FMX Conference Spotlight

The FMX Conference brings together each year some of the most creative and accomplished professionals in animation, visual effects, gaming, visualization and education. Thousands of people from around world attend the conference in Stuttgart’s Haus der Wirtschaft to find out about current trends, innovative approaches and latest achievements in the world of digital entertainment. AWN has been an enthusiastic media partner of FMX for 8 years, chronicling the event in the hopes of sharing with our readers a sense of how important the event has become and how much it has to offer everyone in our community.

This blog will introduce to you some of the key participants, through intimate interviews where they discuss themselves and their work, as well as through recordings of their presentations and panel discussions, where they share with you their insight and their knowledge.

An Interview with ILM’s Ben Snow and Pixar’s Christophe Hery

Posted In | Blog Categories: Profiles, FMX 2011, Christophe Hery, Ben Snow | Site Categories: 3D, CG, Events, Films, People, Technology, Visual Effects

 

Pixar's Christophe Hery (l) and ILM's Ben Snow (r) talk lighting, shading, rendering and the wonders of Davey Jones..
Pixar's Christophe Hery (l) and ILM's Ben Snow (r) talk lighting, shading, rendering and the wonders of Davey Jones.

 

As a visual effects supervisor at ILM, Ben Snow has helmed the vfx efforts on a number of high profile films, including both Iron Man films, Pirates of the Caribbean: On Stranger Tides, Terminator Salvation and King Kong.  Snow joined ILM in 1994 to work on three-dimensional computer graphics for Star Trek: Generations.

Currently Pixar’s Global Tech and Research TD, Christophe Hery joined the studio in 2010 after spending 17 years at ILM.  Hery’s most recent work involves writing new lighting models and rendering methods for yet unannounced shows.  In 2010 he received a Technical Achievement Award for the development of point-based rendering for indirect illumination and ambient occlusion. He is recognized throughout the industry as one of the leading technical innovators and researchers in areas of lighting and rendering.

Interviewed together by AWN, here are some of the highlights...

An Interview with Marc Petit, Senior VP of Autodesk M&E

Posted In | Blog Categories: Profiles, Mark Petit, FMX 2011 | Site Categories: CG, Events, People, Places, Technology, Visual Effects

 

Marc Petit, Autodesk M&E Senior VP with Dan Sarto
Marc Petit, Autodesk M&E Senior VP with Dan Sarto.

 

As Senior Vice President of Autodesk’s Media & Entertainment division since 2007, Marc Petit is responsible for the development and marketing of Autodesk’s digital entertainment creation products, including Autodesk® Flame®, Smoke®, FlareTM, Lustre®, 3ds Max®, Maya®, MotionBuilder®, Softimage®, Mudbox® and FBX® software and technology.  In a career that included almost a decade at then fledgling Softimage, as well as many years at Discreet, Marc has worked closely with production studios and understands some of the unique challenges they face.  Unlike companies in other industries, such as automotive or manufacturing system design, entertainment production studios create work product judged not by industry or consumer standards, but instead, by the subjective eye of one, or a small group of individuals. The competition is intense and the “look” that producers seek in their productions is always a shifting target.

An Interview with Disney Supervising Animator Clay Kaytis

Posted In | Blog Categories: Clay Kaytis, Videos, Profiles, FMX 2011 | Site Categories: CG, Events, Films, People

 

Disney's Clay Kaytis talks with journalist Johannes Wolters and student production crew.
Disney's Clay Kaytis talks with journalist Johannes Wolters and student production crew.

 

Clay Kaytis, a 16 year veteran of Walt Disney Animation, was one of 3 animation supervisors on Tangled.  His FMX 2011 presentation centered around how after several years of development, the animation team went back to basics, simplified their approach, learned valuable lessons on a daily basis from Glen Keane, and in a ridiculously short 8 months, completed work on the film.  As he explained, Tangled allowed Disney’s visual development artists, modelers, riggers, animators, and engineers to advance the art form and raise the bar for portraying subtlety and expression in CG human characters.  Clay walked the capacity crowd through the creative steps of bringing the characters to life, the iterative process that relied heavily on Glen’s original drawings and feedback, feedback that constantly challenged the CG artists to bring realistic motion, acting and feeling to the film.

