Blood, Sweat and Clay - The Celebrity Deathmatch Way

My name is Eric Fogel and I’ve been working in animation for over twenty years. Before that, I attended film school at NYU. I created my first animated show when I was 24 years old -- a 2D animated sci-fi series called The Head which ran for two seasons on MTV back in 1993. I also created a stop-motion series for E! Entertainment, called Starveillance and one for Nickelodeon called Glenn Martin, DDS.

Of all the projects I’ve worked on, the thing I’m most recognized for is MTV’s Celebrity Deathmatch. CDM ran for four seasons in its original inception and then came back for a couple more seasons on MTV2. Deathmatch was a hit right out of the gate and the original Super Bowl halftime episode (1998) ranked as the highest rated special in the history of the channel.

I approached AWN about posting a blog because, well, I have a lot of stories and experiences to share. And it occurred to me that there might be a lot of people out there interested in hearing about my creative process and some of the nitty gritty that goes into animated TV production.

And I’m interested in hearing from you guys and answering your questions about Celebrity Deathmatch and the other shows I’ve worked on. I also want a place where I can let people know about cool and exciting projects that are coming up for me and to offer people a behind the scenes look into that stuff.

So, as the esteemed referee Mills Lane would say: “LET’S GET IT ON!”

The Head is Born, Part 2

Posted In | Site Categories: 2D, Art, Short Films, Television
Mutilator, 1991.
Mutilator, 1991.

 

In my previous entry I wrote about the seeds of inspiration that produced a random sketch that would later evolve into a TV series.  But getting there wasn’t easy.  I already had my foot in the door at MTV, thanks to a couple of animated shorts I did, featuring a character called “The Mutilator.”  Part Mad Max, part samurai warrior, Mutilator was a post-apocalyptic bad–ass just trying to survive in a violent, dangerous world.  The crudely hand-drawn films were making the rounds in Spike and Mike’s Sick and Twisted Festival of Animation and eventually landed on the desk of an MTV executive.   At the time MTV Animation was in its infancy and hungry for original content.  They were developing Beavis and Butt-head (another Spike and Mike alum) into a weekly series and the thinking was that “The Mutilator” would become their favorite show (similar to what “Itchy and Scratchy” were to the Simpsons).

The Head Is Born

Posted In | Site Categories: Illustration, Stop-Motion

The beautiful thing about inspiration is that you never know when it’s going to hit.  Case in point – it’s 1989 and I’m working in the equipment checkout room at NYU’s Tisch School of The Arts.  The room is located in the “basement” of Tish, at 721 Broadway, and it’s where student filmmakers go to borrow the cameras, lights and all the grip stands they’ll need to make their films.

If you work in the basement, you will inevitably encounter the film student who believes that he or she is about to embark on a cinematic journey which will result in the production of a film that is no less impactful than Lawrence of Arabia.  They will approach the check-out counter waving around a sort of arrogance that is normally reserved for royalty while their crew scrambles around them like peasants.  This budding filmmaker, high on the power that comes with being a director, expects that his film is going to be a masterpiece and that his film equipment should nothing short of pristine.

It all started…

Posted In | Site Categories: 2D, Art, Stop-Motion
Just some of the comic books I drew as a kid.
Just some of the comic books I drew as a kid.

 

I’ve been animating professionally for over 20 years.  Privately, I started animating way before that…but only in my head.  See, growing up I didn’t have a camera, or a light table or a projector.  I also had very little formal art training.  But I did have a rich imagination and a seemingly unlimited supply of note pads.  Oh, yes and colored pencils.  Lots of those.  But most importantly, I had stories to tell.

I was a latch-key kid whose parents both worked and every day starting when I was in third grade, I’d come home and start drawing.  While other kids played outside, I was happy to remain sequestered at my drafting table in my little bedroom in Long Beach, NY.  I logged many hours in that room and it was there that I drew my stories.  This was mostly sci-fi- action/adventure stuff -- some with heavy titles like Beyond the Conscious Mind, New Dimensions and Vortex (all written when I was about seven years old) and others inspired by movies like Tron and Buckaroo Banzai.