Drawing on Knowledge

David Maas is an illustrator and animator with a recurrent itch to take the reins in various forms of management - first as a creative in advertising, then as production manager for animated films. He also has a passion for education and generally sharing of knowledge and has taught at numerous institutions of learning, most recently at the Institute of Animation at the Filmakademie Baden-Wuerttemburg. He's passionate about the opportunities offered by such diverse disciplines as non-photorealistic rendering, sketch crawls and paleoart.

“I take a look beyond the glory disciplines of character design and animation, revealing no less fascinating jobs and opportunities throughout the medium of animation. I talk about such complex and interdependent issues as look development, team building, techniques and technology, spread sheets, time trackers and education. And sometimes I just ramble.” Feel free to feed the author with suggestions, comments and - if you're a student - films for critique.

Being Professional Means Cheap Sheets of Plastic

What's professional? If you're an instructor, this is likely a tedious discussion. Recently, while renovating yet another apartment (don't ask) a possible discussion-ending metaphor occurred to me:

Being professional means using cheap sheets of plastic.

Leveraging Priorities; Every Budget has its Look, but not every Look has its Budget

Occasionally I'm confronted with the following scenario:

an independent or student film is already half-finished, but now the budget's used up and the initiators are running out of steam / taking on jobs / otherwise reducing their future engagement on the production in question. But the film is really looking good and - yeah, it's half-finished!

Here's what I tell them...

Steve Streeting; how to work efficiently

Posted In | Blog Categories: Production Management
Steve Streeting, if anyone, should know how to plan his work week. He's been at the helm of OGRE (the open graphic rendering engine) and a prolific freelance developer for a qurter century. Refreshingly, he admits that it isn't that easy... even with so much experience under your belt. Check out his post for valuable work tips on how to make the most of your time.

Absence and Production Metaphors; renovating an apartment

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Tearing the walls down
Renovating an apartment is more similar to animation production than I would like. A metaphorical look into the logistics, planning and communication that nearly swallowed me whole.

Hitting a Moving Target; cont'd - what's it good for?

Posted In | Blog Categories: Production Management | Site Categories: Business

Now that we have an animation target we use it to get a feel for our project's doability.

Hitting a Moving Target: get a grip on your animation project schedule

 

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If you don't have a grip on how long you'll need to produce your animation, you don't have a grip on your animation. This first post on targets shows how easy it is to calculate an animation target, and how important...

The educational value of getting your hands dirty

Posted In | Blog Categories: Education | Site Categories: Education and Training

 

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Meet Veronica

 

Mike the paleontologist says: "Anybody can do this. You learn by doing."

David the animator says, "valuable advice."

Crossing the divide that separates soccer from football.

Posted In | Blog Categories: Production Management

 

the BeepBall

Sports form a window to the soul of.... erm, okay. That's a bit thick. Football is only peripherally relevant to animation and yes - I'm stretching that relavance here. But somebody has to - its the World Cup after all. And it's truly interesting how a sport can reveal a country's mentality - or perhaps form it.

Walt Disney - How to Train your Animator

Posted In | Blog Categories: Education | Site Categories: Education and Training, People

Correspondence allows insight into Walt Disney's ideas about the animation and what animators should be capable of.