If you’ve inherently suspected that there’s a structural difference between a soccer match, a space odyssey and your favorite porno but never been able to put your finger on it, cinemetrics is for you. It beautifully lays out a film like a flower of pencil shavings, colored according to the film’s palette and oscillated according to amounts of screen movement. Stunning… and informative. Compare genres, director’s oeuvres or remakes… its a beautiful step back from the cinematic experience.
Drawing on Knowledge
Time-tracking is often viewed as the one most singularly evil impulse between you and your creative energies. For good reason? David Maas gives a first-hand impression.
The German/French station Arte interviews David O'Reilly, who takes the opportunity to talk candidly about the materiality of 3D graphics, the idiocy of an unnamed American producer, the creative energies of Berlin and many of his films.
Nick Cross releases The Pig Farmer in the same manner that he produced it... boldly, independently and without looking back.
If you rightly suspect that there's more to good animation than 12 clearly defined principles then the book Animation Insiders is for you. And if you're strapped for cash or a starving artist, well - it's still for you because it's been published as a free eBook at les Shamans under the direction of Patrick Beaulieu.
We don't have to travel to some alternative future to look back at 2010 as the year in which animation technologies and talent has spread beyond the film and games industries to make a true difference in education. Its happening now and its pretty exciting.
Ryan Woodward's film "Thought of you" offers a great look at what hand animation has to offer, and what an animator and his audience can expect from the medium.
What's professional? If you're an instructor, this is likely a tedious discussion. Recently, while renovating yet another apartment (don't ask) a possible discussion-ending metaphor occurred to me: Being professional means using cheap sheets of plastic.
Occasionally I'm confronted with the following scenario: an independent or student film is already half-finished, but now the budget's used up and the initiators are running out of steam / taking on jobs / otherwise reducing their future engagement on the production in question. But the film is really looking good and - yeah, it's half-finished! Here's what I tell them...
Steve Streeting, if anyone, should know how to plan his work week. He's been at the helm of OGRE (the open graphic rendering engine) and a prolific freelance developer for a qurter century. Refreshingly, he admits that it isn't that easy... even with so much experience under your belt. Check out his post for valuable work tips on how to make the most of your time.
Renovating an apartment is more similar to animation production than I would like. A metaphorical look into the logistics, planning and communication that swallowed me whole.
If you don't have a grip on how long you'll need to produce your animation, you don't have a grip on your animation. This first post on targets shows how easy it is to calculate an animation target, and how important...
I have yet to properly introduce myself here, and I'm not sure what sort of impression I'm making with these somewhat impulsive posts. Today I introduce you to Veronica, the deceased ostrich, and Mike Taylor, the scientist who is getting to know her. Mike is a paleontologist, meaning he researches extinct animals. I introduce you to him here, because of a specific quote and a general energy that I feel is essential to learning
Sports form a window to the soul of.... erm, okay. That's a bit thick. Football is only peripherally relevant to animation and yes - I'm stretching that relevance pretty thin here. But somebody has to - its the World Cup after all. And it's truly interesting how a sport can reveal a country's mentality - or perhaps form it.