10 Till 6

Time well wasted is time well misspent: 10 Till 6 - Your work day almost over, your restless mind wanders as you sit futzing with your cell phone and debating calzone or pad thai for dinner, while re-reading 5 times the same useless post on TMZ about another drunken reality star giving their Pomeranian a Mohawk, or botox, or both. And still you wonder why your parents are so disappointed in you?

Rather than perpetuate your career decline, spend a few minutes expanding your normally limited horizons and check out what other more interesting and talented professionals are doing with their lives. Learn something. Get inspired. You can update your Facebook later – deep down you know no one really cares anyway.

Dan Sarto is co-found and publisher of Animation World Network. He has an occasional good idea and hopes this blog is one such instance. He can be reached at dsarto at awn dot com.

The Search for a da Vinci Masterpiece

Posted In | Blog Categories: Profiles, Art | Site Categories: 3D, CG, Places, Technology
Randi Rost
Randi Rost

By Randi Rost

In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion. In order to make progress in the search, a team of researchers from the University of California, San Diego (UCSD), has been inventing a brand-new field of work called “art forensics.” Armed with innovative new portable sensing devices and Intel technology, they are searching for a lost masterpiece by Leonardo da Vinci called “The Battle of Anghiari.” This impressive painting, considered by some to be da Vinci’s greatest artistic accomplishment, was lost more than 450 years ago.

Tasty Quotes from the 2012 VFX Bakeoff

Posted In | Blog Categories: Reviews, People, Feature Films | Site Categories: 3D, Awards, CG, Events, Films, People, Technology, Visual Effects
Martin Scorsese's Hugo. Image © 2011 GK Films. All Rights Reserved.
Martin Scorsese's Hugo. Image © 2011 GK Films. All Rights Reserved.

 

Two hours of schmooze followed by over three hours of presentations by teams all vying for Best VFX Oscar gold, the annual VFX Bakeoff was a long but ultimately enjoyable evening. Always a gathering of industry legends, this year was no different – giants Rob Legato, Scott Farrar, Joe Letteri, Michael Fink, John Knoll and John Dykstra were just some of the presenters.  Though it’s possible to glean new insights into how a particular vfx shot was handled, the most entertaining part of the evening remains the occasional quip or funny anecdote shared by a presenter.  While the victuals at Kate Mantelini are always great (upscale mac n’ cheese + cold night = smile), each year it seems more and more people get squeezed into an impossibly narrow space.  While not great for locomotion or bathroom breaks, the sardine can confinement does make for interesting eavesdropping.  You don’t really catch entire conversations, nor complete context, but your ears do perk up if you catch something particularly funny, biting or just plain mean.  After all, this still is Hollywood.  And while it’s not quite Housewives of the Renderfarm, it’s still pretty amusing. 

Review: Beauty and the Beast in 3D

Posted In | Blog Categories: Short Films, Feature Films | Site Categories: 2D, 3D, Films

 

Disney "Beauty & the Beast 3D" Lumiere. ©2011 Disney. All Rights Reserved.
Disney "Beauty & the Beast 3D" Lumiere. ©2011 Disney. All Rights Reserved.

 

It’s been close to 2 decades since I last saw the original Beauty and the Beast, sitting mesmerized right alongside my then 3 year old daughter Becky as we watched the enchanted love story unfold before us.  The fact Belle’s face soon adorned sheets, towels, plastic dinnerware and a closet full of other toddler accoutrements throughout my house didn’t obscure the fact that the film was cinematic and animation excellence and worthy of all the acclaim, honors and cash it garnered.

20 years later, sitting mesmerized right alongside my now 23 year old daughter as we watched this beautiful new version of the film, I can safely say the ends justify the means and the tremendous amount of work to bring this film to 3D has produced a visually stunning experience.

Visual Computing: Redefining the Interactive Experience

Posted In | Blog Categories: Profiles | Site Categories: 3D, CG, Technology

Imagine exploring Paris through a digital window in your living room, using a camera to capture a 3D blueprint of your house to plan your next remodel, or trying on clothing in a virtual dressing room that shows how fabrics flow with your every move. These are a few potential applications of visual computing, a fast-growing field of technology that combines photorealism, HD video and audio, interactivity and computational modeling to enable real-time, lifelike immersive experiences.

The demand for visual computing is accelerating in parallel with increasing computational power that enables the processing of complex visual data, the proliferation of mobile devices and the demand for improved user experiences. In the future, people will use their computing platforms to interact with the world in richer ways, letting them enjoy realistic simulated experiences that blur the line between the physical and virtual worlds.

