CG supervisor Damien Gray discusses Animal Logic’s animated feature ‘The LEGO Movie’ as part of AWN’s series of exclusive video interviews from FMX 2014.
Doug Cooper discusses the role of Visual Effects Supervisor at DreamWorks Animation’s as part of AWN’s series of exclusive video interviews from FMX 2014.
The Third Floor studio manager Duncan Burbridge discusses the company’s previs business as well as their recent work on ‘300: Rise of an Empire.’
Actor, teacher, and “Acting for Animators” author Ed Hooks discusses his transition from teaching actors to teaching animators and some of the common misconceptions about character performance as part of AWN’s series of exclusive video interviews from FMX 2014.
Xbox creative director Habib Zargarpour talks about moving from the feature film business into the gaming industry as part of AWN’s series of exclusive video interviews from FMX 2014.
Independent animation director Juan Pablo Zaramella discusses his beginnings as a filmmaker making animated shorts, his inspiration and his creative process.
NYU Department of Computer Science Media Research Lab Professor Ken Perlin discusses the extensive use of graphical user interface technology in our daily lives and what types of innovative GUI applications he envisions for the future.
Sony Pictures Animation story artist and director Kris Pearn discusses the many different hats a big studio animated feature film director wears.
Martin Preston discusses the use of the Arnold renderer from Solid Angle on 'Gravity,’ and his role as head of research and development at Framestore.
Industrial Light & Magic Principle R&D Engineer and Lead Renderer Olivier Maury discusses recent advancements in digital pyrotechnics.
Independent animation filmmaker Regina Pessoa discusses the creative development process on her latest project, ‘Uncle Thomas and the Accounting of Days.’
USC’s chief visual officer Paul Debevec outlines the creative technology research underway, as well as the school’s groundbreaking work at the Oscar-winning film ‘Gravity.’
Proof Inc.’s Ron Frankel talks about the visualization house’s work on ‘Captain America: The Winter Soldier.’
Co-head of fffects Scott Peterson discusses DreamWorks Animation’s CG-animated sequel, ‘How to Train Your Dragon 2,’ as part of AWN’s series of exclusive video interviews from FMX 2014.
Scanline VFX founder Thomas Zauner discusses the history and evolution of his company and eventual move into visual effects production as part of AWN’s series of exclusive video interviews from FMX 2014.
Initiated by the Public Enterprise “Belgrade Fortress”, FESA – Festival of European Student Animation, was established in 2012 under the auspices of the Serbian Ministry for Culture.
The main goal of the festival is to promote the art of animation from the European countries and to create conditions that will enable the younger generation to conquer new concepts and new technologies.
The Festival of European Student Animation is going to be held on August 29th and 30th 2015.
The Festival comprises of the Student's Competition programme (film schools and single student authors).
This year’s competition theme is SYMBOLS in the widest sense of the terms.
Most people that I know don’t really enjoy sitting on festival selection committees, but watching 14 or 16 hours a day of animation is my idea of heaven. I was delighted when festival director Nadezhda Slavova invited me to Sofia, Bulgaria to sit on the selection committee for the Golden Kuker Animation Festival which will be held on the 4th through the 10th of May in Sofia.
Be there! Corfu Animation Festival announces its call for entries for its 5th edition, 15-18 October 2015.
Be there! Corfu Animation Festival invites all directors to submit their animated films to the competitive festival section of the 4th festival edition, 15-18 October 2015.
The festival has three competitive programmes:
1. Short films: films which were completed after 1/1/2014, regardless of geographic origin.
2. Graduation short films: films which were completed after 1/1/2014, regardless of geographic origin.
Films in the above categoies may range from a few seconds to 35 minutes in length, without restrictions in animation technique or genre.
3. Feature films: films over 50 minutes length, completed after 1/1/2014, regardless of geographic origin, technique or genre.
There are no submission fees. Submission forms will be completed online, while film prints and accompanying documents will be sent electronically to Competition Section Coordinator, Giorgos Oikonomou.
See the festival regulations for more details.
Submission Deadline (all programmes): 30 June 2015.
For all requests, email: info [at] betherefest.gr
Designer Mike Perry discusses the evolution of the animated title sequence and visual identity for Comedy Central’s ‘Broad City.’