<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="http://www.awn.com" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:media="http://search.yahoo.com/mrss/">
<channel>
 <title>Going Mobile: Most Read Posts</title>
 <link>http://www.awn.com/</link>
 <description>Blog Listing.</description>
 <language>xx</language>
<item>
 <title>Augmented Reality: Expanding the User Experience</title>
 <link>http://www.awn.com/blogs/going-mobile/augmented-reality-expanding-user-experience</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Augmented reality and mobile apps have met before, but some developers contend that the next encounters will produce an even more sophisticated class of technology.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/going-mobile/augmented-reality-expanding-user-experience&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/going-mobile/augmented-reality-expanding-user-experience#comments</comments>
 <pubDate>Fri, 31 Aug 2012 09:55:13 -0700</pubDate>
 <dc:creator>goingmobile</dc:creator>
 <guid isPermaLink="false">114594 at http://www.awn.com</guid>
</item>
<item>
 <title>Five Operators, One Giant App Store</title>
 <link>http://www.awn.com/blogs/going-mobile/five-operators-one-giant-app-store</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Later this month, five of the world’s largest mobile operators plan to launch a virtual app store that will let their customers buy apps from one another. For developers, one potential benefit is access to each operator’s APIs to enable operator-specific additional features without rewriting big chunks of the app for each operator.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/going-mobile/five-operators-one-giant-app-store&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/going-mobile/five-operators-one-giant-app-store#comments</comments>
 <pubDate>Fri, 07 Sep 2012 14:32:35 -0700</pubDate>
 <dc:creator>goingmobile</dc:creator>
 <guid isPermaLink="false">115932 at http://www.awn.com</guid>
</item>
<item>
 <title>Which OS Should You Target?</title>
 <link>http://www.awn.com/blogs/going-mobile/which-os-should-you-target</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Wireless history is filled with plenty of examples, good and bad, including the webOS flash in the pan. Fast-changing fates make it challenging for developers to decide which OS to support. The research firm iGR has been tracking the mobile market for a dozen years, and I recently spoke with its vice president of wireless and mobile communications research about what developers need to consider.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/going-mobile/which-os-should-you-target&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/going-mobile/which-os-should-you-target#comments</comments>
 <pubDate>Wed, 22 Aug 2012 07:17:33 -0700</pubDate>
 <dc:creator>goingmobile</dc:creator>
 <guid isPermaLink="false">114297 at http://www.awn.com</guid>
</item>
<item>
 <title>Mobile Technology Trends: Give Your Apps a Voice</title>
 <link>http://www.awn.com/blogs/going-mobile/mobile-technology-trends-give-your-apps-voice</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;When looking to integrate voice controls to mobile apps, developers are faced with a growing and often bewildering array of implementation options. To help sort through the technology and design options, we recently spoke with Ben Lilienthal, co-founder and CEO of OneTok, a new company that aims to make it easier and cheaper for developers to speech-enable their apps.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/going-mobile/mobile-technology-trends-give-your-apps-voice&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/going-mobile/mobile-technology-trends-give-your-apps-voice#comments</comments>
 <pubDate>Wed, 26 Sep 2012 14:33:28 -0700</pubDate>
 <dc:creator>goingmobile</dc:creator>
 <guid isPermaLink="false">118056 at http://www.awn.com</guid>
</item>
<item>
 <title>Show Me the Money</title>
 <link>http://www.awn.com/blogs/going-mobile/show-me-money</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Android has a bigger market share than iOS, so a bigger pool of potential users should mean that Android apps drive more revenue, right? Not necessarily. &lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/going-mobile/show-me-money&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/going-mobile/show-me-money#comments</comments>
 <pubDate>Wed, 28 Nov 2012 13:54:43 -0800</pubDate>
 <dc:creator>goingmobile</dc:creator>
 <guid isPermaLink="false">120573 at http://www.awn.com</guid>
</item>
<item>
 <title>How Big a Problem is Malware?</title>
 <link>http://www.awn.com/blogs/going-mobile/how-big-problem-malware</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Trey Wafer, McAfee senior product manager, talks about the mobile malware threat.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/going-mobile/how-big-problem-malware&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/going-mobile/how-big-problem-malware#comments</comments>
 <pubDate>Wed, 26 Dec 2012 16:01:16 -0800</pubDate>
 <dc:creator>goingmobile</dc:creator>
 <guid isPermaLink="false">121735 at http://www.awn.com</guid>
</item>
<item>
 <title>Mobile Simulators and Emulators: An Update</title>
 <link>http://www.awn.com/blogs/going-mobile/mobile-simulators-and-emulators-update</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Mobile emulators and simulators can help developers test their apps on different devices without having to actually have them on hand. The testing tools can make testing easier, particularly where there are lots of variations in device types, screen sizes and operating systems. But they also face some limitations.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/going-mobile/mobile-simulators-and-emulators-update&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/going-mobile/mobile-simulators-and-emulators-update#comments</comments>
 <pubDate>Tue, 20 Nov 2012 08:21:01 -0800</pubDate>
 <dc:creator>goingmobile</dc:creator>
 <guid isPermaLink="false">120307 at http://www.awn.com</guid>
</item>
<item>
 <title>Is Windows Phone Worth It? </title>
 <link>http://www.awn.com/blogs/going-mobile/windows-phone-worth-it</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;FourBros Studio created a buzz about its success with Windows Phone 7, telling about ad impressions and real dollars generated.  I recently spoke with Nathan Furtwangler, FourBros Studio member and developer, about what other developers can learn from their team and how their strategies might be applied to Windows Phone 8.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/going-mobile/windows-phone-worth-it&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/going-mobile/windows-phone-worth-it#comments</comments>
 <pubDate>Mon, 06 Aug 2012 17:24:36 -0700</pubDate>
 <dc:creator>goingmobile</dc:creator>
 <guid isPermaLink="false">114253 at http://www.awn.com</guid>
</item>
<item>
 <title>A Place in the Crowd</title>
 <link>http://www.awn.com/blogs/going-mobile/place-crowd</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Crowdfunding on sites like Kickstarter has taken off as a financing vehicle for a variety of projects, from music albums to software. Crowdfunding may sound like an apps-to-riches story. But executing a crowdfunding campaign isn’t as simple as it may sound. &lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/going-mobile/place-crowd&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/going-mobile/place-crowd#comments</comments>
 <pubDate>Wed, 19 Sep 2012 05:21:54 -0700</pubDate>
 <dc:creator>goingmobile</dc:creator>
 <guid isPermaLink="false">117874 at http://www.awn.com</guid>
</item>
<item>
 <title>Nice Gesture, But What Does It Mean?</title>
 <link>http://www.awn.com/blogs/going-mobile/nice-gesture-what-does-it-mean</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;One step forward, two steps back. That’s how Don Norman describes today’s gesture-based user interfaces (UIs) for smartphones, tablets and a growing assortment of other devices.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/going-mobile/nice-gesture-what-does-it-mean&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/going-mobile/nice-gesture-what-does-it-mean#comments</comments>
 <pubDate>Sun, 12 Aug 2012 17:05:57 -0700</pubDate>
 <dc:creator>goingmobile</dc:creator>
 <guid isPermaLink="false">114290 at http://www.awn.com</guid>
</item>
</channel>
</rss>