During his interview for AWNtv, Clay gave great insight into the atmosphere of collaboration and team effort that has made work at Disney so rewarding and fulfilling.  This approach to animated filmmaking, he said, has raised the level of achievement considerably. 

An Interview with Animation Director Bill Kroyer

Posted In | Blog Categories: Billl Kroyer, Profiles, FMX 2011 | Site Categories: Education and Training, Events, People, Technology, Visual Effects

 

Bill Kroyer
Bill Kroyer.

I’ve known Bill Kroyer since I started AWN back in 1995.  He was one of the first industry people I was introduced to way back then.  I’ve always considered him one of the nicest, most knowledgeable people I’ve ever met in the business.  He cut his teeth years ago at Disney as one of the main animators on Tron.  He’s directed numerous commercials, feature films such as Ferngully: The Last Rainforest as well as supervised the CG on films such as Garfield, Scooby Doo, Cats & Dogs and The Flintstones in Viva Rock Vegas. He was nominated for an Oscar for his 1988 short film Technological Threat.  He’s also on the board of governors of the Motion Picture Academy and a director at the Dodge School of Film and Media at Chapman University.  In his spare time, he likes growing Orchids and taking long walks on the beach.  All kidding aside, he’s one of the true talents in our industry and one of the friendliest people you’ll ever meet. 

He was a guest at FMX 2011, doing a presentation on the making of the original Tron.  It’s fascinating listening to him talk in-depth about how they made the film, how they literally made things up as they went along, how they generated imagery from keypunching page after page of binary code. The list of nutty things they did to make this picture goes on and on. Bill sat for an interview and shared his thoughts on the original Tron, where it broke new ground and what impact it had on the computer animation field.  He also talks about the new digital animation program at Chapman as well as some of the political issues animation faces within the Motion Picture Academy. 

An Interview with VES Chairman Jeff Okun

Posted In | Blog Categories: Jeff Okun, Profiles, FMX 2011 | Site Categories: Business, Events, Jobs & Recruiting, People, Visual Effects

 

Dan Sarto with Jeff Okun at FMX 2011
Dan Sarto with Jeff Okun at FMX 2011.

 

As chairman of the Visual Effects Society, Jeff Okun has the difficult and usually thankless task of balancing the wants, needs and positions of different professional groups that often sit, knuckles clenched and eyes bulging, on opposite sides of the conference table. Jeff always walks a fine line between agitator and voice of reason.  He isn’t afraid to speak his mind and does so quite frequently, possibly to his own detriment.  However, he doesn’t do so flippantly or without thought and reason.  He is not one to poke an ant hill with a stick just to see what trouble he can stir up.  He talks with passion, knowledge and conviction about pressing issues of importance affecting several thousand VES members as well as hundreds of thousands of other creative artists, producers and studio executives.   

Consequently, he is not afraid to speak honestly about subjects the make some uncomfortable, nor take positions that might rub some people the wrong way.  The bottom line is that everyone working in film and television today knows fundamental change is afoot in how shows are financed and produced and that the visual effects industry has taken a tremendous beating the last few years, especially in California.  The question is what to do about it.

This year, I had the good fortune to sit down with Jeff and talk about some of these pressing issues.  Edited down to 4 segments, these interview videos provide a frank look at the problems plaguing the industry, how the road ahead is no less rocky than the road just traveled and how the industry needs to work together to bring about the type change that will provide more respect and a better future for creative everywhere.

FMX 2011 Comes to a Close

The 16th FMX Conference on Animation, Games, Effects and Interactive Media ended yesterday achieving remarkable successes!

Get Video Sneak Peeks from FMX

Posted In | Blog Categories: FMX 2010 | Site Categories: CG, Events, Films, People, Places, Technology
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Catch all the razzle dazzle from FMX!

