Analog Control: GDC 2011

GDC 2011 - Six Indie Principles to Live By

Posted In | Blog Categories: GDC 2011 | Site Categories: Games

What makes this event so exciting are the new ideas being thrown out to the crowd, innovations, and completely honest commentary on what goes into creating an independent game.  You can feel the creative energy in the air and when you leave the summit – you’re possessed with some inherent indie verve.

What have I learned this year?  Here are my newly discovered indie principles...

GDC 11 - Level Design in a Day: Best Practices from the Best in the Business

Posted In | Blog Categories: GDC 2011 | Site Categories: Games
Today I attended Level Design in a Day which had a star cast including Neil Alphonso (Splash Damage), Matthias Worch (LucasArts), Coray Seifert (Arkadium), Jim Brown (Epic Games), Joel Burgess (Bethesda Softworks), Forrest Dowling (Irrational Games) and Ed Byrne (Zipper Interactive).  Each speaker had the floor for about 50 minutes a piece, with many of of the other speakers chiming in at various points.