Animated Travels: GDC

GDC Closes with Some Rants

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Origins returns BioWare to its roots.
Origins returns BioWare to its roots.

There’s no better way to start a day off, then with a panel of well-known press members presenting with attitude! My first stop was “Burned by Friendly Fire: Game Critics Rant.” The ideas represented by the press members in attendance were both refreshing and thoughtful. N’Gai Croal, formerly of Newsweek, opened up with a presentation on the term “Hardcore Gamer” and noted that we had to stop using it and other words like “Casual” to describe styles of play. The reason being, the game industry’s audience adapts to changes in the industry rapidly, and we as developers, journalists, and consultants need to do the same.

GDC Day 4 - Talking with Legends, Finding New Toys

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David Crane (l) and Steve Cartwright.
David Crane (l) and Steve Cartwright.

I was off to an early start this morning – the good news being the hearty breakfast I wolfed down when I learned more about Adobe’s new Director 11.5 release. Dr. Allen Patridge of Adobe ran the presentation, and he went over some of the things users can expect from the new Director software. He approached this from three angles: Dominate, Accelerate, and Impress.”

GDC Day 3 - Finding Something New

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Diner Dash's Flo is on the go to consoles.
Diner Dash's Flo is on the go to consoles.

The first thing on today’s agenda was to head over to the W Hotel to meet with Hudson Entertainment. I got hands on with “Military Madness”, “Diner Dash”, “Water Warfare”, “Help Wanted”, and some other new titles in their portable library. All titles besides "Military Madness" are meant for anyone to play, both hardcore gamers, and families alike.

GDC 2009: Serious Games Opportunities

Posted In | Blog Categories: GDC, Serious Game Summit | Site Categories: Events, Games
GDC gets serious about Serious Games.
GDC gets serious about Serious Games.

The Game Developers Conference 2009 featured several specialty categories of videogames with strong potential for new types of creative expression and careers (read: “jobs for animators”). The GDC’s Serious Games Summit was an object lesson on how many areas of the world can be affected by games—and how effective Serious Games can be in teaching, affecting opinion, motivating exercise, and medical healing, to name but a few. A Serious Game is one where entertainment is not the primary objective—though the game still needs to be entertaining, as many developers pointed out, else no one will use it.

GDC Day 2 - Making Love

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Another busy day at GDC.
Another busy day at GDC.

Today was off to a good start with Khronos’ three press releases this morning during their “Developer University.” They talked briefly about the all-new OpenGL 3.1 with a new streamlined API, and also covered their new OpenSL ES 1.0 API, which is coming close to completely converging with OpenGL – something that would enable a subset that could run anywhere, either on desktop or mobile. They also unveiled their initiative to bring accelerated 3D content to the web. Mozilla spearheads this effort with the support of Google. The goal of the movement is to not only enhance current web applications, but to enable new innovations in web 3d created by any developer. A call-to-arms was made for industry personnel to support and work towards this goal.

GDC 2009: Growth Opportunities in a Down Economy

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Ngmoco founder Neil Young discusses the iPhone's influence.
Ngmoco founder Neil Young discusses the iPhone's influence.

This year’s GDC is expecting well over 14,000 attendees, at the Muscone Convention Center in San Francisco. This has become the epicenter of world game development, a gathering of game designers, producers, sponsors, and the tech companies that support them. The venue is friendly (formal wear is a clean black T-shirt), with over 2,000 volunteers to help gamers navigate through the huge show.

Staying Cheap at GDC Day 1

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It's standing room only at GDC.
It's standing room only at GDC.

The Game Developer Conference, also known as GDC, is the end-all be-all event of the year for game developers. You’ll find no fan-boys here! Once a year thousands of developers, students, and press descend upon Moscone Center in San Francisco for a weeklong chance to network, learn, and most importantly, play.