Most Discussed Posts

Remembering Robert Culp

Posted In | Blog Categories: Commentary | Site Categories: Acting, In Passing, People

Robert was the father of one of my eldest daughter's best friends at school and this relationship became the basis of being friends-by-proxy with Robert Culp. When someone with whom you have shared time and experiences passes away, one half of your shared story dies with them.

Does Self-Promotion Really Work? Let’s Try It And Find Out

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I got a huge response to my last post, Why Do Many Artists & Writers Hate Self-Promotion?, including several active discussions on various LinkedIn groups. 

Self-promotion is a very hot topic!

Many of the people who commented on the post talked about their shyness, self-doubts, the unworthiness of their creativity, and other barriers to promoting themselves and their work.  One of the biggest concerns was whether or not self-promotion was really effective. 

Well, let’s find out...

Gnomon Shows Off Art From Transformers: War for Cybertron

Posted In | Blog Categories: Activision | Site Categories: 2D, 3D, Art, CG, Education and Training, Events, Illustration, Internet and Interactive, Visual Effects
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So I headed on down to Hollywood because Gnomon was showing off an art gallery featuring art from Transformers: War for Cybertron. Hit the jump to see exactly what I saw.

Zélie Bérubé: Artist Profile

Posted In | Blog Categories: Interviews, Features | Site Categories: Anime, Art

“My name’s Zélie Bérubé, I’m 20 years old, and I’m currently going into my fourth and last year of animation at Sheridan College in Canada. This summer I’m interning at Auryn Inc., an animation studio in LA.”

Samurai Champloo
Samurai Champloo

Core Competencies - A Proposed Structure for Standards

Posted In | Site Categories: Education and Training

This post, together with the last one, is intended to elicit feedback and comments from institutions and companies interested in exploring standards as a framework for further development and to promote discussion on standards development. It describes a simple standards system for discussion. 

The Sorry State of Super Bowl Commercials

Posted In | Blog Categories: Reviews, Commercials | Site Categories: Broadcast Design, CG, Commercials, Television, Visual Effects

 

Ozzie and Bieber for Best Buy.
Ozzie and Bieber for Best Buy.

 

I tried, I really did.  I watched every single commercial on this year’s Super Bowl telecast.  Unfortunately, I’m terribly spoiled by my DVR.  I think I’d give up Diet Coke before I’d give up my DVR.  Consequently, my tolerance of the sorry state of commercials is quite low.  So my assessment of this year’s crop of spots is not particularly kind. Nor coherent.  Nor relevant. I was not impressed.  There were, however, a few bright spots.

Routinely, while watching trailers at the local AMC 53-plex, or highly pixilated commercials on my supposed high-end HDTV, I’m alternately moved to yawn, cry, occasionally laugh, but mostly shake my head in disgust and mutter “We’re all going die…then go to hell.”  Today, Super Bowl Sunday, it appears yet again some evil cabal, clad in tattered rags, cackling in delight while dancing around a cauldron filled with bat wings and the limbs of corporate media buyers, has brewed up an especially foul potion, casting an evil spell over the creative community.  Agency Directors were surreptitiously replaced by humorless doppelgangers devoid of creative powers, sense of design or comedic skills.  The only way to survive this year’s game-day commercial-palooza was to gouge your eyes out with a Dorito.  Or crush your head under the wheel of a new enviro-friendly Chevy Cruze Eco. Or Snickers your way into a diabetic coma.

In no particular order, here are some random thoughts and lots of video clips.

A brief conversation with Kent Buttetrworth who created and produced his own film and loved doing it!

Posted In | Blog Categories: Production | Site Categories: 2D, Business, Films

We all have our own projects that we feel are better than some of the things that we see on broadcast television or cable.  Who hasn't wondeded what would happen if only they could get their film seen - After all it has to be better than a lot of the crap that seems to fill the airways.  Kent Butterworth worked for a number of years off and on to make his film Attila the Ham, in the end he finsihsed the film, found a distributor and kept the lion's share of ownership and rights.... Just like the good old days when broadcasters were broadcasters and producers were producers...  Here's how he did it.

Alice in Wonderland falls through the rabbit hole and into the 21st Century

Posted In | Site Categories: 2D, CG, Films, Technology

The story and visuals of Lewis Carrol’s Alice in Wonderland have long been such an important part of my imagination’s development, I couldn’t help but be mightily intrigued by the idea of a brand new version being directed by Tim Burton. 

 

alice

Creating the Baseball Simulation in MLB 2K11: Part 1

Posted In | Blog Categories: Interviews | Site Categories: Games

 

Screenshot from MLB 2K11

 

By Jon Lewin

There were over 2,000 games in the 2010 major league baseball season, and the creators of MLB 2K11 looked at video from almost every one of them while preparing the 2011 version of the baseball simulation game, according to game designer Sean Bailey. “These videos are the same broadcasts that fans at home watch,” says Bailey, a developer with 2K Sports. Bailey shares insights into the painstaking process of getting the simulations right, including bringing top baseball talent like the Philadelphia Phillie's star pitcher Roy Halladay into the studio. 

Frenzer Foreman Animation Forum (podcast) x 02

Special Guest: Andy London 

 

In episode 2 of The Forum, Frenzer and Foreman are intentionally confronted by the mind, the mystique, and the magic of the creative juggernaut power-house - Andy London.  Words are said, wisdom is sown.  Andy then collapses under the olympian brain tornado of Alan during "Radio Boggle" - FFAF's newest episode 2 podcast game ever.  Later in the show, Joel and Alan travel through time and space to bring you the highest highlights of the 2009 Ottawa International Animation Festival After-Party Antics.  Passholders, Furry Eve, and Sex Dust.