To get the most out of KidScreen, you need to set up as many meetings as you can ahead of time and on the fly with other delegates and/or companies. In order to have meetings, you need to have something to talk about and that's usually a property you'd like to pitch or an idea of what you'd like to option with which you'd like to partner. The opportunities are there, but dance cards fill up quickly.
For a technology company to be successful, it must be able to not only deliver cutting-edge products, but also tailor those products for a marketplace and consumer demand that doesn’t yet necessarily exist. It’s enough to make you want to break out the crystal ball.
In this second episode in our sit down with voice over actor Nolan North, we find out how voice acting for video games may differ from other projects.
The short film a.maize won the VES Award in the category "Outstanding Visual Effects in a Student Project" at yesterday's 10th Annual VES Awards in Los Angeles.
Political correctness, fear of being painted as insensitive, a chauvinist, a racist, or being too this or too that, or “I’ll sue you”, is killing our free spirit, our sincere openness, ability to dialogue or differ with others on a deeper emotional level.
Join us for the Annies Awards - watch the live stream from Royce Hall on the campus of UCLA, in Los Angeles, California - 7 pm PST on Saturday, February 4th, 2012!
Most people think an understated approach to your job search is both respected and desired but, making the most of who you are and what you did on paper is as important as your in-person interview. So when you have the chance to sing your praises, make sure to belt-it-out!
It’s that time of year, when I speculate as to what the big technology announcements and impacts are going to be for the next year. For 2012, I looked for things that will in some way have a profound short- or long-term impact on the various gaming ecosystems.
You may have a job to go to every morning, a paycheck you collect twice a week and health insurance-but, are you happy? You may think, “What do I have to complain about, I should count myself as one of the lucky ones.” True, but are you happy? If you are still pondering this question, welcome to the world of the “under-employed.”
As winter blows through the northern hemisphere, the season brings with it the chilling threat of illness to those in the voice over industry. Nothing halts a voice over production faster than the actors losing their voices! Even worse, for the struggling actor or singer, blowing an audition because you’ve caught a cough can be a devastating hit.
While winter continues to freeze our feet, the FMX program is already beginning to blossom. New speakers confirm their attendance, and further exciting presentations and screenings fill desks and desktops at our FMX house.
Are you science? Are you art? Do you daydream of computations or calculate in creativity? Are you a student? If so, you will find yourself right at home at SIGGRAPH 2012. Science and art will come together in one outstanding international conference to explore computer graphics and interactive techniques from both points of view, and YOU can be a part of it!
The word “convergence” won’t mean quite the same thing to the next generation as it does to us. That’s because kids today will come of age in a time when phones were used to play video games, computers could double as a private movie house, and televisions were flipped on to browse the Web. Unlike us, they’ll be living in a world where “ubiquity” is the word -- surrounded by devices.
Like zombies looking for their next meal, your career can start to resemble the survival of the last few humans looking to escape the clutches of a hungry mob. Which begs the question, does your career deserve a proper burial or perhaps a resurrection? It’s no time to give up even when you’ve lost all hope?
The new subtitle "Conference on Animation, Effects, Games and Transmedia" sums up the essence of the 17th edition of Europe’s largest conference on the creation, production and distribution of Digital Entertainment. In 2012, FMX focuses on new Animated Features, Visual Effects and Games as well as specific topics such as Virtual Production, Previs, Digital Worldbuilding, Lighting und Rendering, Cloud Computing, Industrial CG and Transmedia.
There are many impressive aspects of and qualities I now associate with Japanese people, their ways of lives and their culture with. However, what sets them apart in minds of those who have had a limited exposure to, or those who have never been there, are Anime and Manga, and to a lesser extent a mysterious Geisha.
Learning to create animation on your own is very doable. This post, one of a series focusing on the tools of the trade, looks at the basics of creating a sound track for your film.
Wish it wasn’t so damned hard to write a great screenplay? Wish no more! Emmy-winning writer Jeffrey Scott reviews THE CORE ELEMENTS screenplay writing method.
A sampling of some of the best quotes from the visual effects Oscar nomination presentations, along with a few catty conversations overheard at the reception.
Wwe talk to Michael Mateas, associate professor of computer science at University of California, Santa Cruz, about the intersection of artificial intelligence, art and design -- and its impact on the future of technology.
The gaming industry is creating its own stars as they come even closer to motion pictures. Most notably known for his portrayal of Drake in the Uncharted franchise, North is the closest the gaming industry can come to a leading man. His resume is extensive having appeared in Batman: Arkham City as The Penguin, Assassin’s Creed as Desmond Miles, Prince Of Persia (as The Prince), & And Then There Were None as Patrick Narracott.
The concept of “work” is a bi-product of the Industrial Revolution where you needed to produce in order to survive. But today, work has taken on a whole new meaning or has it? Have we just bought into the notion that we are living in a material world and it’s the only thing we need to focus on in order to move through this lifetime?
A partner in crime at the Ottawa International Animation Festival, recently suggested that I should address a relatively familiar (meaning it was probably two people who asked) question asking why we don't show more funny films. Believe me, I want to show funny films. If I could, that's all we'd be showing. The problem, mon chums, is that I just don't think that most of you make funny films.
It’s been close to 2 decades since I last saw the original Beauty and the Beast, sitting mesmerized right alongside my then 3 year old daughter Becky. Sitting mesmerized right alongside my now 23 year old daughter as we watched this beautiful new version of the film, I can safely say the ends justify the means and the tremendous amount of work to bring this film to 3D has produced a visually stunning experience.