grapple with as they decide what cloud functionality suits them best. The central issues include security, cost, scalability and integration.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/migration-cloud-evolution-without-confusion&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/migration-cloud-evolution-without-confusion#comments</comments>
 <pubDate>Tue, 24 Apr 2012 11:26:56 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">111039 at http://www.awn.com</guid>
</item>
<item>
 <title>What’s in the Future for Slates, Tablets and iPads?</title>
 <link>http://www.awn.com/blogs/im-game/what-s-future-slates-tablets-and-ipads-0</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Matt Ployhar discusses the future of slates, tablets, and ipads.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/what-s-future-slates-tablets-and-ipads-0&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/what-s-future-slates-tablets-and-ipads-0#comments</comments>
 <pubDate>Mon, 16 Apr 2012 12:42:48 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">110788 at http://www.awn.com</guid>
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<item>
 <title>Trip Hawkins: There’s an App for That Game </title>
 <link>http://www.awn.com/blogs/im-game/trip-hawkins-there-s-app-game</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;William M. “Trip” Hawkins III -- founder of Electronic Arts and father of the 3DO console is rewriting the rules again. Here, Hawkins explains why he believes social gaming and virtual goods are the future of interactive entertainment.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/trip-hawkins-there-s-app-game&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/trip-hawkins-there-s-app-game#comments</comments>
 <pubDate>Tue, 10 Apr 2012 11:06:21 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">110629 at http://www.awn.com</guid>
</item>
<item>
 <title>Epic Games’ Cliff Bleszinski Gets Unreal</title>
 <link>http://www.awn.com/blogs/im-game/epic-games-cliff-bleszinski-gets-unreal</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Cliff Bleszinski, the company’s design director, is at the heart of Epic’s new game development. John Gaudiosi caught up with him before he went on to host the 2012 Game Developers Choice Awards.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/im-game/epic-games-cliff-bleszinski-gets-unreal&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/im-game/epic-games-cliff-bleszinski-gets-unreal#comments</comments>
 <pubDate>Tue, 03 Apr 2012 15:30:39 -0700</pubDate>
 <dc:creator>imgame</dc:creator>
 <guid isPermaLink="false">110390 at http://www.awn.com</guid>
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