Voice Acting 101
Agents & Demos
To get work as a voice actor, you must have an agent. Casting directors
will not even consider you if you are not represented. (In the US, you
can get a list of agent from AFTRA and SAG, the two actors' unions.) Equally
important is that you really should live where the jobs are; in North America,
this means Los Angeles, where most of the cartoon voice work is cast and
recorded. Some actors such as David Kaye and Stephanie Morganstern are
based in Canada, but they are exceptions. No one will hire you if you live
in New Jersey or Texas, no matter how talented you are. When a casting
call comes, you need to be there, sometimes within the hour.
In order to get a good agent, you need a great demo tape. Bob Bergen feels,
"As far as the demo tape process goes, I don't believe in telling
a story. Each segment should sound like it's a clip from a cartoon, where
your character is involved and doing some kind of action. You should never
repeat a voice on your demo tape. Each clip should have a totally different
scene; perhaps one is jet fighter pilot, another a nerdy kid trying to
ask a girl out, but scenes that contrast. You want to leave the listener
asking for more. The average length of a demo tape is two-and-a-half minutes.
I recommend one-and-a-half, because you are asking someone to take one-and-a-half
minutes of their life for your life. And chances are you are one of 20
or 30 tapes they have to listen to that day."
How To Audition
Auditioning is perhaps the most difficult
part of an actor's life. You will be rejected most of the time, and will
need to get used to this. You should learn to enjoy the process, because
you will be auditioning much more than you will be working. There are a
few ways to make this experience a fruitful one.
David Kaye points out the importance of showing your unique skills. "When
I went in to audition for the Megatron voice," he notes, "I had
just finished a Shakespeare workshop, and I pulled from some of what I
had been studying. I learned the Laban method, and used it a lot when I
auditioned for cartoons. It is based on different 'weights' you give a
line reading. For example, instead of screaming, `Don't ever do that to
me again!', you can use a light weight, and softly, but powerfully say
the line, which is more menacing than just outright shouting."
"I do full-bodied performances," Joe Alaskey says, "with
expressions to match, just like Mel [Blanc]. I'm not just concentrating
on my voice, though that's where the performance is concentrated; I try
to become a cartoon--body, soul, mind and voice (not always in that order)--and
then make my selections for the readings, of which there is usually only
one `right' one."
June Foray, best known as the voices of Rocky the Flying Squirrel and Granny
in the Sylvester & Tweety cartoons, feels that you must always
observe your surroundings, and draw from what you see and hear in your
life when auditioning. "When I as working for Chuck [Jones] on The
Curiosity Shop, I was the aardvark, and that was easy. For the giraffe,
I did a very haughty type woman, and then came the elephant; I thought,
`What can I do for the elephant that would be almost incongruous and yet
acceptable?' Well, my husband and I were at a party, and there was a very
heavyset lady chatting, and her voice was just a tiny, sweet little voice
with very high tones. I listened to her and thought, `That is the elephant!'
It was a contradiction in terms, but the voice was just perfect."
"When I landed the part of Bart Simpson," explains Nancy Cartwright,
"I wasn't even called in for that part. I was originally called in
for Lisa, but I couldn't get a hook on her. `I can't do her,' I said. But
I had taken the time out in the lobby to look at Bart's audition and I
said, `Aha, I can do that!' I only gave them one voice, one concept, and
I was hired on the spot."
Developing A Voice
Voice actors today are faced with a number
of stumbling blocks to creating truly original character voices. The studios
want the familiar, not the new. Most of the great voices actors, such as
Mel Blanc, Daws Butler, and Paul Frees are gone now, and the studios need
sound-alikes to keep their cartoon franchises going.
Joe Alaskey explains that, "Revivifying the classic Warner Bros. voices
is tremendous fun, but it isn't easy. The responsibility of doing all the
voices for Marvin The Martian in the Third Dimension was a white-knuckler,
the sessions were ongoing for over a year (but worth it!). But doing a
more or less original voice such as Stinkie on Casper is no less
intense an experience."

























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