AWNtv has posted sneak peeks of the interviews and attractions of day one through four of FMX 2010. Hear words of wisdom and impressions of the event from industry superstars like Marc Weigert, Volker Engel, Tim Sarnoff, Bruno Velazquez, David Schaub, Bruce W. Smith, Hendrickson, John Bruno, Stuart Sumida, Ben Grossman, David Sproxton, Mohen Leo, Victoria Alonso and Ed Hooks.

View them all at the FMX Channel on AWNtv!

Hugging Time at FMX!

Posted In | Blog Categories: FMX 2010 | Site Categories: CG, Events, Films, People, Places, Technology, Visual Effects
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FMX opens at the Haus der Wirtschaft Center of Commerce.

Here we go again! It's May again, so time to travel to Stuttgart, Germany to meet, to listen, to open the eyes and the minds, to feel the sense of wonder, the pulse of the future and to be amazed by the achievements of the many professionals, as well as those of the bold young students, who present their work. For the 15th time the Conference on Animation, Effects, Games & Interactive Media starts today and — business as usual — this year's program let your mouth drool, if you are a big fan of those wondrous worlds.

Fifteen editions ago, in 1994, the small and tiny “Film and Medienbörse Stuttgart” was held for the very first time – Prof. Thomas Haegele and his team decided to translate the German term into English and the “Film and Media eXchange” in short FMX was born.

All Good Things Converge at FMX

 

The neo-classical Haus der Wirtschaft, built in 1846, houses the event.  Photo courtesy of Reiner Pfisterer.
FMX is housed in the neo-classical Haus der Wirtschaft, built in 1846. You couldn't ask for a more suitable venue.  Photo courtesy of Reiner Pfisterer.

 

It's curious to analyze the growth of FMX, both in prestige and program diversity, certainly within the context of the decline in scope and size of other festivals and conferences within the animation, visual effects and gaming space.

While I have no evidence to support my theory besides my own travels and discussions with colleagues, I would venture to say that in the last 10 years, between the rise of the Internet and a couple of economic downturns, attendance at many events has steadily declined. Many otherwise excellent events have closed up shop altogether. A decade ago (maybe more) I remember a NATPE (National Assn. of Television Production Executives) show in New Orleans that filled the entire convention center -- the line to get the Warrior Princess Xena's (Lucy Lawless) autograph stretched hundreds long, out the door and down the Riverwalk to the mighty Mississippi River. Regis and Kathy Lee broadcast their show from the floor that year, which certainly attested to the event's size and, at the time, impact on and importance to international broadcast and cable TV programming and distribution. Today, unfortunately, the NATPE event, while still an important destination, only occupies a small space at Las Vegas' Mandalay Bay.

fmx 09: One Awesome Conference

Posted In | Blog Categories: FMX 2009 | Site Categories: CG, Events, Films, Games, People, Places, Technology, Visual Effects
This wonderful building becomes like Everest after three days.
This wonderful building becomes like Everest after three days.

written by Johannes Wolters

Okay, there is one minor flaw in fmx. I had to go through three days of fmx09, but then I found it. Or better it found me. The house of commerce, this big old wonderful building, where fmx is placed is a truly great place for all the things going on. But the event has now conquered four floors of the place and every floor has very high walls. So if you want to run downstairs and upstairs to catch your next meeting, to get to your next discussion, whatever, you climbed in the end all together the Everest. Or at least your legs begin to revolt. So on the last day of fmx you notice more and more people (and not only the elderly ones), who take the elevators, a little bit hidden and a little bit slow. But that’s the only flaw I have found on this years edition of fmx. I have to admit this stairs-sport is also very healthy. May be not, with all the coffee you need to drain every piece of information from this awesome conference. Again the creators of the fmx, Renata and Thomas Haegele topped the event from last year and again the numbers of attendees increased. Again more and internationally renowned speakers came to Stuttgart, again for four days the sunny town became animator’s land And that in those dark and gloomy times of worldwide economic crisis. And I did not discover one unhappy face during all those days. Must be heaven!