Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
MPC Film heads to SIGGRAPH 2015 to present crowd, fur, digi-doubles and destruction technology, presenting the company’s visual effects work on movies including ‘Terminator Genisys,’ ‘Exodus: Gods and Kings,’ ‘X-Men: Days of Future Past’ and ‘Cinderella.’
‘Holojam’ virtual reality experience enables participants to collaborate on sculptural artwork in virtual space.
Trailer premiering at Xbox gamescom 2015 briefing introduces new strategy game set in the Halo universe.
Double Negative, Hybride, MPC and Psyop to present at the Fabric Engine User Group meeting on Tuesday August 11, from 10:00 am to 6:00 pm.
Pixar’s RenderMan Art & Science Fair to highlight latest updates on RenderMan’s connectivity to Blender, Cinema4D, Houdini, Katana and Maya, Pixar’s support of open interchange standards, a preview of metered licensing technology, new cloud features in Tractor, and more.
Second annual SIGGRAPH Birds of a Feather for Freelance Survivors to feature a panel of experts addressing issues relevant to successfully navigating a career as a freelancer.
The 2016 festival takes place on May 9-15 in Portland; entries can be made for free through September 1, 2015.
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
New UI part of demos in Booth #801; “Straight Talk on Cloud Rendering” theme of organized Birds of a Feather event.
VIZ Media and Eleven Arts debut ‘Boruto: Naruto The Movie’ in over 80 major U.S. CITIES this October; Action-filled new anime adventure features the rebellious son of the legendary ninja Naruto who seeks to become an even greater ninja.
Examining the collaborative design process behind Pixar Animation Studios, Cooper Hewitt, Smithsonian Design Museum presents ‘Pixar: The Design of Story” from Oct. 8 through Aug. 7, 2016.
Attendees will see Vantage in action with presentations by Vicon customers including ILM, Digital Domain and Epic Games, and virtual reality demos powered by Vicon systems.
Originally prototyped during the 2015 Global Game Jam by Cogswell students Christian Sasso and Steven Ulrich, ‘We Are Cubed’ is the next evolution of 3D puzzle game.
Directed and written by Beijing-based Light Chaser Animation founder Gary Wang, animated feature ‘Little Door Gods’ will be released in China on January 1, 2016.
A great way for people to share research hot off their hard drives, this year’s Posters will be featured on 10 digital display kiosks with each poster scheduled for a 25-minute presentation throughout the week.
Virtual reality installations include Legend3D’s project for ‘Crimson Peak’; the return of V-Ray Days to feature Method Studios, Atomic Fiction and Ruairi Robinson.
Google assembles a top-flight team of animators, storytellers, and technologists for the Spotlight Stories panel at San Diego Comic-Con International 2015.
Created by BAFTA-winning animator, director and leading zoetrope artist Jim Le Fevre, the eight-foot tall and six-foot wide stroboscope spins at 33.3rpm and is illuminated by a strobe-rig to create the optical illusion of animation.
Kidscreen Summit 2016 is back in Miami with a full four-day conference program; registration is now open at summit.kidscreen.com.