We spoke with Avery Sawyer, a software engineer who recently worked developing Comic Director, a free Microsoft Windows 8 UI Touch app that helps users create interactive comics.
After initial exploratory efforts across the breadth of the cross-platform game development community, many reluctantly admit that HTML5 remains a promise for the future, not a current reality.
It takes guts to quit a good job to launch a company, especially during the worst economy since the Great Depression. But that’s what George Christopher and Suresh Kumar did in late 2011.
Android has a bigger market share than iOS, so a bigger pool of potential users should mean that Android apps drive more revenue, right? Not necessarily.
Mobile emulators and simulators can help developers test their apps on different devices without having to actually have them on hand. The testing tools can make testing easier, particularly where there are lots of variations in device types, screen sizes and operating systems. But they also face some limitations.
New federal and state laws penalizing breaches in app security are motivation to protect customer privacy.
When looking to integrate voice controls to mobile apps, developers are faced with a growing and often bewildering array of implementation options. To help sort through the technology and design options, we recently spoke with Ben Lilienthal, co-founder and CEO of OneTok, a new company that aims to make it easier and cheaper for developers to speech-enable their apps.
Crowdfunding on sites like Kickstarter has taken off as a financing vehicle for a variety of projects, from music albums to software. Crowdfunding may sound like an apps-to-riches story. But executing a crowdfunding campaign isn’t as simple as it may sound.
Later this month, five of the world’s largest mobile operators plan to launch a virtual app store that will let their customers buy apps from one another. For developers, one potential benefit is access to each operator’s APIs to enable operator-specific additional features without rewriting big chunks of the app for each operator.
Augmented reality and mobile apps have met before, but some developers contend that the next encounters will produce an even more sophisticated class of technology.
Wireless history is filled with plenty of examples, good and bad, including the webOS flash in the pan. Fast-changing fates make it challenging for developers to decide which OS to support. The research firm iGR has been tracking the mobile market for a dozen years, and I recently spoke with its vice president of wireless and mobile communications research about what developers need to consider.
By next year, annual sales of smartphones that support HTML5 should hit 1 billion worldwide, says the research firm Strategy Analytics. Even today, there’s a healthy installed base of HTML5 phones: at least 336 million, based on 2011 sales.
One step forward, two steps back. That’s how Don Norman describes today’s gesture-based user interfaces (UIs) for smartphones, tablets and a growing assortment of other devices.
FourBros Studio created a buzz about its success with Windows Phone 7, telling about ad impressions and real dollars generated. I recently spoke with Nathan Furtwangler, FourBros Studio member and developer, about what other developers can learn from their team and how their strategies might be applied to Windows Phone 8.
Mobile apps for tuning a variety of musical instruments are readily available, but a recently demonstrated iPad app expands the musician-helper category beyond those basic tools. The software, dubbed Celeste, helps configure pipe organs and was among the featured apps at the University of Utah’s Mobile Application Demo Day.