GDC 2011 - Six Indie Principles to Live By

Posted In | Blog Categories: GDC 2011 | Site Categories: Games

 

Petri Purho's Slide
Petri Purho's Slide
4.) Create Art Instead of Making Products

Petri Purho got deep with his brief presentation this year.  He really wanted to encourage those in the audience working on games not to think of them as some huge product, but as artwork.  He also stressed that we all show off what we’re working on.  Don’t be afraid to fail, or to show it off.  Another speaker implored developers to aim to explore and not to impress by giving some creatively modified Henry David Thoreau quotes.

The big companies in our industry are focused on pumping out sequels and minimizing their risk.  It’s the smaller independents that really have a chance to innovate and explore new gameplay.  So concentrating on the “art” aspect of games, and not being afraid to show them off, we can advance our industry further.







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