Performance And Acting For Animators
Sometimes our clients bring in a director
or we direct. The directors have to somehow be conditioned to understand
the limitations of motion-capture. For the talent, it helps if the
person has a theatrical, athletic, comedic, mime sense, and sense
of timing. Ideally, you want an imaginative person, somebody who
can listen to direction, improvise and add something to it, and
who ultimately turns themselves into that character. As a director,
you don't always want the performer to be watching the character
but you want to be able to let them see what they look like and
you want to be able to play back a move for them so that there is
a collaboration between the performer and the director. Better than
the script is to provide the performer with a sound track so that
they get a sense of the meter, attitude and where things change
in time. Mary Ann Daniel A motion-capture actor has to marry what
the voice-over talent has done and bring originality to it too.
It's as if two actors create one character.
Keith Robinson
President, Modern Uprising Motion-Capture Studios
We rarely direct the talent, rather we consult with a client on
directing. The best case scenario for us is to have a director who
is familiar with motion-capture and who knows how to direct talent.
We have a 16 camera real-time system which allows the data to be
processed instantly. With this system, we can also output skeletal
data and apply a model to it in a 3D animation package, thus, allowing
the director and client to view the virtual performer while a performer
is moving.
Good animators are actors too! Sometimes we use the animator as
talent. In the last video game we captured, one of the animators
was one of the characters, not only because of his talent, but because
his body and movement matched the design of the character.
In video games or features, you are capturing the nuances of the
performers' motion. There is no need for a performer to exaggerate
unless that is called for. For example, we have had someone sit
in a chair, and our motion-capture process picked up the subtle
nuances from just the way the actor was breathing.
Motion-capture and live-action actor
The design of the body, the structure of the body, the emotional
context, the colors, everything about the character dictates tome
how I should move. One of the most important components is to hear
the timing of the voice-track and memorize it. As an actor, I have
to go through each line and each inflection because that makes a
difference in how the body responds. My background as a dancer,
actress and musician informs how I hear the rhythm of the voice-over
track and interpret its musicality. It's the same as phrasing in
a dance.
As a motion-capture performer it is helpful for me if the director
has both a working knowledge of the actor's process and an understanding
of the technical aspects of motion-capture.
Lorenzo Music
Voice-over talent for commercials and animation, including the
voice of Garfield the Cat and Carlton the Doorman
There are basically two kinds of voice actors. Frank Welker is one
of the prime examples of an actor who has the gift of being able
to make many different sounds come out of his face, from machinery
to people, to animals. I am the kind who can act many different
characters using basically the same voice pattern sound and head
tone -- whether it's playing any type of character. My musical ability
has had an affect on my voice-over work. I was a folk singer in
the `60s. I mostly direct myself unless someone directs me first.
A creative director can pull things out of an actor that aren't
in the natural read of an actor. Many times directors ask for something
that they don't know how to identify. In that case, I try to intuit
what they want to end up with. Even if the voice actor and director
are not speaking the same language they need to speak the same ideas.
There is a very easy way to direct voice-over actors for animation
in my opinion. This is what I respond to: rather than giving motivation
and history and all kinds of psychology, I say tell me you want
it older, younger, faster, slower, smarter, dumber, softer, louder
-- just the dualities. Ask for the affect. Don't talk about process.
The actor is in charge of process. When it comes to directing a
voice -- from my standpoint for a first time director -- let the
actor read the piece, and if you want something different, ask for
it in terms of dualities as the base. All the action and all the
possibilities are within the dualities. If the subtext is not in
the text then you can discuss it with the director.
Judy Lieff earned her M.F.A. in dance and experimental film/video
from the California Institute of the Arts following a career as
a professional dancer. She has performed as an animatronic character
in Terry Gilliam's Fear and Loathing in Las Vegas, and as
motion-capture figures for Raven Software and Sony's 989 Studios.
Judy has taught "Movement for Animators" at CalArts, New
York University, Royer Studios and Pratt Institute amongst others.
























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