Archer Trivia Contest Giveaway!

Posted In | Blog Categories: Cartoons | Site Categories: Cartoons, Television

We're giving away a copy of Sterling Archer's new book, HOW TO ARCHER, to the first person to email info@awn.com with the correct answer to the following Archer trivia question:

Where does Archer's codename "Duchess" come from?

The Crossroads of Art and Technology: Creating The Creators Project

Posted In | Blog Categories: Profiles, Art | Site Categories: Art, CG, Events, Films, Music and Sound, Places, Short Films, Technology

 

The Creators Project in Beijing

 

The Creators Project, founded in part by Vice Media, was started to showcase innovative artists and enable them to realize new artwork. “The Creators Project celebrates the connection between art and technology,” says David Haroldsen, a creative director for the project. “We set out to give people who use computers every day a look at artistic experiences that are only possible because of technology.”

When The Creators Project launched in 2010, Vice used a variety of media -- including television, print, online and mobile outlets -- to document the work of more than 100 creators to date, hailing mostly from seven countries (Brazil, China, France, Germany, South Korea, United Kingdom and United States). “In 2011, we pushed that concept forward by showcasing their work at events around the world, and by getting involved with the creators, their future and their creative process,” says Simon. “But we wanted to go beyond telling their stories. We wanted to help them take their work to the next level.”

The Studio, an ongoing arts initiative supported by The Creators Project, was created to do just that. “Think of The Studio as an art foundation,” says Simon. “It offers creators the means to realize their artistic visions. We foster interdisciplinary collaborations and give them access to the latest technology. Then we disseminate the work using a number of media channels and an event series.”

Atlanta Braves Unhappy With Pixar’s Brave

Posted In | Blog Categories: Feature Films | Site Categories: 2D, Business, Films
Merida rides in this concept art from Brave. All images courtesy of Pixar.
Merida rides in this concept art from Brave. Merida does not play major league baseball for the Atlanta Braves.  All images courtesy of Pixar.

 

At a casual glance, anybody taking on Disney in a court of law would seem either fabulously wealthy, fabulously nuts, or both.  So, I find this news item of particular interest.  As reported on the Yahoo Sports blog Big League Stew, Major League Baseball’s Atlanta Braves are slinging some arrows at Pixar, challenging them over the name of the upcoming animated feature, Brave.

Green Means GO! The Technology Behind the World Solar Challenge

Posted In | Blog Categories: Profiles | Site Categories: Events, People, Technology

 

Endeavour showcases cutting-edge sustainable engineering

 

By Brian Taylor

The World Solar Challenge is a 3,000 kilometer race across the Australian outback. That’s 3,000 kilometers of scrubland and blistering sunlight -- the kind of environment that’s not particularly welcoming to humans or technology, unless that technology happens to be solar-powered.

In late October 2011, for the eleventh race since 1987, a group of solar-powered cars designed by groups from around the world attempted to cross the continent, from Darwin to Adelaide, on solar power alone. Some cars made it; some had to resort to being towed on trailers part of the way by gasoline-powered vehicles. Members of one 70-person-strong team from Cambridge University designed, built and drove a car in the race.

South Park, Penn State, How Children Are Reared - It Had to Happen

Posted In | Blog Categories: Cartoons | Site Categories: Cartoons, Television

 

The Soft Room
The Soft Room. Where kids feel safe. Maybe.

 

Sometimes, the only way to deal with events so sinister, so beyond comprehension, is to lay them bare with the darkest of humor.  Never shying from controversy, the South Park team confronts the Penn State scandal head on as well as from behind.

LHOOQ Magazine Profiles Canadian’s Fallows, Robinson and Taylor

Posted In | Blog Categories: Profiles, People | Site Categories: Art, Books, Illustration, People, Writing

 

Image

 

Noted animation producer / director / technologist / multimedia guru / man of international mystery Christopher Panzner has launched a brand new bi-yearly digital magazine, LHOOQ (pronounced “Look”), a pluridisciplinary (pronounced “double-you tee eff”) look at mindstyle, lifestyle, arts, literature, anything, everything.  The first issue includes a great piece spotlighting three well-known Canadian (pronounced “Kun-ay-dee-yan”) animation-type folks, none other than Mike Fallows, Chris Robinson and L. Elliot Taylor