What Makes a Hit a Hit?

Joe Strike tries to uncover the special something that turns an animated idea into a long-running, hit television series.
Posted In | Magazines: AnimationWorld

Forget about critical acclaim or cult classic status. If there’s one thing important in the entertainment world, it’s coming up with a big fat hit, a show or movie that has everyone talking and the media lining up to interview your stars.

Originally lambasted as evidence of the decline of family values, The Simpsons (left) has transformed into the model for American households. Dexter’s Laboratory (right) has been a stalwart series in building Cartoon Network’s brand of entertainment. © and ™ The Simpsons and Twentieth Century Fox Film Corporation. All rights reserved. Dexter’s Laboratory © Cartoon Network.

The stakes are even higher when it comes to animation. With their cross-generational appeal, sky-high licensing potential and ability to attract audiences even in their umpteenth rerun and beyond, cartoons are indeed no longer kid stuff. Programmers and producers scheme and dream to cook up that hit, but it in the long run even a sure-fire concept can go down in flames while the little show that no one even noticed turns into a national phenomenon. It’s a process more alchemy than science, with creators working harder than ever in search of that secret, mystic ingredient capable of transforming what might be programming lead into ratings gold.

Hits tend to hang around longer these days too, with primetime mainstays like The Simpsons in its 15th season and relative newcomer King of the Hill entering its sixth. Even though cartoons can be repeated endlessly and still hold on to younger viewers, a 24/7 outlet like Cartoon Network keeps adding new episodes of its classic series: the promotional value of premiere episodes, their potential for later home video release or just the importance of keeping a series fresh all justify the investment. Shows like Dexter’s Laboratory (now in its seventh season with 78 episodes under its belt) and The Powerpuff Girls (already with 78 episodes in its fifth season) are regularly put back into production or rewarded with one-time specials. The Powerpuffs, for instance get their shot at the holiday season with Twas the Fight Before Christmas in December.

Newer Cartoon Network series are being rewarded with higher production orders right off the bat. Last year’s Codename: Kids Next Door and the new Duck Dodgers and Teen Titans shows all received 52-episode orders. While aging shows may be a problem for most networks, Nickelodeon is keeping Rugrats in play by aging the show’s toddlers into ‘tweens. After 169 episodes and 12 years of the babies’ original adventures, 15 episodes of the follow-up series All Grown Up! are about to begin airing, with 10 more in the scripting stage.

Cartoon Network’s Mike Lazzo (left). Lazzo photo © Cartoon Network. Sidney Clifton (right), svp head of development at IDT Entertainment’s DPS/Film Roman.

“Well, if I knew what makes a hit, I’d be a very wealthy man,” muses Cartoon Network’s Mike Lazzo. “TV introduces dozens of shows every year, and more and more of them are animated. So the first thing we look at is what is the idea? Is the idea going to stand out in a very crowded marketplace? Animation tends at least to get noticed, but then it’s all execution; but it does help you.”

Sidney Clifton, svp head of development at IDT Entertainment’s DPS/Film Roman agrees that the eyeball-grabbing power of animation is a recurring factor in network decision-making. “Every five years or so the broadcast networks take a stab at primetime animation, most notably with The Simpsons and King of the Hill, and most recently with Family Guy and Stripperella. On many shows, however, people kind of forgot about character and story, and created very cartoon-Y cartoons rather than animated series.

The characters weren’t necessarily that strong, and in many cases there were gags but not shows, which is a death knell in primetime. Adults got it and then left.”

Clifton points to what everyone agrees is the make-or-break factor when it comes to TV animation. “You have to start with great writing, and keep in mind that on the networks,” she said. “The foundation for the series should probably be a family. The families can be traditional or non-traditional, and exist in worlds that are ordinary or not. But again, if you write it well and find a visual style that supports the writing, rather than coming up with a really cool look and making the writing of secondary importance, in primetime somebody will take the gamble.”







