Analog Control: Most Discussed Posts

Microsoft Announces "Game Room"

Posted In | Blog Categories: News | Site Categories: Games
Microsoft Game Room Logo

In Spring 2010 Microsoft Game Studios plans to release "Game Room" functionality for Xbox LIVE and Games for Windows LIVE users.  I've been reading through the details and I can't say I'm overly excited.  Perhaps it's my age or it could be the fact that I don't see the value in the virtual "game cabinets," but I'm curious to see how this new venture will turn out.

Hit the jump for more details!

Quick Look: PDP Dual Triggers for PS3

Posted In | Site Categories: Games

 

PDP Dual Triggers

 

As someone with big hands, I usually find it difficult to keep a good grasp on the standard PS3 controller.  It’s definitely a bit smaller than my preferred XBOX controller, and the shoulder buttons drop off drastically.  This makes it so your fingers sometimes get tired, or slip off if you have large mitts like me.  While searching for a quick and cheap solution I ended up finding a product by PDP (Performance Designed Products.)

Hit the jump for more details!

GDC Day 2: NinjaBee's Top 10 Development Lessons

Posted In | Blog Categories: GDC 2010 | Site Categories: Games

 

Ninja Bee

 

Brent Fox of NinjaBee (Band of Bugs, A Kingdom for Keflings, Outpost Kaloki) presented his top 10 development lessons during today's Indie Game Summit.

Check out the article for his tips!

GDC Day 2: Sony Press Event

Posted In | Blog Categories: GDC 2010 | Site Categories: Games

 

PlayStation Move Header

 

The focus of this year’s Sony Press Event is on its new motion controller titled “Move.”  The name may not ring a bell, but the trademark “glowing orbs” atop its black plastic remotes may bring the image to mind from it’s prior announcements during CES.

To find out more what transpired at this year's event, hit the jump.

GDC 11 - Level Design in a Day: Best Practices from the Best in the Business

Posted In | Blog Categories: GDC 2011 | Site Categories: Games
Today I attended Level Design in a Day which had a star cast including Neil Alphonso (Splash Damage), Matthias Worch (LucasArts), Coray Seifert (Arkadium), Jim Brown (Epic Games), Joel Burgess (Bethesda Softworks), Forrest Dowling (Irrational Games) and Ed Byrne (Zipper Interactive).  Each speaker had the floor for about 50 minutes a piece, with many of of the other speakers chiming in at various points.

GDC 2011 - Six Indie Principles to Live By

Posted In | Blog Categories: GDC 2011 | Site Categories: Games

What makes this event so exciting are the new ideas being thrown out to the crowd, innovations, and completely honest commentary on what goes into creating an independent game.  You can feel the creative energy in the air and when you leave the summit – you’re possessed with some inherent indie verve.

What have I learned this year?  Here are my newly discovered indie principles...

About Evan Goncalo

Posted In | Blog Categories: General

Me
Me

Evan Goncalo is a part-time writer and full video game virtuoso who lives and works in Massachusetts.  Evan is currently employed at Varolii Corporation as an Application Engineer in addition to lecturing on Game Design at Bristol Community College.

Evan started his career in the game industry as a Quality Assurance tester at Turbine Inc, working on Lord of the Rings Online: Shadows of Angmar.  From there, he went on to become Turbine’s Marketing Coordinator and worked on their suite of games that include Dungeons and Dragons Online and Asheron’s Call.

Evan left Turbine and joined the team at Blue Fang Games as a Senior Quality Assurance tester and began working on Zoo Tycoon 2: Extinct Animals as well as their new project that would later become World of Zoo.

After deciding school was where he wanted to be he left Blue Fang and set out to complete what he had started years earlier.  While Evan was finishing his degree in Game Design he worked as a Graphic Artist Technician at Gatehouse Media for a traditional print media outlet, The Herald News.

To Patch, or not to Patch – That is the question

 

NBA 2K10, Kobe Bryant
NBA 2K10's NBA Spokesman, Kobe Bryant. (Credit 2K Games/NBA 2K10)

 

In a world where gaming satisfaction is only a minute away with the advent of high-speed internet and next generation consoles, it makes me think back to the games of old, and what our new tech could have done to salvage them.  Hit the jump for more!

Quick Look Retrospective

Posted In | Blog Categories: Review

Pacman Christmas
My objective with this post is to give a quick blurb on the majority of the big releases  (the ones I’ve gotten to play) that have hit shelves over the last two months or so.  Take away what you wish, but hopefully this makes your holiday return shopping a bit easier, without having to read a full review. 

Bayonetta - A Must Buy!

Posted In | Blog Categories: Review | Site Categories: Games

 

Bayonetta Logo

 

I’ll start by saying; Bayonetta is pure, unadulterated, fun.  It’s a game that represents the complete package – game-play, art, sound, and character.  I personally can never seem to find the time to play all the games that constantly accrue on my entertainment center, but I kept coming back to Bayonetta for more.

Hit the jump for the full review!