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GDC Day 2: NinjaBee's Top 10 Development Lessons

Posted In | Blog Categories: GDC 2010 | Site Categories: Games

 

Ninja Bee

 

Brent Fox of NinjaBee (Band of Bugs, A Kingdom for Keflings, Outpost Kaloki) presented his top 10 development lessons during today's Indie Game Summit.

Check out the article for his tips!

GDC Day 1: From Big Studio to Small Indie - Guerilla Tactics from Hello Games

Posted In | Blog Categories: GDC 2010 | Site Categories: Games

 

Image

 

Sean Murray, the resident programmer for 2008 studio startup “Hello Games,” was on hand to represent his team and to tell us a bit about the team’s transition from working at a big studio to their current indie lifestyle.  The group of four friends, that includes David, Grant, Ryan and Sean, has collectively worked at studios like Criterion, EA, Kuju and more.  After working on titles like Burnout and Geometry Wars they felt comfortable leaving as what Murray described as “Young Industry Veterans.”  Today, they are working on launching their first title, Joe Danger! 

IGN Rallies Game Industry for Haiti

Posted In | Site Categories: Games

 

Haiti

 

Almost everyone has heard of the tragedy that befell Haiti after a magnitude 7 earth quake struck leaving over 150,000 dead, and even more wounded.  Many charities and aid organizations have been collecting donations to help the poor souls in Haiti.  The game industry wants to lend a helping hand, too.  The folks over at IGN.com have rallied companies throughout the industry to donate tons of fantastic gaming related items - all to be auctioned off in order to benefit Haiti.

Quick Look Retrospective

Posted In | Blog Categories: Review

Pacman Christmas
My objective with this post is to give a quick blurb on the majority of the big releases  (the ones I’ve gotten to play) that have hit shelves over the last two months or so.  Take away what you wish, but hopefully this makes your holiday return shopping a bit easier, without having to read a full review. 

To Patch, or not to Patch – That is the question

 

NBA 2K10, Kobe Bryant
NBA 2K10's NBA Spokesman, Kobe Bryant. (Credit 2K Games/NBA 2K10)

 

In a world where gaming satisfaction is only a minute away with the advent of high-speed internet and next generation consoles, it makes me think back to the games of old, and what our new tech could have done to salvage them.  Hit the jump for more!

About Evan Goncalo

Posted In | Blog Categories: General

Me
Me

Evan Goncalo is a part-time writer and full video game virtuoso who lives and works in Massachusetts.  Evan is currently employed at Varolii Corporation as an Application Engineer in addition to lecturing on Game Design at Bristol Community College.

Evan started his career in the game industry as a Quality Assurance tester at Turbine Inc, working on Lord of the Rings Online: Shadows of Angmar.  From there, he went on to become Turbine’s Marketing Coordinator and worked on their suite of games that include Dungeons and Dragons Online and Asheron’s Call.

Evan left Turbine and joined the team at Blue Fang Games as a Senior Quality Assurance tester and began working on Zoo Tycoon 2: Extinct Animals as well as their new project that would later become World of Zoo.

After deciding school was where he wanted to be he left Blue Fang and set out to complete what he had started years earlier.  While Evan was finishing his degree in Game Design he worked as a Graphic Artist Technician at Gatehouse Media for a traditional print media outlet, The Herald News.