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 <title>Analog Control: GDC 2010</title>
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 <description>Blog Listing.</description>
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 <title>GDC Sony Press Event</title>
 <link>http://www.awn.com/blogs/analog-control/gdc-day-2-sony-press-event</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Find out what happened at Sony&#039;s GDC Press Conference!&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/analog-control/gdc-day-2-sony-press-event&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/analog-control/gdc-day-2-sony-press-event#comments</comments>
 <pubDate>Thu, 11 Mar 2010 10:04:36 -0800</pubDate>
 <dc:creator>egoncalo</dc:creator>
 <guid isPermaLink="false">86683 at http://www.awn.com</guid>
</item>
<item>
 <title>NinjaBee&#039;s Top 10 Development Lessons</title>
 <link>http://www.awn.com/blogs/analog-control/gdc-day-2-ninjabees-top-10-development-lessons</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Brent Fox of NinjaBee (Band of Bugs, A Kingdom for Keflings, Outpost Kaloki) presented his top 10 development lessons during today&#039;s Indie Game Summit.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/analog-control/gdc-day-2-ninjabees-top-10-development-lessons&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/analog-control/gdc-day-2-ninjabees-top-10-development-lessons#comments</comments>
 <pubDate>Wed, 10 Mar 2010 13:26:11 -0800</pubDate>
 <dc:creator>egoncalo</dc:creator>
 <guid isPermaLink="false">86663 at http://www.awn.com</guid>
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<item>
 <title>Effective Marketing for Indie Game Developers</title>
 <link>http://www.awn.com/blogs/analog-control/gdc-day-1-effective-marketing-indie-game-developers</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Wolfire Game&#039;s John Graham teaches us how to effectively market our indie games.&lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/analog-control/gdc-day-1-effective-marketing-indie-game-developers&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/analog-control/gdc-day-1-effective-marketing-indie-game-developers#comments</comments>
 <pubDate>Wed, 10 Mar 2010 11:14:08 -0800</pubDate>
 <dc:creator>egoncalo</dc:creator>
 <guid isPermaLink="false">86656 at http://www.awn.com</guid>
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<item>
 <title>From Big Studio to Small Indie - Guerilla Tactics from Hello Games</title>
 <link>http://www.awn.com/blogs/analog-control/gdc-day-1-big-studio-small-indie-guerilla-tactics-hello-games</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Sean Murray, the resident programmer for 2008 studio startup “Hello Games,” was on hand to represent his team and to tell us a bit about the team’s transition from working at a big studio to their current indie lifestyle.  &lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/analog-control/gdc-day-1-big-studio-small-indie-guerilla-tactics-hello-games&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/analog-control/gdc-day-1-big-studio-small-indie-guerilla-tactics-hello-games#comments</comments>
 <pubDate>Wed, 10 Mar 2010 09:13:00 -0800</pubDate>
 <dc:creator>egoncalo</dc:creator>
 <guid isPermaLink="false">86640 at http://www.awn.com</guid>
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<item>
 <title>Scrap Metal: Pushing the Envelope with a Team of Two</title>
 <link>http://www.awn.com/blogs/analog-control/gdc-day-1-scrap-metal-pushing-envelope-team-two</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;The dynamic duo that make up Slick Entertainment, Kees Rijnen and Nick Waanders, gave a presentation on their journey to their first indie game launch. &lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/analog-control/gdc-day-1-scrap-metal-pushing-envelope-team-two&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/analog-control/gdc-day-1-scrap-metal-pushing-envelope-team-two#comments</comments>
 <pubDate>Tue, 09 Mar 2010 13:58:33 -0800</pubDate>
 <dc:creator>egoncalo</dc:creator>
 <guid isPermaLink="false">86616 at http://www.awn.com</guid>
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<item>
 <title>Abusing Your Players Just For Fun</title>
 <link>http://www.awn.com/blogs/analog-control/gdc-day-1-abusing-your-players-just-fun</link>
 <description>&lt;!--paging_filter--&gt;&lt;!--paging_filter--&gt;Jonathan Soderstrom, aka Cactus, gave a presentation on how to abuse players “just for fun.”  Cactus is well known in the independent game community for creating unusual games within YoYo Game’s “Game Maker” software.  They often involve trippy visuals and 100% unique gameplay. &lt;p&gt;&lt;a href=&quot;http://www.awn.com/blogs/analog-control/gdc-day-1-abusing-your-players-just-fun&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.awn.com/blogs/analog-control/gdc-day-1-abusing-your-players-just-fun#comments</comments>
 <pubDate>Tue, 09 Mar 2010 11:58:40 -0800</pubDate>
 <dc:creator>egoncalo</dc:creator>
 <guid isPermaLink="false">86610 at http://www.awn.com</guid>
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