You know what´s interesting about the fmx?. You stay there in the foyer, in the halls, you have this big accessibility to each and everyone. So I found myself talking to one of the big visual effects designers of this planet.
Renata and Thomas Haegele topped the event from last year and again the numbers of attendees increased. Again more and internationally renowned speakers came to Stuttgart, again for four days the sunny town became animator’s land And that in those dark and gloomy times of worldwide economic crisis. And I did not discover one unhappy face during all those days.
The fmx may not be as big as SIGGRAPH, but like an American professional stated, it is superbly organized, which makes it a truly wonderful event throughout the world of Visual Effects, Animation, Games and Digital Media.
Cloudy, sometimes rainy. Stuttgart, the capital of the German federal state of Baden Wüerrttemberg is once again for the next four days the global center of animation. The fmx conference opened its gates to the huge crowds of professionals, students, journalists and all enthusiasts.
The festival is in wind-down mode as producer Max Howard intros a screening of the independently-financed Igor. Afterwards Howard does a q&a, describing its labor-of-love creation headed up by former staffers of Disney’s shut-down Paris studio and the challenges – and freedom – of producing animation without major studio backing.
Friday is field trip day at the Red Stick Festival – It seems as if half of Baton Rouge’s school population has been bussed in to take part in the festivities.
Day 2 of Red Stick, and the multiple events begin. Oh for the power of Dr. Manhattan to split myself up into several Joes so as to cover everything, but all I can manage is to run to and fro, capturing a taste of this and that.
Red Stick began today for real, sort of. An abbreviated session wrapped up around 4, in time for people to go out and enjoy the warm Louisiana sun – which they needed to do after spending the past several hours in the sub-zero temperatures of the Shaw Center’s Manship Theatre.
You can (almost) always tell an animator by their t-shirt, so I figured the young lady in the Supergirl tee waiting for the hotel shuttle at the Baton Rouge airport had to be in town, like me, for the Red Stick festival.
While there is no denying that the world is in the midst of a major fiscal re-order, a lot of the people at MIP weren’t necessarily crying the panicked, frantic song they were at last fall’s MIPCOM. The sky is no longer falling, business is just slow…really slow.
Cartoons on the Bay debuted in their new, more post-MIPTV friendly location. Now held in the three towns of Rapallo, Santa Margherita Ligure and Portofino, the festival is just one jaw-droppingly stunning ride away from Cannes. What a place!
New technologies and titles have been announced, but clearly the industry focus has changed, and for the better. Developers are becoming more and more conscious of what’s taking place in our economy and adapting. Expect to see lower price points, more independent titles, and artistic innovation in the year to come.
Dr. Allen Patridge of Adobe ran the Director 11.5 release presentation, and he went over some of the things users can expect from the new Director software. He approached this from three angles: Dominate, Accelerate, and Impress.”
Today was a truly exciting day, with newly unveiled games, the opening of the conference floor, and the two flashy awards shows. But, the fun isn’t over yet!
The GDC’s Serious Games Summit was an object lesson on how many areas of the world can be affected by games—and how effective Serious Games can be in teaching, affecting opinion, motivating exercise, and medical healing, to name but a few.
The last talk of the day I attended was suitably called “Making LOVE In Your Bedroom.” The solo developer of a game called “LOVE,” Eskil Steenberg, ran the session. The absolute focus of his talk was pushing developers, indie and commercial alike, to build their own tools rather than licensing existing ones.
This year’s GDC is expecting well over 14,000 attendees, at the Muscone Convention Center in San Francisco. This has become the epicenter of world game development, a gathering of game designers, producers, sponsors, and the tech companies that support them.
The Game Developer Conference, also known as GDC, is the end-all be-all event of the year for game developers. You’ll find no fan-boys here!
CN exec Keith Crofford, the hour’s default grown-up introduced a panel that included Seth Green, Brecken Meyer, Kevin Shinick, Matt Senreich and Geoff Johns. Jokes, ad-libs and non-sequiturs flew fast and furious.
Imagina, a longstanding computer graphics conference in Europe, has transformed itself in 2009 to cater more toward the industrial and building industries, with the prior media and entertainment scope being served by one of several sub-conference tracks.
The Ink and Paint Club held its premiere luncheon with Walt Disney Animation Studio’s Emily Hoppe on hand as the guest of honor. Hoppe, the studio’s senior manager of creative marketing outlined the role Disney and The Princess and the Frog, the studio’s first 2D animated film in five years, will play at Red Stick’s April festival.
As the festival is winding down my wife and I are on a mission to pack in as much as we can. I have a short film in the festival this year and feel like we need to give it our all (can always sleep when we get home). It's time to take off the gloves switch off the phones and hit the streets!
I am sitting in the filmmakers lounge at Sundance headquarters watching the historic inauguration of Barack Obama. I am amongst a crowd of filmmakers, and there is a clear sense of hope and relief that this day has arrived.
After we enjoyed a spectacular meal at the brunch festival director Geoffrey Gilmore steps up to the mic and welcomes us to none other than Robert Redford.