Show, Don’t Tell

Posted In | Site Categories: Acting, Films, Writing

My wife loves old movies, especially those made in Hollywood during the 1940’s. I love my wife, but most of the time, I think those films have far too much dialogue, too much talking.  There is an object lesson here for animators, and it is worth discussing.

Early live action movies were, of course, silent.  The acting in them was pretty awful and overwrought because the performers were trying to mime everything.  There were too many anguished swoons and wild eyes. The fear was that, without benefit of dialogue, the audience would by mystified by on-screen action, and so the performers did everything short of sending lighthouse signals to clarify what was happening.

Talkies came along, and live action movies immediately became filmed stage plays.  That is why they had too much dialogue.  Directors had the option of recording dialogue, and so they went nuts with it, not stopping to consider that film as a medium might have its own unique aesthetic.  It wasn’t until the early 1950’s that directors such as John Ford and Elia Kazan found the power in film silence.  That was about the time that screenwriters began applying a maxim that is still used today:  “Show them; don’t tell them.”

Recently, I returned from a teaching trip to India, and I noticed the same thing there that I have seen in other eastern countries:  too much dialogue in movies, animated and live action.  I can only guess the reason for this, but it probably has to do with each country’s theatrical and cultural roots.  Whatever the reason, there is no doubt in my mind that, over time, a lot of the dialogue will go away.  It must if film industries in those countries want to be competitive with Japan and Hollywood.  All that talk simply does not travel well.

In the United States, the over-use and ineffective use of dialogue and voice-over narration in feature animation cannot be so easily forgiven.  It is an indication of weak craft, the kind of thing for which first year screenwriting students get low grades.  The screenwriter can’t figure a way to tell his story in a linear fashion, and so he starts with flash backs and historical narration.  Remember “The Emperor’s New Groove” and “Treasure Planet”?  Neither of those films should have been given a green light until their scripts were improved.

New animators, when creating their first short animations, seem particularly drawn to voice-over narration. At least that is my personal impression after sitting on a number of judging panels internationally.  In an earlier post to this blog, I talked about the difference between performance – acting - and “moving illustrations”.  The use of moving illustrations inevitably is accompanied by too much narration.

Walt Disney made “Snow White” during the time when live action movies had too much dialogue.  Fortunately, he was also mightily influenced by the silent films of Charlie Chaplin and Buster Keaton, so even “Snow White” struck an acceptable dialogue balance.  Today, Pixar seems to have a better handle on the dialogue challenge than the other Hollywood studios.  “WALL-E” and “Up” both featured wonderful and lengthy silent segments.  “WALL-E” had no dialogue at all for the first half hour!

The single most referenced guide to Hollywood screenwriting is undoubtedly “Story: Substance, Structure, Style, and the Principles of Screenwriting” by Robert McKee (Harper Collins, 1997, US$35).  On page 389, Mr. McKee has this to say:

“We watch a movie; we hear a play.  The aesthetics of film are 80 percent visual, 20 percent auditory.  We want to see, not hear as our energies go to our eyes, only half-listening to the soundtrack.  Theatre is 80 percent auditory, 20 percent visual.  Our concentration is directed through our ears, only half-looking at the stage.”

And this, page 393:

“The best advice for writing film dialogue is don’t.  Never write a line of dialogue when you can create a visual expression.  The first attack on every scene should be: How could I write this in a purely visual way and not have to resort to a single line of dialogue?  Obey the Law of Diminishing Returns: The more dialogue you write, the less effect dialogue has.”

When it comes to screenplays, less is more, simple is best.  Be a minimalist.  Expose character through performance; be merciless when eliminating dialogue. If you find it necessary for one character to describe for another plot developments that the audience has already seen, that is a red flag. If there is any possibility that a scene will make sense without the dialogue, then cut the dialogue.  If you practice this, you will be using film as the unique medium that it is.  Remember, stage plays are for talking; movies are for moving.  Take it to the bank.







Comments


I can't help but agree. Sometimes people have to just sit back and just observe the action that actually will tell the story. Silence is golden when it comes to screen plays.

Ebony (not verified) | Thu, 12/16/2010 - 22:18 | Permalink
ehooks's picture
This morning, I read an on-line Kansas City Star interview with the co-directors of "Tangled".  They said they wanted to keep the "essence" of the classic Disney movies but to "reinterpret" them for today's modern audiences.  They also said that they realized from the start that "there would have to be a prologue" so that the audience could learn how Rapunzel came to be in her current predicament.  This is the kind of thinking that annoys me.  There does NOT need to be a prologue, even if somebody in the audience has never read the fairy tale.  A prologue is a lazy approach to screenwriting.  The information in the prologue can and should be revealed in the action.  Anyway, if you open up on a girl who has house-length hair, and she is trapped in a room, then that is the way it is.  That is the premise.  Any idiot can see that.  Then the mother talks, and we learn who she is via her interaction with the girl.  A prologue?  Nonsense.  Just please tell the story.
ehooks | Sun, 11/28/2010 - 10:01 | Permalink

Amen, Ed! I'm with you, ready to picket the studio gates for more umph!
You don't have to wait for The Illusonist, you feel the ballsy grit of a director trusting the acting abilities of the many pencils involved in creating an animator's film in "Les Triplettes" - enough for a poignent contrast to the fear that Dreamworks or Disney exude that someone, anyone might not understand the film. So much for the magic of the medium.

dmaas | Sun, 11/28/2010 - 02:32 | Permalink
ehooks's picture
Thanks for the comment.  "The Illusionist" has not yet opened in Chicago, but I will see it the day it does. I have seen that long trailer that has been bouncing around, and it looks awfully good.  Most likely I will write about "The Illusionist" in my newsletter at some point.  As for specific films that have too much dialogue, "The Princess and the Frog" and "Bolt" come to mind, but it really is a pretty unilateral criticism.  DreamWorks is fond of hip and sassy dialogue that adds nothing, and I hear that Disney is going there, too, with "Tangled", which I'll see in the next couple of days.  I do not object to dialogue per se, of course.  If it is necessary, then it is.  I only wish that the screenwriters would at least TRY to tell their stories visually.
ehooks | Fri, 11/26/2010 - 20:31 | Permalink

Ed - I'm curious if you could give a few more examples of animated features that you feel had too much dialogue. Have you seen Sylvain Chomet's latest "The Illusionist" and if so, don't you think that a bit more dialogue might have helped that film out a bit?

Anonymous (not verified) | Tue, 11/23/2010 - 21:13 | Permalink

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
seven - = two
Solve this math question and enter the solution with digits. E.g. for "two plus four = ?" enter "6".