Performance And Acting For Animators
I haven't taken acting classes. At Blue Sky
we have brought in on several occasions acting teachers. Hopefully
we can do some more work with them in the future. I found it helpful.
We tend to get bogged down on the technical side of animation but
I think we definitely need to get more abstract and understand more
about what the actor's thought process is. Alberto Menache
Up until recently you had to drop out the subtle stuff and just
go for broad gestures but with computer animation advancements there
is some amazingly subtle stuff going on with the characters. It
will be interesting to see who becomes a really good animator and
what skills are really valued. The people who are good at acting
and can convey the subtleties that you get from good live-action
actors will have opportunities to shine. The people who are good
animators have a mixture of having the visual eye and sensitivity
toward the process of acting itself.
Daniel Robichaud
Vice President of Creative Development, Vivid Animation
It is a well-known fact, at least within the animation community,
that character animation is a form of acting, and you act through
your character. This is why for instance in my film Tightrope,
when it was time to assign a lead animator for each of the two characters,
I wanted to make sure that the personalities of the lead animators
would be similar to the characters that they would have to animate.
It is a general rule that for any type of a performance you need
to put yourself into the skin of your virtual character and be it.
You need to be a good behavior analyst. I think if there is a common
denominator to the different personalities that I have encountered
among character animators, it would be that they all have an integral
sense of observation. I believe that keen observation is the most
important skill to have because after that it is only a question
of assimilating, analyzing and understanding what you have remembered
from observing and then applying it to your craft.
Character Technical Direction Supervisor, PDI, and author of
Understanding Motion-Capture for Computer Animation and Video
Games
Depending on the project at PDI, the animators "act into the
character," so they need to have certain acting skills. When
I am setting up a character, I am aware of what the character is
supposed to do mechanically, but it is always surprising to me,
seeing it actually moving and coming to life. I am mostly involved
in the technical issues. The people that actually design the characters
come to me and ask if this is a character that is feasible to do
in 3D and then we discuss which areas of the character are more
complicated than others in those terms.
I had a company that produced video games,
visual fx, commercials and motion-capture. It's very easy to overestimate
what can be done with motion-capture. Take Disney's 12 rules of
animation, squash and stretch for example. How can that rule be
followed by a human performer? A lot of clients came to us asking
us to produce cartoon characters using motion-capture. They don't
seem to notice we can't do that unless you have a magical performer.
When humanoid characters are required, motion-capture can be useful.
For example in Michael Jackson's Ghost, obviously it was
better to capture the actual motions of Michael Jackson than have
an animator try to replicate that. Ghost is a perfect example
of what motion-capture should be used for, or if you need realistic
movement for crowds or for stunts, such as in Batman Forever
and Batman & Robin. Steve Giangrasso
In many video games you usually have one person performing for each
one of the characters in the game. Games playback resolution is
still low compared to video. This is due to hardware limitations,
so basically the real-time characters usually end up with no personality.
When I had my studio, I found that most clients really underestimated
the value of having a good director and a good performer. They would
have one of their programmers do the motion. Nobody on the client's
side would be directing. For video games you can maybe still get
away with that but for commercials or visual fx that is really not
acceptable.
Producer/Director/Production Manager, Sorceron
Our company deals with streaming technology, virtual characters
and virtual set technology. Motion-capture turns animation into
a director's medium whereby it's more like a live-action shoot.
Motion-capture is more like pantomime than it is like acting. You
have to overemphasize. Like acting in other medias, the performer
has to interpret the character, mood, emotion, and purpose of the
character for that script line.

























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