Analog Control: GDC 2010

GDC Day 2: Sony Press Event

Posted In | Blog Categories: GDC 2010 | Site Categories: Games

 

PlayStation Move Header

 

The focus of this year’s Sony Press Event is on its new motion controller titled “Move.”  The name may not ring a bell, but the trademark “glowing orbs” atop its black plastic remotes may bring the image to mind from it’s prior announcements during CES.

To find out more what transpired at this year's event, hit the jump.

GDC Day 2: NinjaBee's Top 10 Development Lessons

Posted In | Blog Categories: GDC 2010 | Site Categories: Games

 

Ninja Bee

 

Brent Fox of NinjaBee (Band of Bugs, A Kingdom for Keflings, Outpost Kaloki) presented his top 10 development lessons during today's Indie Game Summit.

Check out the article for his tips!

GDC Day 1: Effective Marketing for Indie Game Developers

Posted In | Blog Categories: GDC 2010 | Site Categories: Games

 

Image

 

The “Wolfire Experiment” is what John Graham calls his public relations tactic.  I can only describe Graham as a PR pioneer within the indie developer community.  His role as PR Manager on Wolfire’s flagship title, “Overgrowth,” has allowed him to develop some refreshing strategies on how to get your game out there to the masses.

GDC Day 1: From Big Studio to Small Indie - Guerilla Tactics from Hello Games

Posted In | Blog Categories: GDC 2010 | Site Categories: Games

 

Image

 

Sean Murray, the resident programmer for 2008 studio startup “Hello Games,” was on hand to represent his team and to tell us a bit about the team’s transition from working at a big studio to their current indie lifestyle.  The group of four friends, that includes David, Grant, Ryan and Sean, has collectively worked at studios like Criterion, EA, Kuju and more.  After working on titles like Burnout and Geometry Wars they felt comfortable leaving as what Murray described as “Young Industry Veterans.”  Today, they are working on launching their first title, Joe Danger! 

GDC Day 1: Scrap Metal: Pushing the Envelope with a Team of Two

Posted In | Blog Categories: GDC 2010 | Site Categories: Games

 

 

Scrap Metal
Slick Entertainment's Scrap Metal

 

The dynamic duo that make up Slick Entertainment, Kees Rijnen and Nick Waanders, gave a presentation on their journey to their first indie game launch.  Their first title built under Slick Entertainment is titled “Scrap Metal” and will be released tomorrow, March 10th on XBOX Live Arcade.  The fast paced racing combat game was built completely on internal proprietary tools by only two people.

Hit the jump to read more!

 

GDC Day 1: Abusing Your Players Just For Fun

Posted In | Blog Categories: GDC 2010 | Site Categories: Games

 

Cactus

 

Jonathan Soderstrom, aka Cactus, gave a presentation on how to abuse players “just for fun.”  Cactus is well known in the independent game community for creating unusual games within YoYo Game’s “Game Maker” software.  They often involve trippy visuals and 100% unique gameplay. 

Why should you abuse your players you ask?  Cactus supplies the reasons!

 

Hit the jump for more details!