Comments


I find it quite insulting that someone as intelligent as Ms. Clifton could claim that the cartoon could "draw itself" as long as there are good writers. That is the main problem with animation today! Too much dialog, no one taking advantage of the visual capabilities of the medium. Story is the key thing for a series, but story is not only about writing. So often, it is the board artists and directors who save the story from being a long string of boring dialog. I find this very disheartening, as I admire so many of these people, and their comments are more than a little distressing. Story, design, marketing, all of these things are important. However, I think that doing something different might just appeal to people. Something that has not been done before. I know no network would support that, at least not in primetime, but everyone has to have their dreams.
Danielle Heitmuller (not verified) | Mon, 12/01/2003 - 01:00 | Permalink
One other thing… The look of South Park does not prove a show’s character look like isn’t important. The overly graphic character design style of South Park is critical to the show’s success. Because of the extreme crudeness and mean spiritedness of certain characters, you have to have a less realistic character look in order to distance the audience. If that show’s characters looked like those from “Peanuts,” you would not perceive them the same way. You would find them more offensive and less humorous. You might not even like them at all. You have to hand it to Matt and Trey. Whether it was intended or not, they got it right. Ms. Clifton of Film Roman is also right. You need to find a visual style that properly supports the writing. It will make or break the property.
Doug Whaley (not verified) | Wed, 11/26/2003 - 01:00 | Permalink
One other thing… The look of South Park does not prove a show’s character look like isn’t important. The overly graphic character design style of South Park is critical to the show’s success. Because of the extreme crudeness and mean spiritedness of certain characters, you have to have a less realistic character look in order to distance the audience. If that show’s characters looked like those from “Peanuts,” you would not perceive them the same way. You would find them more offensive and less humorous. You might not even like them at all. You have to hand it to Matt and Trey. Whether it was intended or not, they got it right. Ms. Clifton of Film Roman is also right. You need to find a visual style that properly supports the writing. It will make or break the property.
Doug Whaley (not verified) | Wed, 11/26/2003 - 01:00 | Permalink
What makes a hit show? It isn’t one specific thing. To say that it is the “writing” is wrong. That’s only one facet. The real answer is that it’s a balance of everything. You can have a wonderfully written show, but if you’re aiming for primetime, and you have a property that looks like Saturday morning kid animation, it isn’t going to fly with adults. A too narrow of niche is just as big of problem as thinking that you can create a show that will appeal to everyone,. This was one of the fatal flaws of “God, the Devil, and Bob.” Another mistake is defining a show’s niche strictly by age and sex. To increase your odds, you need to understand the viewer. If you don’t know why a show like Power Rangers is such a success, and how it works psychologically on so many different levels, than your chance of creating a hit property is going to be a lot more dependent on luck. The more you understand the human psyche, empowerment, fear, and other psychological motivations that makes a viewer choose one show over another, the more you’ll increase your odds of success. One of the things that is problematic with shows like “Kid Notorious”is the property lacks viewer identification. How many people watching can identify with being a movie producer and the problems that creates? If you don’t know what the five types of audience identification are, again, your success is going to be based more on luck. To understand what makes a show a hit, look at the people who’ve created the most successful. When it comes to primetime animation, you’re talking about creators who had talents in both writing and art. The more diverse your knowledge, experience, and talents are, the stronger your core vision will be. And it doesn’t stop with just writing and animation. An understanding of acting, human motivation, marketing, entertainment production, again, do nothing but increase your odds of success. Another important element is to bring to the property that special something that is unique about you. How did Steve Hillenberg come up with an underwater cartoon character named Sponge Bob? It came from his love for and background in oceanography, something that was special and unique to him. One other thing I can’t emphasis enough. It takes an enormous amount of work. A great series can take years to develop because there are so many elements that you have to get right. You have to be an extremely driven, persistent, self-motivated individual who understands there is no quick and easy road to success.
Doug Whaley (not verified) | Tue, 11/25/2003 - 01:00 | Permalink

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