This Disney Animation Studio flick came and went in a heartbeat despite being overseen by John Lasseter. The published production budget was US$165 million, which means the real cost was close to US$200 million. What the studio got for that investment was the sharpest CG animation in years from Disney and 188 merchandising opportunities. The animation is brilliant, and the animators that did it deserve more applause than they probably received. It's not their fault the movie is mediocre. 188 characters 'with names" in a single movie is bound to come up short because the audience can't keep up with them all. Neither
Star Wars nor
Tora! Tora! Tora! had so many characters. Let's put aside the discussion about whether or not
Wreck-It-Ralph is a variation on
Toy Story, which I think it surely is. The plot involves what happens when the character Wreck-It-Ralph decides he is tired of being the villain. He goes on a game-jumping quest to be a hero, finally discovering that ("surprise!") one is never a villain in one's own life.
"To thine own self be true." Ralph's journey includes plenty of maniacle careening around accompanied by loud video game noises. If empathy was evoked for any character, the moment escaped me. In other words, Wreck-It-Ralph is a concept in search of a worthwhile story.